Well, it's almost the New Year's here in Indonesia, so I thought I'd post something real quick.
2014 was a roller coaster. From constant games, to the Bali trip, to the IGCSEs, to moving to a new school, 2014 was far more eventful compared to 2013.
So, I would like to share with you guys my top five moments in 2014.
5. Shipping in Real Life?!
...YES, I keep on forgetting to tell you guys about this, but why not do it now?
So, my class had this little Secret Santa thing going on in the early days of December. Guys give to girls and girls give to guys. Then on the last day, we reveal who we were giving to.
Turns out the person giving to me was a classmate of KirinMax's back when he was in old school, SMN, which happens to be my current school.
Cue the shipping from my cousins and KirinMax.
*sigh* Guys, come on...there's nothing wrong for a girl to enjoy the company of a guy as friends right?
Not to mention that my cousins LOVE teasing me whenever I talk about ANY guy...
I'm in for a whole trainwreck of a ride next year huh?
4. Meeting KirinMax in real life, basically the making of the Brave Frontier group
Trust me when I say that KirinMax is a pretty awesome guy. Apparently he got my ID from my math tutor, whom we shall refer to as his IGN 'Chery', and he made a group for Brave Frontier players to talk about the game and to get random help from groupmates. That's our first official meeting where we actually COMMUNICATE.
Then, it moved on to private chats about...Vocaloid, mostly. We're pretty huge Vocaloid, anime, and video game geeks, and we happen to be in the same grade too, so yeah.
More people started to join the group nearing the A-Maths IGCSE exam, two in particular being constant contributors to the discussions in the group. They are Chery's friends, Tails and CWHLGL.
Then came the camp, where I met KirinMax, Tails, and CWHLGL of them in real life. Definitely one of the funnest camps I've ever been to. Sorry guys, but the Bali trip doesn't even COMPARE to this short yet enjoyable camp.
A lot more of Chery's students joined the group soon after, and now the group is always full of conversations...in fact, this group helped me go through life in my old school, where I was constantly ignored.
So...thanks guys.
3. Hitting 5000 pageviews here
MY GOD. I was so shocked when I saw 5000 views on this blog. I mean, Brave Frontier and video game blogs IN GENERAL don't get too much attention, but...wow.
Seriously, THANK YOU SO MUCH for checking out my blog!
2. Getting ALL the GGC Spheres as of now, AND beating Creator Maxwell in a span of around two weeks.
YES PEOPLE. This actually happened, and is the reason why I stopped updating for a very long time.
I was maxing up my Maxwell because I really wanted to optimize her damage output potential with maxed out stats and an SBB 10 Endless.
That quickly changed in favor of quick Brave Bursts with my Lucca lead, however. She's still a good support unit though!
As for the GGC spheres, I have to say Dandelga was the easiest (no gems used), Leomurg was pretty annoying, Drevas was a huge marathon boss, Batootha was pretty easy because LUCCA, and Lexida was pretty easy because LODIN.
1. Being able to make friends with people my age
This has been an ongoing issue for me. Not only are my old classmates pretty stuck-up, they really dislike allowing people into their small, exclusive group of friends. At least, that's how I see it.
Which is the reason why I was shocked that I hit it off so well with KirinMax in the first place.
It made me realize that there are people in the world that are unlike my classmates. There are people that are accepting, and there are people who share my interests.
In my new school, I hit it off pretty well with most of my classmates, along with the underclassmen.
Of course, I still keep in contact with my friends in my old school: Wolves, Shiwi, Xemphis, Jervan, and Sean being just a few of them. And with the rest of the group too, of course.
So, if any of you guys are reading this...thank you so much. Really.
So....HAPPY NEW YEAR EVERYONE!!!
Now...if only the people would stop firing these fireworks...people have died recently in the AirAsia QZ8501...
Let's spare a few moments to pray for them...for their peace in death...for their families, friends, and everyone affected...and so that a tragedy like this doesn't happen again...
...
Used to be my GP blog, but not now. I post mostly video game stuff (mainly JRPGs, especially Brave Frontier) and other random stuff like memes here. Also contains some dark stuff from my mind, so yeah.
Wednesday, December 31, 2014
Monday, December 29, 2014
SCREW YOU EMPEROR VERDUTE!!!
I HATE THIS GUY WITH A BURNING PASSION. Well, at least I beat him...
...with only one unit alive. But still. I beat him.
I decided to challenge him shortly after obtaining Maxwell's SBB, which wasn't a really good idea, in hindsight. My team was:
-Creator Maxwell (Lead, Lord)
-Fire Goddess Ulkina (Anima)
-Ice God Arius (Guardian)
-Spear King Raydn (Anima)
-Mad God Narza (Breaker)
-Snow Queen Signas (Friend, Lord)
Spheres used: Legwand (Maxwell), Drevas (Ulkina), Medulla (Raydn and Signas), Dandelga (Narza), Evil Shards (Ulkina and Narza) and Leomurg (Arius).
I will be thanking that Leomurg a whole friggin lot in this fight.
So, every two turns, this boss will unleash a huge AOE, and the turn after that, he puts up a damage mitigation shield. For the first 50% of his HP, at the very least. Then he uses an STBB that deals 99,999 damage. No, you didn't read that wrong. 99,999 damage.
Yes, it can be mitigated, it dropped to 42,000 or so when coupled with Narza's SBB AND Signas's LS, but you still can't survive...
Needless to say, you will need Revive Lights, Revives, and Crescent Dews if you're aiming for a no gem clear. Any combination of the two will work.
Then, this guy will be able to randomly use a strong AOE until...30% HP, I think? Then he uses the 99,999 STBB AGAIN. Only, guess what? He attacks two units this time.
Now's the time when I should be saying 'you're pretty much home free', but nope. Because he is EXTREMELY bulky, resists critical hits, and hits really hard.
No, seriously. The only unit that remained standing was my Arius, with Leomurg. On the last turns of the fight, the Leomurg AND his SBB helped regain his health to full before Verdute started spamming his BB again. Then the cycle continues until he dies.
Yep. This is why I LOVE my tanker-build Arius.
...with only one unit alive. But still. I beat him.
I decided to challenge him shortly after obtaining Maxwell's SBB, which wasn't a really good idea, in hindsight. My team was:
-Creator Maxwell (Lead, Lord)
-Fire Goddess Ulkina (Anima)
-Ice God Arius (Guardian)
-Spear King Raydn (Anima)
-Mad God Narza (Breaker)
-Snow Queen Signas (Friend, Lord)
Spheres used: Legwand (Maxwell), Drevas (Ulkina), Medulla (Raydn and Signas), Dandelga (Narza), Evil Shards (Ulkina and Narza) and Leomurg (Arius).
I will be thanking that Leomurg a whole friggin lot in this fight.
So, every two turns, this boss will unleash a huge AOE, and the turn after that, he puts up a damage mitigation shield. For the first 50% of his HP, at the very least. Then he uses an STBB that deals 99,999 damage. No, you didn't read that wrong. 99,999 damage.
Yes, it can be mitigated, it dropped to 42,000 or so when coupled with Narza's SBB AND Signas's LS, but you still can't survive...
Needless to say, you will need Revive Lights, Revives, and Crescent Dews if you're aiming for a no gem clear. Any combination of the two will work.
Then, this guy will be able to randomly use a strong AOE until...30% HP, I think? Then he uses the 99,999 STBB AGAIN. Only, guess what? He attacks two units this time.
Now's the time when I should be saying 'you're pretty much home free', but nope. Because he is EXTREMELY bulky, resists critical hits, and hits really hard.
No, seriously. The only unit that remained standing was my Arius, with Leomurg. On the last turns of the fight, the Leomurg AND his SBB helped regain his health to full before Verdute started spamming his BB again. Then the cycle continues until he dies.
Yep. This is why I LOVE my tanker-build Arius.
Tuesday, December 16, 2014
Tales of Link...help...
I should be studying. But this will be quick, I promise!
As people in Brave Frontier JP know, Brave Frontier and Tales of Link are having a collaboration right now. So, Tales of Link have a few Brave Frontier units as party members; namely, Maxwell, Tillith, and Vargas. Tillith as a present box gift, Maxwell as a reward for beating her quest, and Vargas as a Versus Quest character (think of it as Brave Frontier Vortex Event units).
I got a Fire King Vargas, and obtained my Tillith. I also got a few codes for Yuri in my JP account, and I got Rita and Stahn there too. Rita~
BUT MAXWELL IS FREAKING HARD. Both in Brave Frontier and in Tales of Link.
I need Christmas Colette friends, so if you do use her, can you please add my ID? I use a Sara (Vargas ver.) lead, who provides a nice 1.5 ATK boost to all character types.
My ID: 254 , 867 , 743
My other notable characters, if you want me to change leaders, please tell me who from this list:
-Mint Adenade 3*
-Annie Barrs 3*
-Lilith Aileron 3*
-Fire King Vargas 3*
-Luke fon Fabre 3*
-Lloyd Irving 3*
-Norma Beatty 3*
-Keele Zeibel 3*
-Philia Felice 3*
-Colette Brunel 3*
-Chester Burklight 3*
-Fire King Vargas 3*
-Stahn Aileron 4* (Both ToL and BF versions)
-Cress Albein 4* (Both ToL and BF versions)
-Milla Maxwell 4*
-Senel Coolidge 4*
-Veigue Lungberg 4*
-Ludger Will Kresnik 4*
-Sara (both original Sara and Vargas Sara) 4*
-Nanaly Fletch 4*
-Arche Klein 4*
-Leon Magnus 4* (Present box one, w/Hi Ougi)
-Shing Meteoryte 4*
-Caius Qualls 4*
-Tillith 4*
As people in Brave Frontier JP know, Brave Frontier and Tales of Link are having a collaboration right now. So, Tales of Link have a few Brave Frontier units as party members; namely, Maxwell, Tillith, and Vargas. Tillith as a present box gift, Maxwell as a reward for beating her quest, and Vargas as a Versus Quest character (think of it as Brave Frontier Vortex Event units).
I got a Fire King Vargas, and obtained my Tillith. I also got a few codes for Yuri in my JP account, and I got Rita and Stahn there too. Rita~
BUT MAXWELL IS FREAKING HARD. Both in Brave Frontier and in Tales of Link.
I need Christmas Colette friends, so if you do use her, can you please add my ID? I use a Sara (Vargas ver.) lead, who provides a nice 1.5 ATK boost to all character types.
My ID: 254 , 867 , 743
My other notable characters, if you want me to change leaders, please tell me who from this list:
-Mint Adenade 3*
-Annie Barrs 3*
-Lilith Aileron 3*
-Fire King Vargas 3*
-Luke fon Fabre 3*
-Lloyd Irving 3*
-Norma Beatty 3*
-Keele Zeibel 3*
-Philia Felice 3*
-Colette Brunel 3*
-Chester Burklight 3*
-Fire King Vargas 3*
-Stahn Aileron 4* (Both ToL and BF versions)
-Cress Albein 4* (Both ToL and BF versions)
-Milla Maxwell 4*
-Senel Coolidge 4*
-Veigue Lungberg 4*
-Ludger Will Kresnik 4*
-Sara (both original Sara and Vargas Sara) 4*
-Nanaly Fletch 4*
-Arche Klein 4*
-Leon Magnus 4* (Present box one, w/Hi Ougi)
-Shing Meteoryte 4*
-Caius Qualls 4*
-Tillith 4*
Monday, December 8, 2014
Grand Jelly Made Easy!
Grand Jelly used to be one of the most frustrating bosses in Brave Frontier history. Now, due to a recent update that introduces a certain OP trial unit, Grand Jelly has become a joke. Not only that, there seems to be a Global-exclusive glitch, covered by Ushi Gaming Channel, that affects the LS of said OP trial unit, along with two other units.
Yes, people, I mean Creator Maxwell.
The one unit I have resigned to the fate of never having before Rare Summoning a Breaker Narza and a Lord Copra. The one unit I can never seem to beat in JP, requiring me to retool my team quite a bit. The one I can oneshot in Mistral now, even with subpar units (at least, with my strong Global file's standards).
No seriously. Due to the advent of Maxwell, Grand Jelly is a joke!
My team for this particular fight is:
Ice God Arius (Lead)
Goddess Axe Michele
Ruin Goddess Zellha
Inferno Goddess Elza
Terminator Lilith
Creator Maxwell (friend)
AND I PRETTY MUCH DID A 2-TURN KILL WITH THEM.
Turn 1, I used Lilith's SBB to check out damage done. Then I BB spammed and whaddya know?
Elza's SBB + Michele's ATK and fire buff + Maxwell's SBB + Maxwell's LS + Loads and Loads of Sparks = Overkill
I think the glitch comes into play for this.
Alright, so Brave Frontier TH recently discovered a Global-exclusive glitch, which Ushi did experiments on, where from the second hit onward, an attack buffed with an element-addition buff will be affected by the LS of Maxwell, Mare, and Ultor. This does not happen in JP. In fact, I decided on this team setup after learning about this glitch, since Zellha and Elza have 30-hit SBB, Maxwell has a 33-hit SBB, Michele gives fire buff and buffs ATK, and Lilith has a large number of hits. Arius is my failsafe healer.
Another thing to mention about the Maxwell is that she's using the Amanohabaken sphere (75% boost to ATK and boost to CRIT rate for first 2 turns) AND the Death Axe (boosts CRIT rate when HP is full). Imagine that.
So...there you have it! How to make Grand Jelly a total joke!
Check out more info about the glitch here:
https://www.youtube.com/watch?v=RgLHnl1pg5k
https://www.youtube.com/watch?v=KwH6_2_SRLA
Yes, people, I mean Creator Maxwell.
The one unit I have resigned to the fate of never having before Rare Summoning a Breaker Narza and a Lord Copra. The one unit I can never seem to beat in JP, requiring me to retool my team quite a bit. The one I can oneshot in Mistral now, even with subpar units (at least, with my strong Global file's standards).
No seriously. Due to the advent of Maxwell, Grand Jelly is a joke!
My team for this particular fight is:
Ice God Arius (Lead)
Goddess Axe Michele
Ruin Goddess Zellha
Inferno Goddess Elza
Terminator Lilith
Creator Maxwell (friend)
AND I PRETTY MUCH DID A 2-TURN KILL WITH THEM.
Turn 1, I used Lilith's SBB to check out damage done. Then I BB spammed and whaddya know?
Elza's SBB + Michele's ATK and fire buff + Maxwell's SBB + Maxwell's LS + Loads and Loads of Sparks = Overkill
I think the glitch comes into play for this.
Alright, so Brave Frontier TH recently discovered a Global-exclusive glitch, which Ushi did experiments on, where from the second hit onward, an attack buffed with an element-addition buff will be affected by the LS of Maxwell, Mare, and Ultor. This does not happen in JP. In fact, I decided on this team setup after learning about this glitch, since Zellha and Elza have 30-hit SBB, Maxwell has a 33-hit SBB, Michele gives fire buff and buffs ATK, and Lilith has a large number of hits. Arius is my failsafe healer.
Another thing to mention about the Maxwell is that she's using the Amanohabaken sphere (75% boost to ATK and boost to CRIT rate for first 2 turns) AND the Death Axe (boosts CRIT rate when HP is full). Imagine that.
So...there you have it! How to make Grand Jelly a total joke!
Check out more info about the glitch here:
https://www.youtube.com/watch?v=RgLHnl1pg5k
https://www.youtube.com/watch?v=KwH6_2_SRLA
Beating Fallen God Lagzal in Global!
Literally, this guy is a pain. I have been trying to formulate a strategy to defeat him with no gems for at least A MONTH now, and it is only now that I found a way to beat him. With papers, exams, the Christmas play, IB being a headache, and my cousins who WILL NOT STOP SHIPPING ME WITH MY CLASSMATE. More on that in the second post, which I will put up shortly as a compensation. Also, a third for Grand Jelly will come shortly!
Alright! Back to Lagzal! Now, Dark Demigod Ardin is said to have fought this guy, according to the unit guide entry for him. He is a Light element unit, and the reward for clearing his dungeon is a gem and a Sphere Frog.
Now, my team stats.
Grahdens (Leader)
Level: MAX
Type: Lord
HP: 6134
ATK: 2158
DEF: 2040
REC: 1800
LS: Ancient Authority (20% boost to all stats, 15% damage reduction from light and dark units)
BB: Leader's Barrage (13 combo light and dark AOE, gives light and dark elements to all allies' attacks for 2 turns)
BB level: 2
Sphere: Medulla Gem (20% boost to all stats)
Lightning Gun Rowgen
Level: 28
Type: Lord
HP: 5748
ATK: 2221
DEF: 1878
REC: 1579
BB: Single Kill (Powerful STBB, chance to inflict weakness)
BB level: 7
Sphere: Medulla Gem (20% boost to all stats)
Ice God Arius
Level: 77
Type: Guardian
HP: 7004
ATK: 2067
DEF: 2332
REC: 2193
BB: Sacred Sting (13 combo powerful AOE, chance to inflict weakness)
BB level: 10
SBB: Bracing Slash (16 combo powerful AOE, chance to inflict weakness, heals party)
SBB level: 3
Sphere: Medulla Gem (20% boost to all stats)
Mad God Narza
Level: 23
Type: Breaker
HP: 5674
ATK: 1934
DEF: 1845
REC: 1878
BB: Idolizer (Halves damage taken for 1 turn, negates status ailments for 3 turns)
BB level: 10
SBB: Mad God's Wings (Halves damage for 1 turn, negates status ailments & increases BB gauge when damage is taken for 3 turns)
SBB level: 1
Sphere: Medulla Gem (20% boost to all stats)
Alpha Tree Altri
Level: MAX
Type: Oracle
HP: 6661
ATK: 1498
DEF: 1960
REC: 1874
BB: Spectral Purge (Greatly recovers HP, clears status ailments)
BB level: 10
SBB: Cosmic Radius (Greatly recovers HP, clears status ailments, nullifies status ailments for 3 turns)
SBB level: 3
Spheres: Sacred Jewel (15% boost to all stats), Refined Gem (nullifies all status ailments)
Literally, I plugged 6 froggies into Narza just for his SBB. And, if it weren't for the SBB, I would've lost halfway into the battle.
Also, I brought an Ultor friend. Pretty good choice, if I do say so myself.
Alright, so a bit of info about Lagzal. I literally had no plan facing him. All I remembered was trying to use Narza's BB/SBB as often as possible, and just spamming Rowgen's BB. Tree on guard mode unless used to heal. Grahdens only for his LS. Arius as a backup healer as well as a damage dealer.
One thing to make sure of: When the text 'I can hear someone singing...' comes up, GUARD. Lagzal unleashes a strong STBB, and your Ultor is damned when he Taunts Lagzal. I learned that the HARD way.
Not only that, he heals 20k HP (I think) when he reaches a certain point (around 20%), so make sure your team can still bring him down to 0.
That's really all I can say about this guy. Mitigator + Ultor is a great combo to work with for this fight, and have a healer or two is handy. Not only that, just bring a status nullifier to be extra safe.
Grand Jelly coming soon! But really, that guy is easy due to a certain OP trial unit...
Alright! Back to Lagzal! Now, Dark Demigod Ardin is said to have fought this guy, according to the unit guide entry for him. He is a Light element unit, and the reward for clearing his dungeon is a gem and a Sphere Frog.
Now, my team stats.
Grahdens (Leader)
Level: MAX
Type: Lord
HP: 6134
ATK: 2158
DEF: 2040
REC: 1800
LS: Ancient Authority (20% boost to all stats, 15% damage reduction from light and dark units)
BB: Leader's Barrage (13 combo light and dark AOE, gives light and dark elements to all allies' attacks for 2 turns)
BB level: 2
Sphere: Medulla Gem (20% boost to all stats)
Lightning Gun Rowgen
Level: 28
Type: Lord
HP: 5748
ATK: 2221
DEF: 1878
REC: 1579
BB: Single Kill (Powerful STBB, chance to inflict weakness)
BB level: 7
Sphere: Medulla Gem (20% boost to all stats)
Ice God Arius
Level: 77
Type: Guardian
HP: 7004
ATK: 2067
DEF: 2332
REC: 2193
BB: Sacred Sting (13 combo powerful AOE, chance to inflict weakness)
BB level: 10
SBB: Bracing Slash (16 combo powerful AOE, chance to inflict weakness, heals party)
SBB level: 3
Sphere: Medulla Gem (20% boost to all stats)
Mad God Narza
Level: 23
Type: Breaker
HP: 5674
ATK: 1934
DEF: 1845
REC: 1878
BB: Idolizer (Halves damage taken for 1 turn, negates status ailments for 3 turns)
BB level: 10
SBB: Mad God's Wings (Halves damage for 1 turn, negates status ailments & increases BB gauge when damage is taken for 3 turns)
SBB level: 1
Sphere: Medulla Gem (20% boost to all stats)
Alpha Tree Altri
Level: MAX
Type: Oracle
HP: 6661
ATK: 1498
DEF: 1960
REC: 1874
BB: Spectral Purge (Greatly recovers HP, clears status ailments)
BB level: 10
SBB: Cosmic Radius (Greatly recovers HP, clears status ailments, nullifies status ailments for 3 turns)
SBB level: 3
Spheres: Sacred Jewel (15% boost to all stats), Refined Gem (nullifies all status ailments)
Literally, I plugged 6 froggies into Narza just for his SBB. And, if it weren't for the SBB, I would've lost halfway into the battle.
Also, I brought an Ultor friend. Pretty good choice, if I do say so myself.
Alright, so a bit of info about Lagzal. I literally had no plan facing him. All I remembered was trying to use Narza's BB/SBB as often as possible, and just spamming Rowgen's BB. Tree on guard mode unless used to heal. Grahdens only for his LS. Arius as a backup healer as well as a damage dealer.
One thing to make sure of: When the text 'I can hear someone singing...' comes up, GUARD. Lagzal unleashes a strong STBB, and your Ultor is damned when he Taunts Lagzal. I learned that the HARD way.
Not only that, he heals 20k HP (I think) when he reaches a certain point (around 20%), so make sure your team can still bring him down to 0.
That's really all I can say about this guy. Mitigator + Ultor is a great combo to work with for this fight, and have a healer or two is handy. Not only that, just bring a status nullifier to be extra safe.
Grand Jelly coming soon! But really, that guy is easy due to a certain OP trial unit...
Tuesday, October 28, 2014
Brave Frontier Bonus Dungeon: Valmadora's Nest
Guess who's back?
...I seriously owe all of you an apology.
IB is killing me. Like, no kidding. I haven't had the time to update this blog because of all the work and tests being given right now...
There's a new update that was just released a few days back. This update contained the 6* versions of Darvanshell's batch, more bonus dungeons, a new map (Lanara), Sphere Frogs, Stat Imps, and the newest season of Frontier Hunter. Raid Battles are not yet released, sadly.
So far, there are only four possible sphere frogs obtainable in Global: three from the bonus dungeons (one each + gem), and one upon obtaining 950000 Esteem Points in Uncharted Frontier - End in this Frontier Hunter season.
After seeing one of my friends BARELY beating Valmadora, I decided to see if luck was on my side after a crushing defeat in the hands of Cursed Estia level 10.
His team consists of:
Tyrant Lilly Matah (Leader)
Final Apostle Tiara
Sacred Flame Lava
Black Lotus Lunaris
Holy Arms Douglas
Thief God Zelnite (friend)
Only the Douglas and Zelnite lasted until the end. He used up all of his healing items (Divine Light and Holy Light), all of his Holy Flutes, and all of his Goddess Idols. He didn't use up all of his tonics.
I decided to do the dungeon myself, since he said that the boss was rather easy.
My team stats:
Havoc God Luly (Leader)
Level: 20
Type: Anima
HP: 5681
ATK: 1783
DEF: 1489
REC: 1895
LS: Thunder's Conviction (15% damage reduction from Thunder types, increase in damage dealt to Thunder types by Earth types)
BB: World's Power (10 combo powerful Earth AOE, boost to HC drop rate for 3 turns)
BB level: 2
Sphere: Mystic Lantern (15% boost to all stats, slight boost to crit rate)
Blade Hero Zelban
Level: MAX
Type: Guardian
HP: 6086
ATK: 1284
DEF: 2035
REC: 2170
BB: Brilliant Guard (Boosts DEF of all allies & gives Earth element to all allies' attack for 3 turns)
BB level: 1
Sphere: Medulla Gem (20% boost to all stats)
Alpha Tree Altri
Level: 39
Type: Oracle
HP: 5602
ATK: 1246
DEF: 1759
REC: 1321
BB: Spectral Purge (Greatly recovers HP and status ailments for all allies)
BB level: 10
SBB: Cosmic Radius (Greatly recovers HP and status ailments for all allies, nullifies all status ailments for all allies' for 3 turns)
SBB level: 3
Sphere: Sacred Jewel (15% boost to all stats)
Terminator Lilith
Level: 40
Type: Guardian
HP: 5929
ATK: 1780
DEF: 1947
REC: 1698
BB: Arcana Blaster (15 combo massive Light STBB)
BB level: 10
SBB: Eternity Force (16 combo massive Light STBB, fully refills own BB gauge to MAX)
SBB level: 1
Sphere: Medulla Gem (20% boost to all stats)
Goddess Axe Michele
Level: 79
Type: Lord
HP: 6265
ATK: 2205
DEF: 1700
REC: 2059
BB: Crimson Changer (Boosts ATK of all allies & gives Fire element to all allies' attacks for 3 turns)
BB level: 10
SBB: Meggido Cross (18 combo Fire AOE, boosts ATK of all allies & gives Fire element to all allies' attacks for 3 turns)
SBB level: 1
Sphere: Medulla Gem (20% boost to all stats)
Not very promising, as you can see. My Luly was barely maxed, and I have one 5* unit with me. I also don't have any damage mitigators in the team...
Oh well, I started the dungeon, and brought a Havoc Angel Ronel (Breaker, MAX, w/SBB) friend with me.
I brought Cure, High Cure, Divine Light, Fujin Potion, and Revive.
...I won with relative ease, using up two Divine Lights and four Cures.
Well, the first thing I realized, if all my failed attempts in JP had told me, is whenever Valmodora's attack goes down for one turn, guard everyone. He gains an unreal ATK buff for one turn and can massacre your team relatively easily.
On those occasions, I use Lilith's SBB while guarding everyone else. My Michele took quite a sizable amount of damage then, even on guard mode.
Next thing to watch out for is when he uses 'Power Charge', at approximately 40% HP. Guard the turn after seeing 'Power Charge', because the turn after he uses that attack, he uses Killer Scream, his ultimate attack. All of my units survived the attack while guarding, and I used up a Divine Light to heal them.
After Killer Scream, you're pretty much home free. Keep attacking Valmodora until he goes down for good.
With this team, I had to apply Zelban's buff as much as possible. Also, Michele's ATK buff brought the fight to a quicker conclusion. Not only that, my Lilith is bulky by virtue of being a Guardian, and Luly's LS AND BB is particularly useful in this fight.
Have your BB gauge filled fully before facing off against Valmodora, it can mean life and death. Save your burst healer's BB for when you need it the most (I recall only using Cosmic Radius once).
But in all seriousness, Valmadora is easier than that goddamn Grand Jelly, despite the energy requirements.
I'll see you guys soon!
...I seriously owe all of you an apology.
IB is killing me. Like, no kidding. I haven't had the time to update this blog because of all the work and tests being given right now...
There's a new update that was just released a few days back. This update contained the 6* versions of Darvanshell's batch, more bonus dungeons, a new map (Lanara), Sphere Frogs, Stat Imps, and the newest season of Frontier Hunter. Raid Battles are not yet released, sadly.
So far, there are only four possible sphere frogs obtainable in Global: three from the bonus dungeons (one each + gem), and one upon obtaining 950000 Esteem Points in Uncharted Frontier - End in this Frontier Hunter season.
After seeing one of my friends BARELY beating Valmadora, I decided to see if luck was on my side after a crushing defeat in the hands of Cursed Estia level 10.
His team consists of:
Tyrant Lilly Matah (Leader)
Final Apostle Tiara
Sacred Flame Lava
Black Lotus Lunaris
Holy Arms Douglas
Thief God Zelnite (friend)
Only the Douglas and Zelnite lasted until the end. He used up all of his healing items (Divine Light and Holy Light), all of his Holy Flutes, and all of his Goddess Idols. He didn't use up all of his tonics.
I decided to do the dungeon myself, since he said that the boss was rather easy.
My team stats:
Havoc God Luly (Leader)
Level: 20
Type: Anima
HP: 5681
ATK: 1783
DEF: 1489
REC: 1895
LS: Thunder's Conviction (15% damage reduction from Thunder types, increase in damage dealt to Thunder types by Earth types)
BB: World's Power (10 combo powerful Earth AOE, boost to HC drop rate for 3 turns)
BB level: 2
Sphere: Mystic Lantern (15% boost to all stats, slight boost to crit rate)
Blade Hero Zelban
Level: MAX
Type: Guardian
HP: 6086
ATK: 1284
DEF: 2035
REC: 2170
BB: Brilliant Guard (Boosts DEF of all allies & gives Earth element to all allies' attack for 3 turns)
BB level: 1
Sphere: Medulla Gem (20% boost to all stats)
Alpha Tree Altri
Level: 39
Type: Oracle
HP: 5602
ATK: 1246
DEF: 1759
REC: 1321
BB: Spectral Purge (Greatly recovers HP and status ailments for all allies)
BB level: 10
SBB: Cosmic Radius (Greatly recovers HP and status ailments for all allies, nullifies all status ailments for all allies' for 3 turns)
SBB level: 3
Sphere: Sacred Jewel (15% boost to all stats)
Terminator Lilith
Level: 40
Type: Guardian
HP: 5929
ATK: 1780
DEF: 1947
REC: 1698
BB: Arcana Blaster (15 combo massive Light STBB)
BB level: 10
SBB: Eternity Force (16 combo massive Light STBB, fully refills own BB gauge to MAX)
SBB level: 1
Sphere: Medulla Gem (20% boost to all stats)
Goddess Axe Michele
Level: 79
Type: Lord
HP: 6265
ATK: 2205
DEF: 1700
REC: 2059
BB: Crimson Changer (Boosts ATK of all allies & gives Fire element to all allies' attacks for 3 turns)
BB level: 10
SBB: Meggido Cross (18 combo Fire AOE, boosts ATK of all allies & gives Fire element to all allies' attacks for 3 turns)
SBB level: 1
Sphere: Medulla Gem (20% boost to all stats)
Not very promising, as you can see. My Luly was barely maxed, and I have one 5* unit with me. I also don't have any damage mitigators in the team...
Oh well, I started the dungeon, and brought a Havoc Angel Ronel (Breaker, MAX, w/SBB) friend with me.
I brought Cure, High Cure, Divine Light, Fujin Potion, and Revive.
...I won with relative ease, using up two Divine Lights and four Cures.
Well, the first thing I realized, if all my failed attempts in JP had told me, is whenever Valmodora's attack goes down for one turn, guard everyone. He gains an unreal ATK buff for one turn and can massacre your team relatively easily.
On those occasions, I use Lilith's SBB while guarding everyone else. My Michele took quite a sizable amount of damage then, even on guard mode.
Next thing to watch out for is when he uses 'Power Charge', at approximately 40% HP. Guard the turn after seeing 'Power Charge', because the turn after he uses that attack, he uses Killer Scream, his ultimate attack. All of my units survived the attack while guarding, and I used up a Divine Light to heal them.
After Killer Scream, you're pretty much home free. Keep attacking Valmodora until he goes down for good.
With this team, I had to apply Zelban's buff as much as possible. Also, Michele's ATK buff brought the fight to a quicker conclusion. Not only that, my Lilith is bulky by virtue of being a Guardian, and Luly's LS AND BB is particularly useful in this fight.
Have your BB gauge filled fully before facing off against Valmodora, it can mean life and death. Save your burst healer's BB for when you need it the most (I recall only using Cosmic Radius once).
But in all seriousness, Valmadora is easier than that goddamn Grand Jelly, despite the energy requirements.
I'll see you guys soon!
Thursday, October 9, 2014
Brave Frontier JP New Unit: Hatsune Miku!
Wow, we have a LOT of vortex events in Brave Frontier in general. Global received Deemo (And now KirinMax is back to a regular player, yay!), who still remains OP, especially for BB spam teams. The batch of insanely hard event units (Reed, Lugana, El, those guys) were back in JP too, and I managed to get myself Reed, thank goodness.
And now there's the Hatsune Miku event, which I completed earlier today.
The dungeon itself isn't THAT hard. I'd say the battles leading to the boss was similar in setup to Alma's dungeon (Remember her? From the Elemental Heroes batch?).
The boss itself, however, was a bit of a different story.
Contrary to what you would expect, Miku is an Earth unit. I actually expected her to be Light, while KirinMax thought she would be either Water or Light.
As for the difficulty of the boss, I'd say she was about the same difficulty as Deemo. Can't be so sure about that, though, since I did a two-turn kill with my main team in JP. With a Lodin lead.
My team stats:
Lodin 6* (Lord, leader)
Level: MAX
HP/ATK/DEF/REC: 7041/2673/1991/2380
Has SBB 6, using SJ and Skill Bracer
Zephyr 6* (Breaker)
Level: 76
HP/ATK/DEF/REC: 7404/2374/1980/2014
Has SBB 2, using Medulla and inflict weakness sphere
Luther 6* (Guardian)
Level: 83
HP/ATK/DEF/REC: 8288/2778/1965/1947
Has SBB 4, using Dandelga and Steeple Rose
Zelban 6* (Lord)
Level: 72
HP/ATK/DEF/REC: 6214/1664/2043/2274
Has SBB 3, using Medulla
Lilith 6* (Breaker)
Level: MAX (in preparation for Maxwell trial)
HP/ATK/DEF/REC: 7206/2445/1921/1978
Has SBB 4, using Medulla and Omni Gizmo
She certainly hits quite hard, and her Brave Burst at 5* probably has 15-19 hits, not so sure. But really, she's way easier than Reed's batch of units. WAY EASIER.
You can capture a 4* Hatsune Miku from this event.
Base (4*)
HP/ATK/DEF/REC: 2500/750/740/720
LS: Increases BB gauge and BB gauge fill rate
BB: 12 combo AOE, fills BB gauge for 3 turns
She might go well in a BB spam squad, but I'd still prefer a 6* Luther/6* Lodin + 6* Uda leader combination. Just a matter of opinion, though.
Bye, guys!
And now there's the Hatsune Miku event, which I completed earlier today.
The dungeon itself isn't THAT hard. I'd say the battles leading to the boss was similar in setup to Alma's dungeon (Remember her? From the Elemental Heroes batch?).
The boss itself, however, was a bit of a different story.
Contrary to what you would expect, Miku is an Earth unit. I actually expected her to be Light, while KirinMax thought she would be either Water or Light.
As for the difficulty of the boss, I'd say she was about the same difficulty as Deemo. Can't be so sure about that, though, since I did a two-turn kill with my main team in JP. With a Lodin lead.
My team stats:
Lodin 6* (Lord, leader)
Level: MAX
HP/ATK/DEF/REC: 7041/2673/1991/2380
Has SBB 6, using SJ and Skill Bracer
Zephyr 6* (Breaker)
Level: 76
HP/ATK/DEF/REC: 7404/2374/1980/2014
Has SBB 2, using Medulla and inflict weakness sphere
Luther 6* (Guardian)
Level: 83
HP/ATK/DEF/REC: 8288/2778/1965/1947
Has SBB 4, using Dandelga and Steeple Rose
Zelban 6* (Lord)
Level: 72
HP/ATK/DEF/REC: 6214/1664/2043/2274
Has SBB 3, using Medulla
Lilith 6* (Breaker)
Level: MAX (in preparation for Maxwell trial)
HP/ATK/DEF/REC: 7206/2445/1921/1978
Has SBB 4, using Medulla and Omni Gizmo
She certainly hits quite hard, and her Brave Burst at 5* probably has 15-19 hits, not so sure. But really, she's way easier than Reed's batch of units. WAY EASIER.
You can capture a 4* Hatsune Miku from this event.
Base (4*)
HP/ATK/DEF/REC: 2500/750/740/720
LS: Increases BB gauge and BB gauge fill rate
BB: 12 combo AOE, fills BB gauge for 3 turns
She might go well in a BB spam squad, but I'd still prefer a 6* Luther/6* Lodin + 6* Uda leader combination. Just a matter of opinion, though.
Bye, guys!
Wednesday, September 24, 2014
My favorite Brave Frontier units! (Leaders)
Hey guys!
So for now, I'm gonna be talking about my favorite Brave Frontier units. I'll be giving some sort of small analysis of the unit, and the reasons why I like said unit. Reasons may include:
- Stats
- Brave Burst/Super Brave Burst
- Attacking power
You may notice that I have some words in parentheses at the top. I will be splitting my favorite units into different parts: Leaders, Attackers, and Support. This time, I will be talking about my favorite units as leaders. Among those three possible reasons on why I like the unit, there is the Leader Skill, which is why we select the unit as leader in the first place.
Also, this list comes from units that I personally have in Global AND JP, and are currently available in the JP version. Their lower evolutionary forms are available in Global right now, so it might give an idea on who you want to raise in preparation for the new 6* evolutions. This list is done in no particular order.
Here we go!
1. Grahdens (Dark, 5*, only available as Lord)
Grah is a trial unit, that is, he is obtainable by beating a trial in the Imperial Capital Randall. Grah is the enemy in Trial 002, which I covered a while back. He is an essential unit to fight Maxwell with in Trial 003, mainly because of his Leader Skill. His stats lean more to ATK compared to other stats as well.
I use Grahdens as my leader in my strong Global file. This is mainly due to his Leader Skill, which compliments well with my team there. In Global, my team is mainly composed of Light and Dark units, the only exception being my Empyreal Drake Lodin (Oracle).
LS: Ancient Authority (20% boost to all stats, 15% reduction in damage taken from Light and Dark units)
BB: Leader's Barrage (15 combo Light and Dark AOE, gives Light and Dark element to all allies' attack for 2 turns)
2. Defiant God Luther (Fire 6*, Guardian or Anima typing preferred)
Luther, Ruza, whatever. He's an awesome character to have.
Luther is a Rare Summon unit from Uda's batch. The units from that batch signify the power creep happening in Global right now (and JP back then). Their stats are superior compared to the Twelve Guardians, and they ain't scared to flaunt it.
Luther is a unit specially made for spark teams, what with his LS and SBB. His attack is high, but his defense is not something to write home about, so a Guardian typing is preferred for this guy. Or Anima, but I prefer Guardian. Personally, I absolutely LOVE his character design (I personally think he's better-looking compared to Uda. Lodin's still the best for me though.), and he is one of my most-wanted units in Global.
I use a Guardian Defiant God Luther as leader in my JP file, and I have an Anima Luther in my weak Global file. Luther is my leader in JP because my team is really easy to spark with.
LS: Raging Might (Boost to damage inflicted and BC produced during spark)
BB: Full Metal Cross (15 combo strong STBB, chance to inflict paralysis and weakness)
SBB: Inferno Sin (28 combo AOE that increases spark damage for 3 turns)
3. Empyreal Drake Lodin (Thunder 6*, Guardian or Anima preferred)
Ah, Lodin. He is one of my most favorite units in Brave Frontier history, and has beaten Lance for that position. Why? 6* Lodin is freaking awesome AND useful, especially his SBB and his LS!
He is a Rare Summon unit, and is generally considered one of the better units you could possibly summon, even when his cost is lower than some of the newer units.
Lodin has extremely high attack to begin with, much like Luther. His defense is nothing to write home about, however. It's the reason why Guardian typing is the most preferred for him. But, Anima is alright too.
Lodin is an extremely useful Five Light leader, and it's the main reason why my leader in Global might change to Empyreal Drake Lodin (Oracle) at times, other than the fact that his design is really cool.
LS: Five Light's Spirit (50% boost to attack power and boost to BB gauge fill rate for a team with 5 or more elements)
BB: Rising Quasar (Fills BB gauge of allies, and gives Thunder element to all allies' attacks for 3 turns)
SBB: Thunder Collision (15 combo AOE, gives Thunder element to all allies' attacks and BB gauge regen for all allies' for 3 turns)
4. ANY Ares Excelsior leader, most obvious being Crusher God Uda and Felneus
Why?
Ares Excelsior.
Just Ares Excelsior.
Why Uda and Felneus?
BC drop rate boost. That is all.
They're most useful in...any situation, really. But I like to use them in Frontier Hunter when it starts.
LS: Ares Excelsior (Huge boost in BB gauge fill rate)
I think that's it for now...see you, guys!
So for now, I'm gonna be talking about my favorite Brave Frontier units. I'll be giving some sort of small analysis of the unit, and the reasons why I like said unit. Reasons may include:
- Stats
- Brave Burst/Super Brave Burst
- Attacking power
You may notice that I have some words in parentheses at the top. I will be splitting my favorite units into different parts: Leaders, Attackers, and Support. This time, I will be talking about my favorite units as leaders. Among those three possible reasons on why I like the unit, there is the Leader Skill, which is why we select the unit as leader in the first place.
Also, this list comes from units that I personally have in Global AND JP, and are currently available in the JP version. Their lower evolutionary forms are available in Global right now, so it might give an idea on who you want to raise in preparation for the new 6* evolutions. This list is done in no particular order.
Here we go!
1. Grahdens (Dark, 5*, only available as Lord)
Grah is a trial unit, that is, he is obtainable by beating a trial in the Imperial Capital Randall. Grah is the enemy in Trial 002, which I covered a while back. He is an essential unit to fight Maxwell with in Trial 003, mainly because of his Leader Skill. His stats lean more to ATK compared to other stats as well.
I use Grahdens as my leader in my strong Global file. This is mainly due to his Leader Skill, which compliments well with my team there. In Global, my team is mainly composed of Light and Dark units, the only exception being my Empyreal Drake Lodin (Oracle).
LS: Ancient Authority (20% boost to all stats, 15% reduction in damage taken from Light and Dark units)
BB: Leader's Barrage (15 combo Light and Dark AOE, gives Light and Dark element to all allies' attack for 2 turns)
2. Defiant God Luther (Fire 6*, Guardian or Anima typing preferred)
Luther, Ruza, whatever. He's an awesome character to have.
Luther is a Rare Summon unit from Uda's batch. The units from that batch signify the power creep happening in Global right now (and JP back then). Their stats are superior compared to the Twelve Guardians, and they ain't scared to flaunt it.
Luther is a unit specially made for spark teams, what with his LS and SBB. His attack is high, but his defense is not something to write home about, so a Guardian typing is preferred for this guy. Or Anima, but I prefer Guardian. Personally, I absolutely LOVE his character design (I personally think he's better-looking compared to Uda. Lodin's still the best for me though.), and he is one of my most-wanted units in Global.
I use a Guardian Defiant God Luther as leader in my JP file, and I have an Anima Luther in my weak Global file. Luther is my leader in JP because my team is really easy to spark with.
LS: Raging Might (Boost to damage inflicted and BC produced during spark)
BB: Full Metal Cross (15 combo strong STBB, chance to inflict paralysis and weakness)
SBB: Inferno Sin (28 combo AOE that increases spark damage for 3 turns)
3. Empyreal Drake Lodin (Thunder 6*, Guardian or Anima preferred)
Ah, Lodin. He is one of my most favorite units in Brave Frontier history, and has beaten Lance for that position. Why? 6* Lodin is freaking awesome AND useful, especially his SBB and his LS!
He is a Rare Summon unit, and is generally considered one of the better units you could possibly summon, even when his cost is lower than some of the newer units.
Lodin has extremely high attack to begin with, much like Luther. His defense is nothing to write home about, however. It's the reason why Guardian typing is the most preferred for him. But, Anima is alright too.
Lodin is an extremely useful Five Light leader, and it's the main reason why my leader in Global might change to Empyreal Drake Lodin (Oracle) at times, other than the fact that his design is really cool.
LS: Five Light's Spirit (50% boost to attack power and boost to BB gauge fill rate for a team with 5 or more elements)
BB: Rising Quasar (Fills BB gauge of allies, and gives Thunder element to all allies' attacks for 3 turns)
SBB: Thunder Collision (15 combo AOE, gives Thunder element to all allies' attacks and BB gauge regen for all allies' for 3 turns)
4. ANY Ares Excelsior leader, most obvious being Crusher God Uda and Felneus
Why?
Ares Excelsior.
Just Ares Excelsior.
Why Uda and Felneus?
BC drop rate boost. That is all.
They're most useful in...any situation, really. But I like to use them in Frontier Hunter when it starts.
LS: Ares Excelsior (Huge boost in BB gauge fill rate)
I think that's it for now...see you, guys!
Thursday, September 18, 2014
Holy crap...wow.
2500+ pageviews! Thank you guys so much! I honestly never thought this would happen, not in a million years! I mean, gaming blogs usually don't get as much exposure compared to other blogs such as beauty blogs, right?
Also, with this post, I would like to congratulate fellow blogger Momiji, who happens to be my cousin, from the blog mocchimono! She was contacted by IASO to review one of their new products, some sort of...lip crayon? I don't know. Point is, she was contacted by a makeup company to review one of their products. WOW.
Congrats, girl, so proud of you!
...now to wait for energy for Metal Parades to get my Guardian Wyvern to Duelmex before the Light Arena starts.
Also, with this post, I would like to congratulate fellow blogger Momiji, who happens to be my cousin, from the blog mocchimono! She was contacted by IASO to review one of their new products, some sort of...lip crayon? I don't know. Point is, she was contacted by a makeup company to review one of their products. WOW.
Congrats, girl, so proud of you!
...now to wait for energy for Metal Parades to get my Guardian Wyvern to Duelmex before the Light Arena starts.
Preparing for Raid Battles!
June 4th, 2014. A monumental day in the history of Brave Frontier, since it was the date when Raid Battles were first launched in the JP servers.
With Global being approximately 5 months behind JP, we can expect raid battles to be out by October. Woo!
I've tried Raid Battles in JP and failed horribly at the second one (the turtle). I accidentally brought Ruza/Luther to the battle so...yeah. It was still RC 1 too! (hides in shame)
I have yet to retry that Raid mission. Frontier Hunter is back on in JP and I am aiming for rank 30000 or above. I run a spark team (aka my main team) consisting of:
Defiant God Luther (Guardian, leader) SBB 3
Empyreal Drake Lodin (Lord) SBB 5
Blade Emperor Zelban (Lord) SBB 1
Divine Light Alyut (Anima) SBB 7
Grahdens (Lord) BB 10
Once I have enough cost, Grahdens will be replaced with either Spear King Raydn (Lord), Red Swordsman Farlon (Breaker), Havoc Angel Ronel (Lord), Havoc God Luly (Anima), Tyrant Goddess Phee (Oracle), Duel-SGX (Lord), Black Lotus Lunaris (Anima), or Dark Warlord Zephyr (Breaker/Anima), or even Deemo and Little Girl if I max them up (Lord). But so far, I'll have to make do with Grahdens.
Raid Battles' primary focus is teamwork between players. Even so, with an insane team, it is highly possible to solo an early raid quest, but it's far easier if you're in a room with high-level, non-slacking players. Also, in higher Raid Battles, Elimo or Oulu is needed just to survive. With Raid Battles in mind, I'm preparing a team that can hopefully, HOPEFULLY, be able to survive in said mode.
I have three configurations in mind. Here they are:
Config. 1: Five Light
Empyreal Drake Lodin (Oracle, leader)
Duel-SGX (Breaker)
Legatus Melchio (Oracle)
Havoc God Luly (Anima)/Wise Mage Elimo (Anima)
Drake Angel Aisha (Lord)/Blade Emperor Zelban (Guardian)/Ice Master Dean (Anima)/Gaia Armor Edea (Lord)/Snow Queen Signas (Breaker)
Config. 2: Grah
Grahdens (Lord, leader)
God Eater Lira (Lord)
Terminator Lilith (Guardian)
Empyreal Drake Lodin (Oracle)
Legatus Melchio (Oracle)
Config. 3: Ares Excelsior
Felneus/Duelmex (Guardian, leader)
War Queen Ophelia (Lord)
Empyreal Drake Lodin (Oracle)
Legatus Melchio (Oracle)
Alpha Tree Altri (Oracle)/Havoc God Luly (Anima)/Ace Chef Lancia (Guardian)/Wise Mage Elimo (Anima)
Personally, I think the first configuration will last me well into the raid battles. Any thoughts?
With Global being approximately 5 months behind JP, we can expect raid battles to be out by October. Woo!
I've tried Raid Battles in JP and failed horribly at the second one (the turtle). I accidentally brought Ruza/Luther to the battle so...yeah. It was still RC 1 too! (hides in shame)
I have yet to retry that Raid mission. Frontier Hunter is back on in JP and I am aiming for rank 30000 or above. I run a spark team (aka my main team) consisting of:
Defiant God Luther (Guardian, leader) SBB 3
Empyreal Drake Lodin (Lord) SBB 5
Blade Emperor Zelban (Lord) SBB 1
Divine Light Alyut (Anima) SBB 7
Grahdens (Lord) BB 10
Once I have enough cost, Grahdens will be replaced with either Spear King Raydn (Lord), Red Swordsman Farlon (Breaker), Havoc Angel Ronel (Lord), Havoc God Luly (Anima), Tyrant Goddess Phee (Oracle), Duel-SGX (Lord), Black Lotus Lunaris (Anima), or Dark Warlord Zephyr (Breaker/Anima), or even Deemo and Little Girl if I max them up (Lord). But so far, I'll have to make do with Grahdens.
Raid Battles' primary focus is teamwork between players. Even so, with an insane team, it is highly possible to solo an early raid quest, but it's far easier if you're in a room with high-level, non-slacking players. Also, in higher Raid Battles, Elimo or Oulu is needed just to survive. With Raid Battles in mind, I'm preparing a team that can hopefully, HOPEFULLY, be able to survive in said mode.
I have three configurations in mind. Here they are:
Config. 1: Five Light
Empyreal Drake Lodin (Oracle, leader)
Duel-SGX (Breaker)
Legatus Melchio (Oracle)
Havoc God Luly (Anima)/Wise Mage Elimo (Anima)
Drake Angel Aisha (Lord)/Blade Emperor Zelban (Guardian)/Ice Master Dean (Anima)/Gaia Armor Edea (Lord)/Snow Queen Signas (Breaker)
Config. 2: Grah
Grahdens (Lord, leader)
God Eater Lira (Lord)
Terminator Lilith (Guardian)
Empyreal Drake Lodin (Oracle)
Legatus Melchio (Oracle)
Config. 3: Ares Excelsior
Felneus/Duelmex (Guardian, leader)
War Queen Ophelia (Lord)
Empyreal Drake Lodin (Oracle)
Legatus Melchio (Oracle)
Alpha Tree Altri (Oracle)/Havoc God Luly (Anima)/Ace Chef Lancia (Guardian)/Wise Mage Elimo (Anima)
Personally, I think the first configuration will last me well into the raid battles. Any thoughts?
Wednesday, September 3, 2014
The Red Room will make you fear the Internet.
'Anata wa ~ suki desu ka?'
Hey guys!
Recently, I've been reading a LOT of Japanese urban legends. The Kisaragi station, the fatal fare, Aka Manto, Teke-Teke, and Toire no Hanako are some of them. One urban legend in particular really interested me, however.
It's the Red Room. And it's creepy as hell.
Why is it creepy, however?
The original urban legend goes like this: You browse the internet, you encounter a pop-up that says 'Do you like ___?', you try to exit the pop-up, the pop-up turns to 'Do you like the Red Room?', and after that, it's all a blur. The next day, you're found in your own room, claimed to have committed suicide, and painting your entire room red. Hence the name 'Red Room'.
Someone made a flash animation that walks through the encounter with this pop-up. This is how the flash goes...
It starts off with two teenagers talking about the Red Room urban legend. The more skeptical of the two decided to do some research about the Red Room and finds nothing. He goes on his usual web activities when the pop-up shows up. Things play out like the urban legend, however, after the screen goes red, names start appearing. These names are the names of those who have fallen victim to the Red Room curse. The main protagonist notices two names in the end: his friend's name, and his name. He then notices an ominous presence behind him...
The next day, he is found dead, having 'committed suicide' and painting the room red with his own blood. When the flash finishes, if pop-ups aren't disabled, a pop-up similar to the one in the story appears.
Scary? Probably. Unnerving? Highly possible. But then again, it's all fiction. NOTHING WRONG can happen because of this flash...right?
But then the Sasebo Slashing happened.
The Sasebo Slashing is...really, really disturbing. Imagine a 12-year-old girl murdering her classmate because said classmate insulted the girl. The classmate was murdered with a utility knife, and her body was slashed to pieces...
The 12-year-old girl, known as Nevada-tan, admitted to murdering her classmate.
Investigations happened, and we find out that the number-one bookmark in Nevada-tan's computer browser is the Red Room flash animation.
...yeah...creepy as hell...
So...
Anata wa akai heya ga suki desu ka?
Iie. Watashi wa akai heya ga kirai desu!
...don't sue me, I'm self-teaching myself Japanese with anime and Vocaloid.
Hey guys!
Recently, I've been reading a LOT of Japanese urban legends. The Kisaragi station, the fatal fare, Aka Manto, Teke-Teke, and Toire no Hanako are some of them. One urban legend in particular really interested me, however.
It's the Red Room. And it's creepy as hell.
Why is it creepy, however?
The original urban legend goes like this: You browse the internet, you encounter a pop-up that says 'Do you like ___?', you try to exit the pop-up, the pop-up turns to 'Do you like the Red Room?', and after that, it's all a blur. The next day, you're found in your own room, claimed to have committed suicide, and painting your entire room red. Hence the name 'Red Room'.
Someone made a flash animation that walks through the encounter with this pop-up. This is how the flash goes...
It starts off with two teenagers talking about the Red Room urban legend. The more skeptical of the two decided to do some research about the Red Room and finds nothing. He goes on his usual web activities when the pop-up shows up. Things play out like the urban legend, however, after the screen goes red, names start appearing. These names are the names of those who have fallen victim to the Red Room curse. The main protagonist notices two names in the end: his friend's name, and his name. He then notices an ominous presence behind him...
The next day, he is found dead, having 'committed suicide' and painting the room red with his own blood. When the flash finishes, if pop-ups aren't disabled, a pop-up similar to the one in the story appears.
Scary? Probably. Unnerving? Highly possible. But then again, it's all fiction. NOTHING WRONG can happen because of this flash...right?
But then the Sasebo Slashing happened.
The Sasebo Slashing is...really, really disturbing. Imagine a 12-year-old girl murdering her classmate because said classmate insulted the girl. The classmate was murdered with a utility knife, and her body was slashed to pieces...
The 12-year-old girl, known as Nevada-tan, admitted to murdering her classmate.
Investigations happened, and we find out that the number-one bookmark in Nevada-tan's computer browser is the Red Room flash animation.
...yeah...creepy as hell...
So...
Anata wa akai heya ga suki desu ka?
Iie. Watashi wa akai heya ga kirai desu!
...don't sue me, I'm self-teaching myself Japanese with anime and Vocaloid.
Monday, September 1, 2014
Useful notes: Brave Frontier
Hey guys!
It just occurred to me that there may be people reading this blog that haven't played Brave Frontier for long. So, here is a list of common terms that I use, along with other terms that can be commonly found in the Brave Frontier community (from my experience), with my best possible definition. Here we go!
The basics (aka You Should Probably Know This By Now)
BB: Brave Burst, a unit's special skill
BC: Battle Crystals, required to be able to activate BB
HP: Hit Points. If it reaches 0 the unit dies. If your entire party dies it's game over.
HC: Heart Crystals, for healing after battle.
SBB: Super Brave Burst, 6* units and above.
STBB: Single-target Brave Burst
RTBB: Random-target Brave Burst
MTBB: Multi-target Brave Burst
AOE: Area of Effect, has the same connotation as MTBB, where it targets the entire party.
Spark: This shows up when two units attack an enemy at the same time. It gives increased damage and more BC, HC, and item drops.
FH: Frontier Hunter, a monthly event where you can get goodies!
HR: Hunter Rank, which determines what rewards you're going to get from Frontier Hunter.
RC: Raid Class, which determines the difficulty of Raid quests you can do.
HS: Honor Summon. Keep those points for the next Super Honor Summon for easy frogs, crystals, gods, jewels, and imps.
RS: Rare Summon, where all the good units are. Except Eric. Only contains units up to Rigness's batch in JP. 3 gems a pop in JP, while its 5 gems in Global.
Super RS: Super Rare Summon. Guaranteed 5* and above (as of now) and is an event in Global. A separate gate that gives units from Feeva's batch onwards in JP. 5 gems a pop for both servers.
Debuffs: These are NOT status ailments. They can't be dispelled most of the time, and lowers a stat of the affected unit.
Overdrive: Think of it as Limit Break in Final Fantasy terms. When a 7* unit gets his UBB (SBB level 10), he needs to get into Overdrive mode and fill the Overdrive BB gauge in two turns tops to be able to unleash his UBB, which usually does insane damage and provides insanely good buffs. Magress, for example, provides a 100% damage mitigation. However, you also need to fill the Overdrive gauge to MAX before being able to enter Overdrive.
UBB: Ultimate Brave Burst, 7* exclusive insanely strong attack.
Trials: Can be considered end-game stuff starting from Trial 003: Maxwell (and X1, to an extent). Will give either an OP unit or an OP sphere reward upon completion. They're 50 energy a pop.
MP: Metal Parade, for level-up materials and Metal Mimics.
JP: Jewel Parade, for Zel
Zel: In-game currency, required to evolve.
Karma: In-game currency, required to upgrade facilities and to craft spheres.
Gems: In-game purchase, required to summon, refill energy, increase unit capacity/item space, and for RS.
GGC: Grand Gaia Chronicles, a series of hard quests that reward you with an OP sphere at the end.
Crit: Shorthand for Critical.
Team setups
BB Spam Team: A team that is designed to be able to use their BB really quickly. Commonly has an Ares Excelsior, Lilly Matah, Deemo, Rosetta, or Five Light's Spirit (for rainbow teams) lead, at least one unit with a high hit count, and other units will generally have a relatively fast BB fill rate. Commonly seen in Arena, where Brave Bursts are the key to victory.
Spark Team: A team designed for sparking. Almost always consists of units with high hit counts (a BB spam team leader is optional, but commonly used in Arena). Commonly used for item farming, often coupled with the Thief Bracer sphere, as well as in Raid Battles/Frontier Hunter where more damage/more spark damage = better item drops/more Esteem points.
Mono Team: A team with only one element in it. Commonly consists of an element ATK boost leader (eg: 50% boost to ATK and 10% boost to HP of one element, 65% boost to attack of one element, 50% boost to ATK and 10% boost to DEF and REC of Fire/Thunder/Water/Earth units). Not recommended in Lizeria or in later quests. Still viable in arena due to the advent of 7* units, with the starters providing a 100% ATK boost and 30% HP boost to units of the same element.
Trick Leaders: An extremely annoying occurrence in Arena, where a team is made to look like a mono team, but trolls the challenger since the team has that one element that can counter the mono leader's weakness. Becoming less common as people are mainly using BB Spam teams now. Moreover, rainbow teams are becoming extremely favorable nowadays, especially with the 7* leaders not providing an ATK boost to other elements, and the advent of the Dungeon Clearer batch, which gives all allies their element and their foil element buff for 3 turns. Oh, and QUAID/SHIDA.
Rainbow Team: A team that fulfills the conditions of the Five Light leaders for their LS. The team has 5 elements, basically.
Crit Team: A team that utilizes units such as Zebra and Maxwell to maximize damage output through Criticals (Maxwell is the more popular choice at this point in time though, due to superior stats and superior LS if utilized correctly). It works by raising critical hit rates through the roof using Duel-SGX or Colt's SBB (best buff at 60%), before unleashing all manner of holy hell onto the enemy.
Units
That F****** Bird: Any unit from the Thunderbird line. Enough said. No longer significant due to 6* Ziz providing a multi-target BB AND SBB, with SBB providing a 70% Spark damage boost buff (that's the same as Elza). It's not bad, but if you have Elza, why not use her?
That F****** Unit: ERIC. Random-target BB AND SBB, are you kidding me?!
BB Fodder: Units that are only good for raising the Brave Burst level of other, stronger units.
Broken: A character that is unfair in a sense that he is way too strong. This was Hadaron before a nerf was implemented on his Stealth skill.
OP: Shorthand for Overpowered, it has almost the same meaning as Broken.
Spark Machine: A character that has a high hit count, and, therefore, is easy to spark with. Examples include Serin, Kikuri, Cayena, and Douglas.
Arena Units/BB Spammers: Units with fast BB recharge. Examples include Farlon, Lira, and Lilith.
Chargeup: The time a unit takes before unleashing its attack. It is the Copra line's main issue: Its attack literally takes 3 seconds after initiating to hit the opponent.
Evo Mats: Evolution Materials. Units used for evolution (i.e. Nymphs, Spirits, Idols, Totems, Mimics, Bulbs)
Burst Healer: Units that heal upon using Brave Burst. Examples include Altri, Ulkina, Lancia, and Elimo.
HoT: Heal over Time, otherwise known as HP Regen. Remember Phoenix? Yeah...he's notorious in the olden days for this.
DoT: Damage over Time. This isn't Poison, since it's a DEBUFF, not a status ailment. Reduces the afflicted unit's HP by a certain percentage at the end of each turn.
Questing
That F****** Level: Master of Lomass in Cordelica, solely for the fact that there is an extremely huge difficulty spike there, and we get a taste of cheap AI too (Zafonic Bullet hits everyone For Massive Damage instead of a random-hitting attack). Insignificant now due to the advent of mitigation units and the sharp increase in average strength of units.
Item-farming Quest: People often bring their spark teams to these quests so that they are able to farm materials for items such as Cures, Stimulants, etc.
EXP Farming Quest: A quest that has a high energy/EXP ratio, so that the player can increase his player level faster. Monday Karma dungeon is the most common quest for this type.
Rage Quit: Force-quitting the app when situations seem bleak. In regular Quests, you won't lose any items you used before rage-quitting. In Arena, it counts as a loss (at least in JP).
Cheap: Self-explanatory. The enemy is just annoying/overpowered and can kick your @$$ in a few turns if you're unlucky.
That One Damn Trial: Trial 003 Maxwell. Enough said. If Grah and Karl are easily beatable with units in the current metagame, Maxwell can still prove to be quite a challenge!
Raid Battles
Medals: Required to access slots, which can allow you to get goodies such as Sphere Frogs and Burst Frogs.
Others
Random Number God: The god every player has to pray to before Rare Summoning, doing an event dungeon, or hoping the AI doesn't get cheap with the player.
View ABP: An Easter egg in Arena where one taps the area below the 'Refresh' button repeatedly, and after refreshing, the opponent's ABP will show up. May require several trials before it shows, however. Is now unavailable. Bring it back, Gumi!
Blobs are the cause of server downtime! : A running joke in the Facebook page of Brave Frontier is that they blame Burny and friends (mostly Burny though) for any problems in the servers. It then changed to Squirty once (Squirty splashed water on our servers), and now uses Squirty for the 'Advisory' banner. Whenever there is server downtime for an extended period of time, or when there is something wrong in the game (eg the Thunder Vortex Arena being unplayable), expect at least one post about another blob unit messing up the server. TURNED INTO A DUNGEON FOR APRIL FOOLS.
SJ/Sacred: Sacred Jewel sphere (15% boost to all stats)
Medulla: Medulla Gem sphere (20% boost to all stats)
I'll add more as time comes.
Bye guys!
It just occurred to me that there may be people reading this blog that haven't played Brave Frontier for long. So, here is a list of common terms that I use, along with other terms that can be commonly found in the Brave Frontier community (from my experience), with my best possible definition. Here we go!
The basics (aka You Should Probably Know This By Now)
BB: Brave Burst, a unit's special skill
BC: Battle Crystals, required to be able to activate BB
HP: Hit Points. If it reaches 0 the unit dies. If your entire party dies it's game over.
HC: Heart Crystals, for healing after battle.
SBB: Super Brave Burst, 6* units and above.
STBB: Single-target Brave Burst
RTBB: Random-target Brave Burst
MTBB: Multi-target Brave Burst
AOE: Area of Effect, has the same connotation as MTBB, where it targets the entire party.
Spark: This shows up when two units attack an enemy at the same time. It gives increased damage and more BC, HC, and item drops.
FH: Frontier Hunter, a monthly event where you can get goodies!
HR: Hunter Rank, which determines what rewards you're going to get from Frontier Hunter.
RC: Raid Class, which determines the difficulty of Raid quests you can do.
HS: Honor Summon. Keep those points for the next Super Honor Summon for easy frogs, crystals, gods, jewels, and imps.
RS: Rare Summon, where all the good units are. Except Eric. Only contains units up to Rigness's batch in JP. 3 gems a pop in JP, while its 5 gems in Global.
Super RS: Super Rare Summon. Guaranteed 5* and above (as of now) and is an event in Global. A separate gate that gives units from Feeva's batch onwards in JP. 5 gems a pop for both servers.
Debuffs: These are NOT status ailments. They can't be dispelled most of the time, and lowers a stat of the affected unit.
Overdrive: Think of it as Limit Break in Final Fantasy terms. When a 7* unit gets his UBB (SBB level 10), he needs to get into Overdrive mode and fill the Overdrive BB gauge in two turns tops to be able to unleash his UBB, which usually does insane damage and provides insanely good buffs. Magress, for example, provides a 100% damage mitigation. However, you also need to fill the Overdrive gauge to MAX before being able to enter Overdrive.
UBB: Ultimate Brave Burst, 7* exclusive insanely strong attack.
Trials: Can be considered end-game stuff starting from Trial 003: Maxwell (and X1, to an extent). Will give either an OP unit or an OP sphere reward upon completion. They're 50 energy a pop.
MP: Metal Parade, for level-up materials and Metal Mimics.
JP: Jewel Parade, for Zel
Zel: In-game currency, required to evolve.
Karma: In-game currency, required to upgrade facilities and to craft spheres.
Gems: In-game purchase, required to summon, refill energy, increase unit capacity/item space, and for RS.
GGC: Grand Gaia Chronicles, a series of hard quests that reward you with an OP sphere at the end.
Crit: Shorthand for Critical.
Team setups
BB Spam Team: A team that is designed to be able to use their BB really quickly. Commonly has an Ares Excelsior, Lilly Matah, Deemo, Rosetta, or Five Light's Spirit (for rainbow teams) lead, at least one unit with a high hit count, and other units will generally have a relatively fast BB fill rate. Commonly seen in Arena, where Brave Bursts are the key to victory.
Spark Team: A team designed for sparking. Almost always consists of units with high hit counts (a BB spam team leader is optional, but commonly used in Arena). Commonly used for item farming, often coupled with the Thief Bracer sphere, as well as in Raid Battles/Frontier Hunter where more damage/more spark damage = better item drops/more Esteem points.
Mono Team: A team with only one element in it. Commonly consists of an element ATK boost leader (eg: 50% boost to ATK and 10% boost to HP of one element, 65% boost to attack of one element, 50% boost to ATK and 10% boost to DEF and REC of Fire/Thunder/Water/Earth units). Not recommended in Lizeria or in later quests. Still viable in arena due to the advent of 7* units, with the starters providing a 100% ATK boost and 30% HP boost to units of the same element.
Trick Leaders: An extremely annoying occurrence in Arena, where a team is made to look like a mono team, but trolls the challenger since the team has that one element that can counter the mono leader's weakness. Becoming less common as people are mainly using BB Spam teams now. Moreover, rainbow teams are becoming extremely favorable nowadays, especially with the 7* leaders not providing an ATK boost to other elements, and the advent of the Dungeon Clearer batch, which gives all allies their element and their foil element buff for 3 turns. Oh, and QUAID/SHIDA.
Rainbow Team: A team that fulfills the conditions of the Five Light leaders for their LS. The team has 5 elements, basically.
Crit Team: A team that utilizes units such as Zebra and Maxwell to maximize damage output through Criticals (Maxwell is the more popular choice at this point in time though, due to superior stats and superior LS if utilized correctly). It works by raising critical hit rates through the roof using Duel-SGX or Colt's SBB (best buff at 60%), before unleashing all manner of holy hell onto the enemy.
Units
That F****** Bird: Any unit from the Thunderbird line. Enough said. No longer significant due to 6* Ziz providing a multi-target BB AND SBB, with SBB providing a 70% Spark damage boost buff (that's the same as Elza). It's not bad, but if you have Elza, why not use her?
That F****** Unit: ERIC. Random-target BB AND SBB, are you kidding me?!
BB Fodder: Units that are only good for raising the Brave Burst level of other, stronger units.
Broken: A character that is unfair in a sense that he is way too strong. This was Hadaron before a nerf was implemented on his Stealth skill.
OP: Shorthand for Overpowered, it has almost the same meaning as Broken.
Spark Machine: A character that has a high hit count, and, therefore, is easy to spark with. Examples include Serin, Kikuri, Cayena, and Douglas.
Arena Units/BB Spammers: Units with fast BB recharge. Examples include Farlon, Lira, and Lilith.
Chargeup: The time a unit takes before unleashing its attack. It is the Copra line's main issue: Its attack literally takes 3 seconds after initiating to hit the opponent.
Evo Mats: Evolution Materials. Units used for evolution (i.e. Nymphs, Spirits, Idols, Totems, Mimics, Bulbs)
Burst Healer: Units that heal upon using Brave Burst. Examples include Altri, Ulkina, Lancia, and Elimo.
HoT: Heal over Time, otherwise known as HP Regen. Remember Phoenix? Yeah...he's notorious in the olden days for this.
DoT: Damage over Time. This isn't Poison, since it's a DEBUFF, not a status ailment. Reduces the afflicted unit's HP by a certain percentage at the end of each turn.
Questing
That F****** Level: Master of Lomass in Cordelica, solely for the fact that there is an extremely huge difficulty spike there, and we get a taste of cheap AI too (Zafonic Bullet hits everyone For Massive Damage instead of a random-hitting attack). Insignificant now due to the advent of mitigation units and the sharp increase in average strength of units.
Item-farming Quest: People often bring their spark teams to these quests so that they are able to farm materials for items such as Cures, Stimulants, etc.
EXP Farming Quest: A quest that has a high energy/EXP ratio, so that the player can increase his player level faster. Monday Karma dungeon is the most common quest for this type.
Rage Quit: Force-quitting the app when situations seem bleak. In regular Quests, you won't lose any items you used before rage-quitting. In Arena, it counts as a loss (at least in JP).
Cheap: Self-explanatory. The enemy is just annoying/overpowered and can kick your @$$ in a few turns if you're unlucky.
That One Damn Trial: Trial 003 Maxwell. Enough said. If Grah and Karl are easily beatable with units in the current metagame, Maxwell can still prove to be quite a challenge!
Raid Battles
Medals: Required to access slots, which can allow you to get goodies such as Sphere Frogs and Burst Frogs.
Others
Random Number God: The god every player has to pray to before Rare Summoning, doing an event dungeon, or hoping the AI doesn't get cheap with the player.
View ABP: An Easter egg in Arena where one taps the area below the 'Refresh' button repeatedly, and after refreshing, the opponent's ABP will show up. May require several trials before it shows, however. Is now unavailable. Bring it back, Gumi!
Blobs are the cause of server downtime! : A running joke in the Facebook page of Brave Frontier is that they blame Burny and friends (mostly Burny though) for any problems in the servers. It then changed to Squirty once (Squirty splashed water on our servers), and now uses Squirty for the 'Advisory' banner. Whenever there is server downtime for an extended period of time, or when there is something wrong in the game (eg the Thunder Vortex Arena being unplayable), expect at least one post about another blob unit messing up the server. TURNED INTO A DUNGEON FOR APRIL FOOLS.
SJ/Sacred: Sacred Jewel sphere (15% boost to all stats)
Medulla: Medulla Gem sphere (20% boost to all stats)
I'll add more as time comes.
Bye guys!
Sunday, August 24, 2014
Beating Grahdens in JP and Global!
Hey guys! Sorry for the absence, school work is piling up. German (which I picked as an elective) is freaking hard. I dare say that Japanese is easier compared to German...
Good news, however! You may notice that I mentioned Grah last post. YES, I beat Grah with ONE squad in JP. And guess what? I beat Karl (Global) on Thursday, 21 August 2014, and then Grah three days later!
Yes, I have beaten Grahdens in Global too! Now, I will be telling you how I was able to do this in both files. Karl in Global will come soon, so stay tuned!
Let's start with the JP file...the one-squad clear.
My team consists of:
Hail Mech Reeze (Breaker, level 77, SJ, leader)
Empyreal Drake Lodin (Lord, level 82, Medulla)
Ice Tower Tesla (Guardian, level 54, Goddess Seal)
Genius Elimo (Anima, MAX, Goddess Seal)
Divine Light Alyut (Anima, level 78, Beast Blade)
Friend: Selha 6* (Guardian, MAX, forgot the sphere as friend changes leader quite often)
With this team, it all comes down to a few things:
1. How often you can apply Elimo's DEF buff (every 3 turns if possible)
2. Timing Tesla's BB on the 70%, 40%, and <1% HP marks
3. GUARD ON TURN 1 FOR THE LOVE OF ALL THINGS HOLY.
4. Getting Lodin/Alyut/Selha to SBB at least once for more BC/BB gauge fill for more BB...FOR MASSIVE DAMAGE.
5. Use potions sparingly. Units with high REC helps a bit.
Now, in the Global file...the three-squad clear.
Team 1
Hail Mech Reeze (Lord, level 55, Flesh Armor, leader)
Drake Angel Aisha (Lord, level 71, Soul Spear)
Bolt Goddess Amy (Breaker, level 47, Burny Soul Stone)
Unflinching Themis (Breaker, level 36, Holy Crown)
Xenon & Estia (Guardian, level 56, Cordelicite)
Friend: Grahdens (Lord, level 49, SJ)
This team lasted until the 40% HP AOE.
Team 2
Empyreal Drake Lodin (Oracle, level 43, Medulla, leader)
War Rocket Cayena (Guardian, level 54, Flesh Armor)
Gun Goddess Serin (Breaker, MAX, SJ)
Cyborg Lilith II (Guardian, MAX, SJ)
Alpha Tree Altri (Oracle, level 13, Refined Gem)
Friend: Grahdens (Lord, MAX, SJ)
This team is sacrificed for the final AOE at <1% HP.
Team 3
Blade God Seria (Lord, level 57, SJ, leader)
Head Chef Lancia (Guardian, level 65, Royal Shield)
Magistra Lira (Lord, MAX, Soul Spear)
Legatus Melchio (Oracle, level 13, SJ)
Holy Earth Lance (Anima, level 91, Brave Crest)
Friend: Felneus (Anima, MAX, SJ)
This team is the cleanup squad, used to finish off Grah in case the second team couldn't make it past the final AOE. Was used in the end.
It all comes down to these:
1. Making sure my first team plows through until the 40% HP mark (in the middle of the 's' in Grahdens/in the middle of the 'ra' in 'Guradensu' in the JP version, which is the fourth character from the right)
2. Sparking. The only reason my second team was successful in reducing Grah's HP to <1% without much difficulty was because of loads of sparking, producing more BC and ensuring Altri can BB, even when my units are all underleveled.
3. Making sure my units don't die off very quickly. All healers guard. I didn't use a Revive for this battle, mind you.
4. GUARD ON TURN 1. I cannot stress this enough.
5. Grah friends can turn the tables to your favor, as Grah's LS works AGAINST him!
Pattern of attacks
Turn 1: Dialogue box. All units guard.
'How about an attack to start things off?'
Why? Grahdens will use Soul Rejection...
Soul Rejection: AOE that is an insta-kill if you don't guard/have Tesla or Darvanshell's BB activated, but deals 55% of your HP's worth of damage when guarding/with Tesla or Darvanshell's BB activated. This is reduced to approx. 50% with a Grahdens helper.
You'll notice the 'Angel Idol' buff. No, that doesn't resurrect him like Cursed Estia or Holy Flame Vargas in Frontier Hunter. Think of it as 'Endure' from Pokemon, where he stays alive when he's supposed to be dead.
'A normal attack should suffice!'
He then starts using normal attacks and some BBs:
Ignite Heaven: Fire AOE
Cursed Blue Slash: Water AOE
Ground Rock: Earth AOE
Lightning Volcano: Thunder AOE
At 85% HP (?)
'I'm tired. Time for a break.'
Grahdens will swap to Light element, ATK down while DEF up (I believe). Casts Life Shower, (not so sure about Steel Fortification) and can still use the BBs from above.
Life Shower: Health regen for 3 turns (approx. 8000 HP per turn), only once...until a few phases later.
At 70% HP
'Break's over!'
Soul Rejection again. Guard/activate Tesla or Darvanshell's BB. Reeze died here (Global), didn't bother reviving her.
Uses more moves:
Vanishing Wave: Nullifies all buffs
Holy Light: Light AOE that can inflict weakness and injury
At 40% HP
A dialogue box will open, and he uses another strong AOE.
Apocalypse: AOE that is an insta-kill if you don't guard/have Tesla or Darvanshell's BB activated, but deals 55% of your HP's worth of damage when guarding/with Tesla or Darvanshell's BB activated. This is reduced to approx. 50% with a Grahdens helper.
Please note: Apocalypse was the Japanese literal translation. I didn't pay attention to the name in Global for this attack.
Team 1 died here. Barely pulled through the final stretch for that phase. (Global)
'Time for some fun!' (I think.)
He gains an ATK buff here. Normal attacks can inflict weakness and injury.
Can use all attacks and BBs from previous phases, along with a few new ones. Can use Life Shower at any moment.
More attacks:
Sacred Change: AOE that changes his element from Dark to Light, or vice versa
Sharp Gaze: Strong STBB, can inflict paralysis, weakness, and injury
Steel Fortification: Damage mitigation buff for one turn
At <1% HP
Final dialogue box. If you're still in squad 2, you're home free.
Apocalypse Zero: 9999 damage AOE on all your units. 4999 damage while guarding/with Tesla or Darvanshell's BB activated.
Team 2 got annihilated here. (Global)
Then, you're free to attack him all you want, since he supposedly stops attacking for two turns. I'm not sure if this is a glitch, but when I fought Grahdens in Global, he still attacks me after the team swap AND after Apocalypse Zero (causing Altri to die, since he was the only survivor after Apocalypse Zero).
You get 1000000 Zel, 50000 EXP, and a Gem for completion. You also get a unit: Grahdens!
Base stats
HP: 3660
ATK: 1390
DEF: 1220
REC: 1050
LS: Ancient Authority (20% boost to all stats, 15% damage reduction from Light and Dark damage)
BB: Leader's Barrage (15 combo AOE Light and Dark damage, gives Light and Dark element to all allies' attacks for 2 turns)
So...I hope this helps for beating Grahdens!
Bye guys!
Good news, however! You may notice that I mentioned Grah last post. YES, I beat Grah with ONE squad in JP. And guess what? I beat Karl (Global) on Thursday, 21 August 2014, and then Grah three days later!
Yes, I have beaten Grahdens in Global too! Now, I will be telling you how I was able to do this in both files. Karl in Global will come soon, so stay tuned!
Let's start with the JP file...the one-squad clear.
My team consists of:
Hail Mech Reeze (Breaker, level 77, SJ, leader)
Empyreal Drake Lodin (Lord, level 82, Medulla)
Ice Tower Tesla (Guardian, level 54, Goddess Seal)
Genius Elimo (Anima, MAX, Goddess Seal)
Divine Light Alyut (Anima, level 78, Beast Blade)
Friend: Selha 6* (Guardian, MAX, forgot the sphere as friend changes leader quite often)
With this team, it all comes down to a few things:
1. How often you can apply Elimo's DEF buff (every 3 turns if possible)
2. Timing Tesla's BB on the 70%, 40%, and <1% HP marks
3. GUARD ON TURN 1 FOR THE LOVE OF ALL THINGS HOLY.
4. Getting Lodin/Alyut/Selha to SBB at least once for more BC/BB gauge fill for more BB...FOR MASSIVE DAMAGE.
5. Use potions sparingly. Units with high REC helps a bit.
Now, in the Global file...the three-squad clear.
Team 1
Hail Mech Reeze (Lord, level 55, Flesh Armor, leader)
Drake Angel Aisha (Lord, level 71, Soul Spear)
Bolt Goddess Amy (Breaker, level 47, Burny Soul Stone)
Unflinching Themis (Breaker, level 36, Holy Crown)
Xenon & Estia (Guardian, level 56, Cordelicite)
Friend: Grahdens (Lord, level 49, SJ)
This team lasted until the 40% HP AOE.
Team 2
Empyreal Drake Lodin (Oracle, level 43, Medulla, leader)
War Rocket Cayena (Guardian, level 54, Flesh Armor)
Gun Goddess Serin (Breaker, MAX, SJ)
Cyborg Lilith II (Guardian, MAX, SJ)
Alpha Tree Altri (Oracle, level 13, Refined Gem)
Friend: Grahdens (Lord, MAX, SJ)
This team is sacrificed for the final AOE at <1% HP.
Team 3
Blade God Seria (Lord, level 57, SJ, leader)
Head Chef Lancia (Guardian, level 65, Royal Shield)
Magistra Lira (Lord, MAX, Soul Spear)
Legatus Melchio (Oracle, level 13, SJ)
Holy Earth Lance (Anima, level 91, Brave Crest)
Friend: Felneus (Anima, MAX, SJ)
This team is the cleanup squad, used to finish off Grah in case the second team couldn't make it past the final AOE. Was used in the end.
It all comes down to these:
1. Making sure my first team plows through until the 40% HP mark (in the middle of the 's' in Grahdens/in the middle of the 'ra' in 'Guradensu' in the JP version, which is the fourth character from the right)
2. Sparking. The only reason my second team was successful in reducing Grah's HP to <1% without much difficulty was because of loads of sparking, producing more BC and ensuring Altri can BB, even when my units are all underleveled.
3. Making sure my units don't die off very quickly. All healers guard. I didn't use a Revive for this battle, mind you.
4. GUARD ON TURN 1. I cannot stress this enough.
5. Grah friends can turn the tables to your favor, as Grah's LS works AGAINST him!
Pattern of attacks
Turn 1: Dialogue box. All units guard.
'How about an attack to start things off?'
Why? Grahdens will use Soul Rejection...
Soul Rejection: AOE that is an insta-kill if you don't guard/have Tesla or Darvanshell's BB activated, but deals 55% of your HP's worth of damage when guarding/with Tesla or Darvanshell's BB activated. This is reduced to approx. 50% with a Grahdens helper.
You'll notice the 'Angel Idol' buff. No, that doesn't resurrect him like Cursed Estia or Holy Flame Vargas in Frontier Hunter. Think of it as 'Endure' from Pokemon, where he stays alive when he's supposed to be dead.
'A normal attack should suffice!'
He then starts using normal attacks and some BBs:
Ignite Heaven: Fire AOE
Cursed Blue Slash: Water AOE
Ground Rock: Earth AOE
Lightning Volcano: Thunder AOE
At 85% HP (?)
'I'm tired. Time for a break.'
Grahdens will swap to Light element, ATK down while DEF up (I believe). Casts Life Shower, (not so sure about Steel Fortification) and can still use the BBs from above.
Life Shower: Health regen for 3 turns (approx. 8000 HP per turn), only once...until a few phases later.
At 70% HP
'Break's over!'
Soul Rejection again. Guard/activate Tesla or Darvanshell's BB. Reeze died here (Global), didn't bother reviving her.
Uses more moves:
Vanishing Wave: Nullifies all buffs
Holy Light: Light AOE that can inflict weakness and injury
At 40% HP
A dialogue box will open, and he uses another strong AOE.
Apocalypse: AOE that is an insta-kill if you don't guard/have Tesla or Darvanshell's BB activated, but deals 55% of your HP's worth of damage when guarding/with Tesla or Darvanshell's BB activated. This is reduced to approx. 50% with a Grahdens helper.
Please note: Apocalypse was the Japanese literal translation. I didn't pay attention to the name in Global for this attack.
Team 1 died here. Barely pulled through the final stretch for that phase. (Global)
'Time for some fun!' (I think.)
He gains an ATK buff here. Normal attacks can inflict weakness and injury.
Can use all attacks and BBs from previous phases, along with a few new ones. Can use Life Shower at any moment.
More attacks:
Sacred Change: AOE that changes his element from Dark to Light, or vice versa
Sharp Gaze: Strong STBB, can inflict paralysis, weakness, and injury
Steel Fortification: Damage mitigation buff for one turn
At <1% HP
Final dialogue box. If you're still in squad 2, you're home free.
Apocalypse Zero: 9999 damage AOE on all your units. 4999 damage while guarding/with Tesla or Darvanshell's BB activated.
Team 2 got annihilated here. (Global)
Then, you're free to attack him all you want, since he supposedly stops attacking for two turns. I'm not sure if this is a glitch, but when I fought Grahdens in Global, he still attacks me after the team swap AND after Apocalypse Zero (causing Altri to die, since he was the only survivor after Apocalypse Zero).
You get 1000000 Zel, 50000 EXP, and a Gem for completion. You also get a unit: Grahdens!
Base stats
HP: 3660
ATK: 1390
DEF: 1220
REC: 1050
LS: Ancient Authority (20% boost to all stats, 15% damage reduction from Light and Dark damage)
BB: Leader's Barrage (15 combo AOE Light and Dark damage, gives Light and Dark element to all allies' attacks for 2 turns)
So...I hope this helps for beating Grahdens!
Bye guys!
Sunday, August 10, 2014
Friend spots open! (JP)
I have 18 slots for friends in my JP file, and if you want to add me...go ahead.
First, I should probably list all my leaders and potential leaders...and their stats too. Here they are:
Current leader
Grahdens (Dark, Lord)
Level: 43/80
LS: 20% boost to all stats, 15% damage reduction from dark and light types
HP: 5317
ATK: 1928
DEF: 1770
REC: 1548
Sphere: Medulla Gem
BB: 13 combo light and dark damage AOE, gives light and dark element to all allies' attacks for 2 turns (lv 5)
Other potential leaders
Hail Mech Reeze (Water, Breaker)
Level: 78/80
LS: Nullifies all status ailments
HP: 6218
ATK: 2068
DEF: 1320
REC: 1419
Sphere: Sacred Jewel, Thunder Bow
BB: 10 combo water AOE, chance to inflict paralysis (lv 2)
Empyreal Drake Lodin (Thunder, Lord)
Level: 82/100
LS: 50% ATK boost & large boost to BB gauge fill rate for team with at least 5 elements
HP: 6705
ATK: 2635
DEF: 1972
REC: 2155
Sphere: Medulla Gem, Skill Bracer
BB: Fills BB gauge of allies, gives thunder element to all allies' attacks for 3 turns (lv 10)
SBB: 14 combo thunder AOE, BB regen & gives thunder element to all allies' attacks for 3 turns (lv 4)
Possible future leaders (Bold most likely to be used)
>Dark Warlord Zephyr (Dark, Breaker)
>Havoc Angel Ronel (Thunder, Lord)
>Ice Warrior Karl (Water, Lord)
>Inferno Princess Dia (Fire, Anima)
>Felneus (Water, Anima)
>Ruza 6* (Fire, Guardian)
>Hail Gigantron Reeze (Water, Breaker)
>Wise Mage Elimo (Water, Anima)
>Ice Fortress Oulu (Water, Guardian)
>Deemo and Little Girl (5* form, Light, Lord)
>6* Karl and Grahdens, if they are/will be released. (Lord for both, Karl is water, Grahdens is dark)
But even with all of these, I have some...requirements, see. Here they are:
1. THE most important: Gift accordingly, please!
2. Grahdens, Divine Gale, Ares Excelsior, and Five Light leaders are prioritized. For Five Light and Divine Gale leaders, I accept 5* and 6* forms. You don't need to max out stats, but make sure they SURVIVE in the Agni Region.
3. Your leader must be at least 5*. 4* can be accepted at times, but Grahdens/6* leaders are the most prioritized.
And...I guess that's it. Go ahead and pop me a friend request if you'd like to!
My ID: 23603487
IGN: Raiko
First, I should probably list all my leaders and potential leaders...and their stats too. Here they are:
Current leader
Grahdens (Dark, Lord)
Level: 43/80
LS: 20% boost to all stats, 15% damage reduction from dark and light types
HP: 5317
ATK: 1928
DEF: 1770
REC: 1548
Sphere: Medulla Gem
BB: 13 combo light and dark damage AOE, gives light and dark element to all allies' attacks for 2 turns (lv 5)
Other potential leaders
Hail Mech Reeze (Water, Breaker)
Level: 78/80
LS: Nullifies all status ailments
HP: 6218
ATK: 2068
DEF: 1320
REC: 1419
Sphere: Sacred Jewel, Thunder Bow
BB: 10 combo water AOE, chance to inflict paralysis (lv 2)
Empyreal Drake Lodin (Thunder, Lord)
Level: 82/100
LS: 50% ATK boost & large boost to BB gauge fill rate for team with at least 5 elements
HP: 6705
ATK: 2635
DEF: 1972
REC: 2155
Sphere: Medulla Gem, Skill Bracer
BB: Fills BB gauge of allies, gives thunder element to all allies' attacks for 3 turns (lv 10)
SBB: 14 combo thunder AOE, BB regen & gives thunder element to all allies' attacks for 3 turns (lv 4)
Possible future leaders (Bold most likely to be used)
>Dark Warlord Zephyr (Dark, Breaker)
>Havoc Angel Ronel (Thunder, Lord)
>Ice Warrior Karl (Water, Lord)
>Inferno Princess Dia (Fire, Anima)
>Felneus (Water, Anima)
>Ruza 6* (Fire, Guardian)
>Hail Gigantron Reeze (Water, Breaker)
>Wise Mage Elimo (Water, Anima)
>Ice Fortress Oulu (Water, Guardian)
>Deemo and Little Girl (5* form, Light, Lord)
>6* Karl and Grahdens, if they are/will be released. (Lord for both, Karl is water, Grahdens is dark)
But even with all of these, I have some...requirements, see. Here they are:
1. THE most important: Gift accordingly, please!
2. Grahdens, Divine Gale, Ares Excelsior, and Five Light leaders are prioritized. For Five Light and Divine Gale leaders, I accept 5* and 6* forms. You don't need to max out stats, but make sure they SURVIVE in the Agni Region.
3. Your leader must be at least 5*. 4* can be accepted at times, but Grahdens/6* leaders are the most prioritized.
And...I guess that's it. Go ahead and pop me a friend request if you'd like to!
My ID: 23603487
IGN: Raiko
Thursday, August 7, 2014
I BEAT KARL WITH ONE SQUAD! Well, in JP.
...YES, it warranted an update.
Karl was insane, let me tell you that. I keep on dying at Blue Execution in my Global file, but in my JP file...
I beat him the first time. With one squad.
I came into the battle with 3 squads, the first one being the squad THE Ushi-sensei suggested (he suggested using a Grah helper, but I didn't have a Grah helper, so...yeah). The three squads are...
Team 1: Reeze 5* (leader, B), Tesla (G), Elimo 5* (A), Alyut 6* (A), Lodin 6* (L), Lira 6* (helper, B)
Team 2: Kushra (leader, L), Elulu 5* (L), May 3* (B), Emilia 5* (L), Falma 5* (A), Eze 6* (helper, G)
Team 3: Aem 5* (Leader, A), Lemia 5* (B), Zephyr 5* (B), Duel GX II (L), Lance 5* (G), Il and Mina 5* (helper, A)
I only used team 1. I brought Fujin Elixir, Divine Light, High Cure, Revive, and Thunder Seal (it was insurance in case my first team died). Tesla and Reeze died at Blue Execution. Lira died near the end, and I revived her to make sure Karl dies quickly.
In hindsight I could've won even without reviving Lira.
So, the stats of my first squad...
Hail Mech Reeze (Leader, B)
Level: 77/80
LS: Nullifies all status ailments
Sphere: Sacred Jewel
Stats (HP/ATK/DEF/REC): 6189/2058/1315/1413
BB: 10 combo water AOE, chance of paralysis (level 2)
Ice Tower Tesla (G)
Level: 54/80
Sphere: Goddess Seal
Stats: 5066/1157/1922/883
BB: Halves damage taken for 1 turn (level 2)
Genius Elimo (A)
Level: 80/80
Sphere: Flesh Armor, Poison Shiv (w/Sphere Frog)
Stats: 5263/1003/1674/1721 (light stat imp buff)
BB: Greatly recovers HP, gives DEF buff for 3 turns (level 2)
Divine Light Alyut (A)
Level: 71/100
Sphere: Beast Blade
Stats: 6273/1906/1795/1644 (light stat imp buff)
BB: 11 combo light AOE, chance of injury (level 10)
SBB: 14 combo light AOE, BB gauge refill & HP regen for 3 turns (level 7)
Empyreal Drake Lodin (L)
Level: 76/100
Sphere: Medulla Gem, Skill Bracer (w/Sphere Frog)
Stats: 6942/2552/1938/2120 (heavy buffing with stat imps)
BB: Fills BB gauge of allies, gives thunder element to all allies' attacks for 3 turns (level 10)
SBB: 14 combo thunder AOE, BB gauge refill & gives thunder element to all allies' attacks for 3 turns (level 4)
God Eater Lira (helper, B)
Level: 100/100
LS: 25% boost to ATK of all units, all allies' attacks has chance to inflict random status ailment
Sphere: Steeple Rose, Beast Armor (w/Sphere Frog)
Stats: 6710/2379/1879/1935 (heavy buffing with stat imps)
BB: 11 combo dark AOE (level 10)
SBB: Strong 13 combo dark STBB (level 1)
How the battle goes:
- Karl uses a water AOE every 5 turns (Frozen Axe), until 75% HP @ first form. Don't use items yet; you'll need it for his second form.
- Karl starts using these attacks @ 75% HP of his first form:
> Verdant Axe (Earth), inflicts Weakness
> Lightning Axe (Thunder), inflicts Paralysis
> Flood Offensive (3 turn DEF debuff, ATK buff)
- 50% HP @ first form, he evolves into his 5* form, regains all HP, starts using Verdant Axe and Lightning Axe. Start using items now.
- 75% HP @ second form, can use a light STBB (Flashing Axe Combo)
- 50% HP @ second form, uses an extremely strong water AOE capable of one-shotting teams that are not mono thunder. Def buff from Elimo and Tesla's BB needed to survive without guarding. Even then, Reeze and Tesla died, Lira was in the red zone, everyone else very close to red, except for Lodin.
- After Blue Execution, Karl can use a strong water AOE at random (Cursed Blue Slash). Two or more in a row is not unheard of.
- 15% HP @ second form, uses an attack that gives him DEF buff and regens health (approx. 7000-7500 HP per turn) for 3 turns. Reapplies this buff 5 turns after the last turn he regens HP.
How I beat him:
- Elimo always heals and reapplies DEF buff as soon as she can use her BB. ALL Fujins go to her.
- Don't mind SBB! As soon as a unit can use their BB, I used it, except Elimo and Tesla. SBB takes too long to charge up.
- Tesla's BB is saved for Blue Execution/Frozen Axe.
- Lodin's BB is needed to deal more damage.
- Save all items for Karl's second form. YOU'LL NEED THEM.
- Activate Tesla's BB @ Blue Execution and make sure Elimo's DEF buff is still present, and you won't suffer a total wipeout, even without guarding.
- When he hits 15% HP, you're pretty much home free, so slug all you have at him.
So there! Hopefully this helps in finishing off Karl.
See you!
Karl was insane, let me tell you that. I keep on dying at Blue Execution in my Global file, but in my JP file...
I beat him the first time. With one squad.
I came into the battle with 3 squads, the first one being the squad THE Ushi-sensei suggested (he suggested using a Grah helper, but I didn't have a Grah helper, so...yeah). The three squads are...
Team 1: Reeze 5* (leader, B), Tesla (G), Elimo 5* (A), Alyut 6* (A), Lodin 6* (L), Lira 6* (helper, B)
Team 2: Kushra (leader, L), Elulu 5* (L), May 3* (B), Emilia 5* (L), Falma 5* (A), Eze 6* (helper, G)
Team 3: Aem 5* (Leader, A), Lemia 5* (B), Zephyr 5* (B), Duel GX II (L), Lance 5* (G), Il and Mina 5* (helper, A)
I only used team 1. I brought Fujin Elixir, Divine Light, High Cure, Revive, and Thunder Seal (it was insurance in case my first team died). Tesla and Reeze died at Blue Execution. Lira died near the end, and I revived her to make sure Karl dies quickly.
In hindsight I could've won even without reviving Lira.
So, the stats of my first squad...
Hail Mech Reeze (Leader, B)
Level: 77/80
LS: Nullifies all status ailments
Sphere: Sacred Jewel
Stats (HP/ATK/DEF/REC): 6189/2058/1315/1413
BB: 10 combo water AOE, chance of paralysis (level 2)
Ice Tower Tesla (G)
Level: 54/80
Sphere: Goddess Seal
Stats: 5066/1157/1922/883
BB: Halves damage taken for 1 turn (level 2)
Genius Elimo (A)
Level: 80/80
Sphere: Flesh Armor, Poison Shiv (w/Sphere Frog)
Stats: 5263/1003/1674/1721 (light stat imp buff)
BB: Greatly recovers HP, gives DEF buff for 3 turns (level 2)
Divine Light Alyut (A)
Level: 71/100
Sphere: Beast Blade
Stats: 6273/1906/1795/1644 (light stat imp buff)
BB: 11 combo light AOE, chance of injury (level 10)
SBB: 14 combo light AOE, BB gauge refill & HP regen for 3 turns (level 7)
Empyreal Drake Lodin (L)
Level: 76/100
Sphere: Medulla Gem, Skill Bracer (w/Sphere Frog)
Stats: 6942/2552/1938/2120 (heavy buffing with stat imps)
BB: Fills BB gauge of allies, gives thunder element to all allies' attacks for 3 turns (level 10)
SBB: 14 combo thunder AOE, BB gauge refill & gives thunder element to all allies' attacks for 3 turns (level 4)
God Eater Lira (helper, B)
Level: 100/100
LS: 25% boost to ATK of all units, all allies' attacks has chance to inflict random status ailment
Sphere: Steeple Rose, Beast Armor (w/Sphere Frog)
Stats: 6710/2379/1879/1935 (heavy buffing with stat imps)
BB: 11 combo dark AOE (level 10)
SBB: Strong 13 combo dark STBB (level 1)
How the battle goes:
- Karl uses a water AOE every 5 turns (Frozen Axe), until 75% HP @ first form. Don't use items yet; you'll need it for his second form.
- Karl starts using these attacks @ 75% HP of his first form:
> Verdant Axe (Earth), inflicts Weakness
> Lightning Axe (Thunder), inflicts Paralysis
> Flood Offensive (3 turn DEF debuff, ATK buff)
- 50% HP @ first form, he evolves into his 5* form, regains all HP, starts using Verdant Axe and Lightning Axe. Start using items now.
- 75% HP @ second form, can use a light STBB (Flashing Axe Combo)
- 50% HP @ second form, uses an extremely strong water AOE capable of one-shotting teams that are not mono thunder. Def buff from Elimo and Tesla's BB needed to survive without guarding. Even then, Reeze and Tesla died, Lira was in the red zone, everyone else very close to red, except for Lodin.
- After Blue Execution, Karl can use a strong water AOE at random (Cursed Blue Slash). Two or more in a row is not unheard of.
- 15% HP @ second form, uses an attack that gives him DEF buff and regens health (approx. 7000-7500 HP per turn) for 3 turns. Reapplies this buff 5 turns after the last turn he regens HP.
How I beat him:
- Elimo always heals and reapplies DEF buff as soon as she can use her BB. ALL Fujins go to her.
- Don't mind SBB! As soon as a unit can use their BB, I used it, except Elimo and Tesla. SBB takes too long to charge up.
- Tesla's BB is saved for Blue Execution/Frozen Axe.
- Lodin's BB is needed to deal more damage.
- Save all items for Karl's second form. YOU'LL NEED THEM.
- Activate Tesla's BB @ Blue Execution and make sure Elimo's DEF buff is still present, and you won't suffer a total wipeout, even without guarding.
- When he hits 15% HP, you're pretty much home free, so slug all you have at him.
So there! Hopefully this helps in finishing off Karl.
See you!
Tuesday, August 5, 2014
Brave Frontier and Deemo's collaboration: New event unit!
Alim does a collaboration yet again, people! This time, they're collaborating with Rayark, the guys that created Cytus and Deemo!
This collaboration has brought the characters of Deemo: the titular character and the little girl that he tries to help. They are a collective unit, and is of light element.
THEY ARE FREAKING OP. Well, for a free unit.
I mean, their Brave Burst AT FOUR STARS is already 18 combo Light AND Dark damage, and increases Spark damage for 3 turns! And in five stars, their Brave Burst is the same, but has 20 combos!
Their LS fills the BB gauge when sparking. Kinda OP when their regular attack hits for at least 8 times in a short time frame between hits.
What I like is the adjustments Brave Frontier JP made because of this event. The Vortex dungeon list had its song changed from 'Hazama' to the menu screen of Deemo (the music in the piano room, attic, and the library). The dungeon itself plays the song 'Friction' in the battles leading to the boss, and the boss, Deemo and Little Girl, has the AWESOME song 'Magnolia' playing!
'Magnolia' is also sung by Guriri, a well-known utaite, so...yeah.
And their Brave Bursts?
At four stars, it's read 'Furikushion'.
At five stars, it's read 'Magunoria'.
'Friction' and 'Magnolia'.
*faints*
This collaboration has brought the characters of Deemo: the titular character and the little girl that he tries to help. They are a collective unit, and is of light element.
THEY ARE FREAKING OP. Well, for a free unit.
I mean, their Brave Burst AT FOUR STARS is already 18 combo Light AND Dark damage, and increases Spark damage for 3 turns! And in five stars, their Brave Burst is the same, but has 20 combos!
Their LS fills the BB gauge when sparking. Kinda OP when their regular attack hits for at least 8 times in a short time frame between hits.
What I like is the adjustments Brave Frontier JP made because of this event. The Vortex dungeon list had its song changed from 'Hazama' to the menu screen of Deemo (the music in the piano room, attic, and the library). The dungeon itself plays the song 'Friction' in the battles leading to the boss, and the boss, Deemo and Little Girl, has the AWESOME song 'Magnolia' playing!
'Magnolia' is also sung by Guriri, a well-known utaite, so...yeah.
And their Brave Bursts?
At four stars, it's read 'Furikushion'.
At five stars, it's read 'Magunoria'.
'Friction' and 'Magnolia'.
*faints*
Monday, August 4, 2014
Status Update!
I'm starting school tomorrow...
I'm taking the IB course this year in my new school. I have a feeling that the learning will get intense within one or two weeks, so...
I won't be able to update both my blogs often now, but I'll try to update at least once a week.
Thanks for understanding!
I'm taking the IB course this year in my new school. I have a feeling that the learning will get intense within one or two weeks, so...
I won't be able to update both my blogs often now, but I'll try to update at least once a week.
Thanks for understanding!
Thursday, July 31, 2014
Team help on JP...
I am literally traumatized by Karl ever since my entire team is dropping like flies at Blue Execution. Same old, need help with him in regards with team builds. But I want your opinions on my other squads too...
I should say my teams for JP now, all in their current levels...
Main squad:
- Empyreal Drake Lodin (L, SBB 4), lvl 75 (leader)
- Genius Elimo (A), lvl MAX
- Ruza 5* (G), lvl MAX
- Dark Warrior Zephyr (B), lvl 57
- Divine Light Alyut (A, SBB 7), lvl 50
Sub units for main squad:
- Blade Hero Zelban (L), lvl 47
- Ice Tower Tesla (G), lvl 45
- Hail Mech Reeze (B), lvl 21
Dream arena squad
- Empyreal Drake Lodin (L, SBB 4), lvl 75 (leader)
- Red Slash Farlon (B), lvl 1
- War Girl Ophelia (B), lvl 48
- Duel GX II (L), lvl 32/Dark Warrior Zephyr (B), lvl 57
- Hail Mech Reeze (B), lvl 21/Divine Light Alyut (A, SBB 7), lvl 50
Karl squads:
Meat shield 1
- Hail Mech Reeze (B), lvl 21 (leader)
- Blade Hero Zelban (L), lvl 47
- Duel GX II (L), lvl 32
- Champion Aem (A), lvl 56
- Kaja 4* (A), lvl 27
Meat shield 2
- Ice Tower Tesla (G), lvl 45
- War Girl Ophelia (B), lvl 48
- Genius Elimo (A), lvl MAX
- Dark Warrior Zephyr (B), lvl 57
- Divine Light Alyut (A, SBB 7), lvl 50
Mono thunder
- Goddess Emilia (L), lvl 10 (leader)
- Empyreal Drake Lodin (L, SBB 4), lvl 75
- Bolt Mallet Elulu (L), lvl 49
- Royal Dancer May (B), lvl 29
- Sky Legend Falma (A), lvl 21
Other noteworthy (some are debatable) units:
Fire
-Knight Agni (B)
-Lava (L)
-Dark Princess Dia (A)
Water
-Malnaplis (A)
-Ice Keep Copra (B)
Earth
-Nature God Lance (G)
-Earth Pike Lance (G)
-Archer Lario (L)
Light
-Squire Atro (B)
-Sky Hero Athena (B)
Dark
-Samurai Mifune (B)
-Soul Keeper Lemia (B)
-Dark Tunes Eric (B)
-Dark Blade Lico (L)
-Vampire (G)
The Vampire was one of my worst pulls...along with Sky Hero Athena. It seems that with every bad pull the game bounces back with an AMAZING pull, as I pulled Hail Bot Reeze after Athena and I pulled Red Slash Farlon after the disappointing Vampire. I mean, if you're gonna give me a yellow door, at least make it Edea's batch, Aisha's batch, or Will's batch! Yeesh!
So...comments on what I should do with my squads, or if they're fine, is appreciated. Thanks!
I should say my teams for JP now, all in their current levels...
Main squad:
- Empyreal Drake Lodin (L, SBB 4), lvl 75 (leader)
- Genius Elimo (A), lvl MAX
- Ruza 5* (G), lvl MAX
- Dark Warrior Zephyr (B), lvl 57
- Divine Light Alyut (A, SBB 7), lvl 50
Sub units for main squad:
- Blade Hero Zelban (L), lvl 47
- Ice Tower Tesla (G), lvl 45
- Hail Mech Reeze (B), lvl 21
Dream arena squad
- Empyreal Drake Lodin (L, SBB 4), lvl 75 (leader)
- Red Slash Farlon (B), lvl 1
- War Girl Ophelia (B), lvl 48
- Duel GX II (L), lvl 32/Dark Warrior Zephyr (B), lvl 57
- Hail Mech Reeze (B), lvl 21/Divine Light Alyut (A, SBB 7), lvl 50
Karl squads:
Meat shield 1
- Hail Mech Reeze (B), lvl 21 (leader)
- Blade Hero Zelban (L), lvl 47
- Duel GX II (L), lvl 32
- Champion Aem (A), lvl 56
- Kaja 4* (A), lvl 27
Meat shield 2
- Ice Tower Tesla (G), lvl 45
- War Girl Ophelia (B), lvl 48
- Genius Elimo (A), lvl MAX
- Dark Warrior Zephyr (B), lvl 57
- Divine Light Alyut (A, SBB 7), lvl 50
Mono thunder
- Goddess Emilia (L), lvl 10 (leader)
- Empyreal Drake Lodin (L, SBB 4), lvl 75
- Bolt Mallet Elulu (L), lvl 49
- Royal Dancer May (B), lvl 29
- Sky Legend Falma (A), lvl 21
Other noteworthy (some are debatable) units:
Fire
-Knight Agni (B)
-Lava (L)
-Dark Princess Dia (A)
Water
-Malnaplis (A)
-Ice Keep Copra (B)
Earth
-Nature God Lance (G)
-Earth Pike Lance (G)
-Archer Lario (L)
Light
-Squire Atro (B)
-Sky Hero Athena (B)
Dark
-Samurai Mifune (B)
-Soul Keeper Lemia (B)
-Dark Tunes Eric (B)
-Dark Blade Lico (L)
-Vampire (G)
The Vampire was one of my worst pulls...along with Sky Hero Athena. It seems that with every bad pull the game bounces back with an AMAZING pull, as I pulled Hail Bot Reeze after Athena and I pulled Red Slash Farlon after the disappointing Vampire. I mean, if you're gonna give me a yellow door, at least make it Edea's batch, Aisha's batch, or Will's batch! Yeesh!
So...comments on what I should do with my squads, or if they're fine, is appreciated. Thanks!
Tuesday, July 29, 2014
Ryvern bosses are frustrating/cheap.
I've recently completed Ryvern in Agni. And guess what? We haven't saved Karl yet. Freaking Mare. In other news, Lugina's gonna be adventuring with us! Wait, WHAT?!
Ryvern follows the pattern back in Mistral and Palmyna, so no more of that 'each map has more than one element' nonsense. In exchange, though, some of the bosses in Ryvern are just plain CHEAP. I'm talking about the end-of-area bosses.
So, for those bosses, we have the 4* forms of Aisha's batch as enemies. The boss of the final area is Gramvaln, a light-elemental dragon that can inflict paralysis. But, in order of annoyance, this is how I'd rank them...
Note: All of these bosses (except Gramvaln) gain an ATK buff at approx. 75% HP.
7. Drake Lord Aisha (Glomore Hollow)
She only has a regular attack, an AOE attack, and an AOE BB. Nothing too severe here. Double ATK boost build is recommended, and Tiara is especially useful if you're running a rainbow team.
6. Bolt Pike Amy (Azura Ruins)
She has a regular attack, an AOE attack that nullifies all buffs (that includes seals/ores, ATK/DEF/REC/CRIT boost, Spark damage boost, gradual recovery, increased BC/HC drops, and gradual BB gauge fill, among others, or maybe I listed them all), and an STBB that can inflict injury and weakness. It's only frustrating if she nullifies the buffs, but other than that, she's not very intimidating. Mono-earth teams with Gaia Armor/Holy Arms/Holy Earth leads can easily blaze through her.
5. Gramvaln (White Tower)
I placed him here since he only has a regular attack an AOE BB. Granted, the BB can hurt a lot AND can inflict paralysis, but he doesn't gain an ATK buff in the middle of the battle. Also, it may be just me, but it's less likely to run into a totem in the Tower compared to anywhere else. Some more info from you guys regarding totem appearance rate and Gramvaln's BB(s?) is heavily appreciated...
Also, while he might be able to dish out the damage, he's pretty squishy. So give him all you got with a double ATK boost build and bring Stimulants.
4. Blade Storm Sefia (Ryvern Mountains)
Just the fact that she inflicts paralysis AND gains an ATK buff in the battle is annoying. She has a single-target attack, another single-target attack that deals roughly twice the damage her single-target attack deals (either that or an ignore DEF attack, since Elimo and Lance are both capable of giving DEF buffs), and an AOE BB that can inflict paralysis. Dark units beware: she hits very hard. My Magistra Lira (Lord, lvl 76 w/ SJ at the time) died pretty early on, leaving Aisha and Serin as the only units that can dish out strong attacks. Lance's attack (without SJ) just pales in comparison to Aisha and Serin.
3. Twin Flash Rickel (Snow Area Khelne)
She has a regular attack, a random-target attack that deals slightly more damage per hit, and a strong STBB that can inflict poison AND paralysis. Twins, Reeze, and Elsel leads are highly recommended, or you could bring a Melchio. Lodin is also recommended for rainbow teams. Also, her single-target BB is more deadly compared to Amy's one, so be careful.
2. Earthly Il and Mina (Stokhelna Forest)
Though they arguably deal less damage compared to the other bosses, it's their attacks that are annoying. They have a single target attack, an AOE BB, and an AOE attack. Now, the AOE attack is the annoying one. It can inflict injury, weakness, and sickness, sometimes a combination of two of those, or ALL THREE AT ONCE. Twins or Reeze leader/helper is highly recommended, or you could bring a Melchio, as the one time I did the dungeon with a Grah helper, I lost after running out of Tonics.
1. Goth Kikuri (Abyss Cave)
...come on. You were expecting it.
Kikuri is the definition of OP back then, maybe even now due to the advent of Death Idol Kikuri. Just need to wait until November/December for full Selha teams with Uda lead to screw Arena players over. Or rainbow BB spam teams with Empyreal Drake Lodin leads, which will come next month, after the 6* forms of the 12 Guardians are released.
But I digress.
Kikuri can use a regular attack, an AOE attack, and an AOE BB. She inflicts curse, poison, AND paralysis. If you treasure your items, you'd be wise to bring a healer and a Twins/Reeze/Elsel lead. Also have Grah with you if you don't want to use a Divine Gale leader, but be warned, you'll be wasting a whole lot of items.
I used my main squad (cut a few levels) with a Grah helper (brought Antidotes and Stimulants), and lost Lira, Lilith, and Aisha to the boss, in Global. In JP, I used my main squad (swap Elimo with Blade Hero Zelban (L, 39)) with a Twins helper. I STILL lost Alyut, the twins, and Zephyr.
So yeah. The bosses after this area are pretty tame so far (in the Earth area, the map isn't released yet in Global) tame though, I wonder why...
...I also pretty much spoiled the end-of-area bosses in Ryvern. Forgive me.
Ryvern follows the pattern back in Mistral and Palmyna, so no more of that 'each map has more than one element' nonsense. In exchange, though, some of the bosses in Ryvern are just plain CHEAP. I'm talking about the end-of-area bosses.
So, for those bosses, we have the 4* forms of Aisha's batch as enemies. The boss of the final area is Gramvaln, a light-elemental dragon that can inflict paralysis. But, in order of annoyance, this is how I'd rank them...
Note: All of these bosses (except Gramvaln) gain an ATK buff at approx. 75% HP.
7. Drake Lord Aisha (Glomore Hollow)
She only has a regular attack, an AOE attack, and an AOE BB. Nothing too severe here. Double ATK boost build is recommended, and Tiara is especially useful if you're running a rainbow team.
6. Bolt Pike Amy (Azura Ruins)
She has a regular attack, an AOE attack that nullifies all buffs (that includes seals/ores, ATK/DEF/REC/CRIT boost, Spark damage boost, gradual recovery, increased BC/HC drops, and gradual BB gauge fill, among others, or maybe I listed them all), and an STBB that can inflict injury and weakness. It's only frustrating if she nullifies the buffs, but other than that, she's not very intimidating. Mono-earth teams with Gaia Armor/Holy Arms/Holy Earth leads can easily blaze through her.
5. Gramvaln (White Tower)
I placed him here since he only has a regular attack an AOE BB. Granted, the BB can hurt a lot AND can inflict paralysis, but he doesn't gain an ATK buff in the middle of the battle. Also, it may be just me, but it's less likely to run into a totem in the Tower compared to anywhere else. Some more info from you guys regarding totem appearance rate and Gramvaln's BB(s?) is heavily appreciated...
Also, while he might be able to dish out the damage, he's pretty squishy. So give him all you got with a double ATK boost build and bring Stimulants.
4. Blade Storm Sefia (Ryvern Mountains)
Just the fact that she inflicts paralysis AND gains an ATK buff in the battle is annoying. She has a single-target attack, another single-target attack that deals roughly twice the damage her single-target attack deals (either that or an ignore DEF attack, since Elimo and Lance are both capable of giving DEF buffs), and an AOE BB that can inflict paralysis. Dark units beware: she hits very hard. My Magistra Lira (Lord, lvl 76 w/ SJ at the time) died pretty early on, leaving Aisha and Serin as the only units that can dish out strong attacks. Lance's attack (without SJ) just pales in comparison to Aisha and Serin.
3. Twin Flash Rickel (Snow Area Khelne)
She has a regular attack, a random-target attack that deals slightly more damage per hit, and a strong STBB that can inflict poison AND paralysis. Twins, Reeze, and Elsel leads are highly recommended, or you could bring a Melchio. Lodin is also recommended for rainbow teams. Also, her single-target BB is more deadly compared to Amy's one, so be careful.
2. Earthly Il and Mina (Stokhelna Forest)
Though they arguably deal less damage compared to the other bosses, it's their attacks that are annoying. They have a single target attack, an AOE BB, and an AOE attack. Now, the AOE attack is the annoying one. It can inflict injury, weakness, and sickness, sometimes a combination of two of those, or ALL THREE AT ONCE. Twins or Reeze leader/helper is highly recommended, or you could bring a Melchio, as the one time I did the dungeon with a Grah helper, I lost after running out of Tonics.
1. Goth Kikuri (Abyss Cave)
...come on. You were expecting it.
Kikuri is the definition of OP back then, maybe even now due to the advent of Death Idol Kikuri. Just need to wait until November/December for full Selha teams with Uda lead to screw Arena players over. Or rainbow BB spam teams with Empyreal Drake Lodin leads, which will come next month, after the 6* forms of the 12 Guardians are released.
But I digress.
Kikuri can use a regular attack, an AOE attack, and an AOE BB. She inflicts curse, poison, AND paralysis. If you treasure your items, you'd be wise to bring a healer and a Twins/Reeze/Elsel lead. Also have Grah with you if you don't want to use a Divine Gale leader, but be warned, you'll be wasting a whole lot of items.
I used my main squad (cut a few levels) with a Grah helper (brought Antidotes and Stimulants), and lost Lira, Lilith, and Aisha to the boss, in Global. In JP, I used my main squad (swap Elimo with Blade Hero Zelban (L, 39)) with a Twins helper. I STILL lost Alyut, the twins, and Zephyr.
So yeah. The bosses after this area are pretty tame so far (in the Earth area, the map isn't released yet in Global) tame though, I wonder why...
...I also pretty much spoiled the end-of-area bosses in Ryvern. Forgive me.
Labels:
BF Global,
BF JP,
Brave Frontier,
Spoilers,
Tips
Thursday, July 17, 2014
Ten Seconds... (A short story)
This is actually a little something I came up with while doing a 100 Themes Challenge. The theme is 'Ten Seconds', I started writing...and came up with this.
Link to original challenge: http://british-prophetess.deviantart.com/art/100-Themes-Challenge-Various-Prompts-285828405
----
Ten seconds.
That's generally how long our conversations last.
You were the slightly awkward boy who felt out-of-place in a crowd where there were few who knew you. And I was the loud, seemingly cheerful and upbeat girl that decided to approach you.
"I feel so out of place. I don't know anyone here." You say.
"Hey, we're talking." I reply.
I swore I saw you smile slightly.
~
Ten seconds.
The swapping of my outer personae...
The upbeat, cheerful person you see is just a mask. Deep inside, my mind is a very dark place, of inner demons and monsters, of trust issues and abandonment issues.
Perhaps you noticed. How I carry myself in social media and in real life. It's almost perfectly identical. I am almost always happy, and I make my frustrations seem funny and entertaining, as if those things mean nothing to me.
Because that's how the world wants to see me.
~
Ten seconds.
It can take a mere ten seconds to lose a friend.
Because the moment I take off my mask and show my inner self, people will leave me. They don't like me for who I am inside. My friends who accept me no matter what, I can no longer meet often. It hurts.
And so I put on my mask. The mask of a happy, cheerful, and upbeat person. In hopes that someone will be my friend...
So now I ask you...
If I take off my mask, will you stay?
Just for ten seconds after I take off my mask.
Ten seconds...it means a lot to me.
Ten seconds.
----
This is sorta based on my real life experiences. I act cheerful and upbeat because that's how people want to see me as. My old classmates would only converse with me if I was happy. It's heartbreaking...
I wrote this mainly because, frankly, I've been feeling like sh!t after the last few days of school and the IG exams, where my presence was practically not acknowledged. I practically LIVED for the messages that came through the Brave Frontier group my math tutor made. It got better, especially after the camp, but still...some days, I can't help it.
It's really funny how many people still say that I have that childish innocence in me, acting like I'm younger than my age. It's just my mask. Deep inside, I'm not like that. Get me in late nights to get a glimpse of the real me: a dark, brooding person who thinks of the weirdest sh!t, who has trust and abandonment issues.
In the Angel's Notes from the camp, the note with the (seemingly) male handwriting mentioned about how I am an 'energetic and happy' person.
Whoever sent that, if you are reading this, I ask you...
Will you still be my friend after reading about my inner self?
Link to original challenge: http://british-prophetess.deviantart.com/art/100-Themes-Challenge-Various-Prompts-285828405
----
Ten seconds.
That's generally how long our conversations last.
You were the slightly awkward boy who felt out-of-place in a crowd where there were few who knew you. And I was the loud, seemingly cheerful and upbeat girl that decided to approach you.
"I feel so out of place. I don't know anyone here." You say.
"Hey, we're talking." I reply.
I swore I saw you smile slightly.
~
Ten seconds.
The swapping of my outer personae...
The upbeat, cheerful person you see is just a mask. Deep inside, my mind is a very dark place, of inner demons and monsters, of trust issues and abandonment issues.
Perhaps you noticed. How I carry myself in social media and in real life. It's almost perfectly identical. I am almost always happy, and I make my frustrations seem funny and entertaining, as if those things mean nothing to me.
Because that's how the world wants to see me.
~
Ten seconds.
It can take a mere ten seconds to lose a friend.
Because the moment I take off my mask and show my inner self, people will leave me. They don't like me for who I am inside. My friends who accept me no matter what, I can no longer meet often. It hurts.
And so I put on my mask. The mask of a happy, cheerful, and upbeat person. In hopes that someone will be my friend...
So now I ask you...
If I take off my mask, will you stay?
Just for ten seconds after I take off my mask.
Ten seconds...it means a lot to me.
Ten seconds.
----
This is sorta based on my real life experiences. I act cheerful and upbeat because that's how people want to see me as. My old classmates would only converse with me if I was happy. It's heartbreaking...
I wrote this mainly because, frankly, I've been feeling like sh!t after the last few days of school and the IG exams, where my presence was practically not acknowledged. I practically LIVED for the messages that came through the Brave Frontier group my math tutor made. It got better, especially after the camp, but still...some days, I can't help it.
It's really funny how many people still say that I have that childish innocence in me, acting like I'm younger than my age. It's just my mask. Deep inside, I'm not like that. Get me in late nights to get a glimpse of the real me: a dark, brooding person who thinks of the weirdest sh!t, who has trust and abandonment issues.
In the Angel's Notes from the camp, the note with the (seemingly) male handwriting mentioned about how I am an 'energetic and happy' person.
Whoever sent that, if you are reading this, I ask you...
Will you still be my friend after reading about my inner self?
Wednesday, July 16, 2014
Need advice on Karl (Updated, Global)...
I really want to get Karl as a unit...but my team is far too squishy. I'm planning to use my main squad (albeit modified), a mono-thunder squad, and another fodder squad. But, since I have a CRAPTON of units, I don't know who to focus my time on.
Let's get over to the gist of my main squad, shall we?
- Cyborg Lilith II (G), lvl MAX (Leader)
- Magistra Lira (L), lvl MAX
- Drake Angel Aisha (L), lvl 69
- Gun Goddess Serin (B), lvl 71
- Holy Earth Lance (A), lvl 91 (w/ SBB lvl 7)
(Wow...Lance is the only guy in a team full of girls...)
My planned teams (and their current levels):
Modified main squad:
- Cyborg Lilith II (G), lvl MAX
- Princess Emilia (O), lvl 59
- Battle Girl Ophelia (L), lvl 49
- Snow Cub Signas (B), lvl MAX
- Drake Angel Aisha (L), lvl 69
Other squad
- Drake God Lodin (O), lvl 66 (Leader)
- Gun Goddess Serin (B), lvl 71
- God Tree Eltri (O), lvl 66
- Xenon & Estia (G), lvl 48
- Magistra Lira (L), lvl MAX
Mono Thunder
- Holy Thunder Eze (L), lvl 69 (w/SBB lvl 1, leader)
- Raid Bomb Fennia (O), lvl 21
- Gold Warrior Rina (L), lvl 46
- Bolt Goddess Amy (B), lvl 47
- Will get a Royal Dancer May (G) later on
Other noteworthy units:
Fire
- Holy Flame Vargas (L)
- Blade God Seria (L)
- Head Chef Lancia (G)
- Freya (A)
- Hot Rocket Cayena (G)
- God Arm Galant (G)
- Blacksmith Galant (A)
- Fire God Lava (G)
- Lava (L)
- Fire Beast Zegar (L)
- Fire Knight Agni (B)
Water
- Ice Goddess Selena (A)
- Ice Selena (G)
- Dragon Hero Zephu (O)
- Knight Zephu (G)
- Malnaplis (G)
- Leviathan (G)
- Sea King Mega (A)
- War Captain Mega (A)
- Ice Mage Dean (A)
- Frost Queen Stya (L)
- Stya (A)
Earth
- Bow God Lario (L)
- Archer Lario (G)
- Wild Slash Bayley (O)
- Empress Lidith (L)
- Gaia Fist Nemia (L)
- Brawler Nemia (G)
- Earth Knight Edea (L)
Thunder
- Commander Weiss (B)
- Strategist Weiss (A)
- Zele (B)
- Thunder Kick Zeln (L)
- Zeln (G)
- King Behemoth (L)
Light
- Holy Light Atro (B, w/ SBB lvl 1)
- Knight Atro (A)
- Holy Queen Luna (A)
- Maiden Vanila (A)
- Cyborg Lilith (G)
- Legionary Melchio (O)
- Hero Alma (O)
- Sola (B)
- Knight Aem (L, O)
- Estia (B)
Dark
- Unholy Magress (B)
- Heavy Magress (G)
- Hell King Hades (A)
- Madia (G)
- Shadow Oboro (G)
- Lich (A)
- Xenon (B, G)
- God Blade Mifune (B)
- Mifune (G)
I will try to max everyone up...but any help on my squads is appreciated. Thank you in advance!
Let's get over to the gist of my main squad, shall we?
- Cyborg Lilith II (G), lvl MAX (Leader)
- Magistra Lira (L), lvl MAX
- Drake Angel Aisha (L), lvl 69
- Gun Goddess Serin (B), lvl 71
- Holy Earth Lance (A), lvl 91 (w/ SBB lvl 7)
(Wow...Lance is the only guy in a team full of girls...)
My planned teams (and their current levels):
Modified main squad:
- Cyborg Lilith II (G), lvl MAX
- Princess Emilia (O), lvl 59
- Battle Girl Ophelia (L), lvl 49
- Snow Cub Signas (B), lvl MAX
- Drake Angel Aisha (L), lvl 69
Other squad
- Drake God Lodin (O), lvl 66 (Leader)
- Gun Goddess Serin (B), lvl 71
- God Tree Eltri (O), lvl 66
- Xenon & Estia (G), lvl 48
- Magistra Lira (L), lvl MAX
Mono Thunder
- Holy Thunder Eze (L), lvl 69 (w/SBB lvl 1, leader)
- Raid Bomb Fennia (O), lvl 21
- Gold Warrior Rina (L), lvl 46
- Bolt Goddess Amy (B), lvl 47
- Will get a Royal Dancer May (G) later on
Other noteworthy units:
Fire
- Holy Flame Vargas (L)
- Blade God Seria (L)
- Head Chef Lancia (G)
- Freya (A)
- Hot Rocket Cayena (G)
- God Arm Galant (G)
- Blacksmith Galant (A)
- Fire God Lava (G)
- Lava (L)
- Fire Beast Zegar (L)
- Fire Knight Agni (B)
Water
- Ice Goddess Selena (A)
- Ice Selena (G)
- Dragon Hero Zephu (O)
- Knight Zephu (G)
- Malnaplis (G)
- Leviathan (G)
- Sea King Mega (A)
- War Captain Mega (A)
- Ice Mage Dean (A)
- Frost Queen Stya (L)
- Stya (A)
Earth
- Bow God Lario (L)
- Archer Lario (G)
- Wild Slash Bayley (O)
- Empress Lidith (L)
- Gaia Fist Nemia (L)
- Brawler Nemia (G)
- Earth Knight Edea (L)
Thunder
- Commander Weiss (B)
- Strategist Weiss (A)
- Zele (B)
- Thunder Kick Zeln (L)
- Zeln (G)
- King Behemoth (L)
Light
- Holy Light Atro (B, w/ SBB lvl 1)
- Knight Atro (A)
- Holy Queen Luna (A)
- Maiden Vanila (A)
- Cyborg Lilith (G)
- Legionary Melchio (O)
- Hero Alma (O)
- Sola (B)
- Knight Aem (L, O)
- Estia (B)
Dark
- Unholy Magress (B)
- Heavy Magress (G)
- Hell King Hades (A)
- Madia (G)
- Shadow Oboro (G)
- Lich (A)
- Xenon (B, G)
- God Blade Mifune (B)
- Mifune (G)
I will try to max everyone up...but any help on my squads is appreciated. Thank you in advance!
Tuesday, July 15, 2014
All my rage...
...it's directed at Mare. This will get a bit 'ranty' in nature, so be warned! Also, SPOILER ALERT!
For those who haven't reached the Agni Region yet, the mysterious woman who appears in Ryvern is called Mare. And why is all my rage directed at her?
There's a list we can go through, and I'm sure there are more reasons, but here's what I can come up with right now. I'm still at Ryvern Mountains, the light area of Ryvern, and I'm waiting for energy to recharge...as well as finding ways to make sure my Magistra Lira won't die quickly.
The first thing that comes to mind is the second time we get to see her on-screen, in the water area of Ryvern. She just comes up, introduces herself, and STARTS PISSING OFF KARL. Like, how...
Now, I see Karl as one of the calmer people in the storyline, bested only by Paris, Elder Grahdens, and the player character (who doesn't show emotions anyways, unless verbally noted by another character). So, how does Mare piss Karl off?
Let's start with the basic things. She talked sh!t about Elder Grahdens, who took care of Karl when he was a baby. YES, Karl was an orphan. Then, she proceeded to talk about how the Elder BRAINWASHED him into thinking all that he knows is not the truth, and says that he must 'follow her to see the truth'. Karl was freakishly pissed off and CHASED AFTER HER. Oh wow.
I felt like punching her in the face right then and there. I also heard that she could be FARMED like Zebra in a future map. Great...
Second thing: she kidnapped Karl. Not gonna lie, she kidnapped Karl. She kidnapped one of the strongest extra bosses in the freaking game. Okay, that might be an exaggeration, but STILL. This is KARL we're talking about. She's holding him hostage in the final area of Ryvern.
Third thing, she injured Seria pretty badly just to give a message to us. Mare's probably like 'Hey, it's nice to see you protecting your friend, but I'm gonna be a total @$$ and send a group of minions after you while I take blue-haired guy here! Oh, and I'm keeping you alive, but you better tell his friend that I took him hostage! Toodle-loo!'
And now Seria's back in Elgaia, recovering from her wounds, and we're venturing into the mountains. ALONE, since Tillith went with Seria. At least we meet Elder Grahdens near the mountains. And he seems pissed too, but doesn't show it much.
And final, rather odd thing. Why in the name of Gaia is she called MARE?! (facepalms)
And...I guess that ends my rant. I don't know why I got a bit worked up over her (understatement of the century), but maybe it's because Karl IS my favorite NPC in Brave Frontier. I really, really want him in my squad.
Bye guys!
For those who haven't reached the Agni Region yet, the mysterious woman who appears in Ryvern is called Mare. And why is all my rage directed at her?
There's a list we can go through, and I'm sure there are more reasons, but here's what I can come up with right now. I'm still at Ryvern Mountains, the light area of Ryvern, and I'm waiting for energy to recharge...as well as finding ways to make sure my Magistra Lira won't die quickly.
The first thing that comes to mind is the second time we get to see her on-screen, in the water area of Ryvern. She just comes up, introduces herself, and STARTS PISSING OFF KARL. Like, how...
Now, I see Karl as one of the calmer people in the storyline, bested only by Paris, Elder Grahdens, and the player character (who doesn't show emotions anyways, unless verbally noted by another character). So, how does Mare piss Karl off?
Let's start with the basic things. She talked sh!t about Elder Grahdens, who took care of Karl when he was a baby. YES, Karl was an orphan. Then, she proceeded to talk about how the Elder BRAINWASHED him into thinking all that he knows is not the truth, and says that he must 'follow her to see the truth'. Karl was freakishly pissed off and CHASED AFTER HER. Oh wow.
I felt like punching her in the face right then and there. I also heard that she could be FARMED like Zebra in a future map. Great...
Second thing: she kidnapped Karl. Not gonna lie, she kidnapped Karl. She kidnapped one of the strongest extra bosses in the freaking game. Okay, that might be an exaggeration, but STILL. This is KARL we're talking about. She's holding him hostage in the final area of Ryvern.
Third thing, she injured Seria pretty badly just to give a message to us. Mare's probably like 'Hey, it's nice to see you protecting your friend, but I'm gonna be a total @$$ and send a group of minions after you while I take blue-haired guy here! Oh, and I'm keeping you alive, but you better tell his friend that I took him hostage! Toodle-loo!'
And now Seria's back in Elgaia, recovering from her wounds, and we're venturing into the mountains. ALONE, since Tillith went with Seria. At least we meet Elder Grahdens near the mountains. And he seems pissed too, but doesn't show it much.
And final, rather odd thing. Why in the name of Gaia is she called MARE?! (facepalms)
And...I guess that ends my rant. I don't know why I got a bit worked up over her (understatement of the century), but maybe it's because Karl IS my favorite NPC in Brave Frontier. I really, really want him in my squad.
Bye guys!
Wednesday, July 9, 2014
Global New Map: Agni Region!
Global servers are back up, and there's a new area to explore after Lizeria! It's the Agni Region, home of Vargas! The first map is called Ryvern, and let me tell you, the plot is getting interesting! Just what is Eriole planning? What on earth is Graham up to now? And why exactly would Paris look for the 'energy source' back in Lizeria?!
The full map looks really nice. I've been having bad vibes from it, though...
I've been getting started on this map, and let me tell you this, I'm adopting my play style in JP to Global. I'll be running rainbow teams for each and every map. It's a good thing my rainbow squad is pretty solid. I have three 6* units and two 5* units, so that's pretty good.
It seems like Head Thief Leon and Cerberus will be making appearances as normal enemies in this new map, Glomore Hollow. It also seems like we have new 3* units of what I would like to call as the 'fusion crap' batch. I assume Hobgoblins are evolved forms of Redcaps, since whenever I capture one, it just shows up as a Redcap.
The Hobgoblins seem to drop Fujin Eyes as well. Just take a look at the picture below.
The first boss of this area is...annoying, to say the least. They are Mountaineer Talos, Warlock Liza, and Great Thief Leon. Perhaps I should have reshuffled my summoner helpers until a Tiara showed up...
And just who is this mysterious woman?! I honestly believe she is one of those capturable bosses, much like Demon Zebra (who won't drop for me...).
I'll be posting my main team's stats in Global now.
I run a full assault team in Global. Most of my units are rather tanky in nature, so I don't really use healers. I have a lot of Tiara friends anyways.
As per usual, my leader is Cyborg Lilith II. She's a Guardian...I think I'll just post their stats. I will be explaining them in-depth soon.
Cyborg Lilith II
Type: Guardian
Level: 70
Element: Light
Leader Skill: Five Light's Force (50% ATK boost to teams with at least 5 elements in it, including leader)
Sphere: Burny's Soul Stone (10% boost to all stats)
HP: 5253
ATK: 1482
DEF: 1761
REC: 1475
Brave Burst: Divine Blaster (12 combo massive Light attack on single enemy)
BB Level: 1
Drake Queen Aisha
Type: Lord
Level: 74
Element: Fire
Leader Skill: Pulsating Retribution (Great boost to BB gauge every turn)
Sphere: Cordelicite (10% ATK and DEF boost)
HP: 5177
ATK: 1676
DEF: 1601
REC: 1498
Brave Burst: Dragon Rage (10 combo powerful Fire attack on all enemies)
BB Level: 1
Sea King Mega
Type: Anima
Level: 54
Element: Water
Leader Skill: Water Lord's Power (50% ATK boost to water types, fills BB gauge each turn)
Sphere: Mech Sword (5% boost to all stats)
HP: 5042
ATK: 1782
DEF: 1179
REC: 1775
Brave Burst: Delta Flood (8 combo powerful Water attack on all enemies)
BB Level: 4
Holy Earth Lance
Type: Anima
Level: 81
Element: Earth
Leader Skill: Earth Creator's Power (50% ATK boost and 10% HP boost to earth units)
Sphere: Flesh Armor (10% DEF and HP boost)
HP: 6013
ATK: 1575
DEF: 1687
REC: 785
Brave Burst: Eternal Symphony (8 combo powerful Earth attack on all enemies)
BB Level: 10
Super Brave Burst: Mistral Barrage (10 combo Earth elemental attack on all enemies & great boost to all allies' DEF for 3 turns)
SBB Level: 7
Holy Thunder Eze
Type: Lord
Level: 69
Element: Thunder
Leader Skill: Thunder Creator's Power (50% ATK boost and 10% HP boost to thunder units)
Sphere: Sacred Jewel (15% boost to all stats)
HP: 5593
ATK: 1900
DEF: 1298
REC: 1016
Brave Burst: Thunder Crush (8 combo powerful Thunder attack on all enemies)
BB Level: 10
Super Brave Burst: Super Thunder Crush (10 combo Thunder elemental attack on all enemies & great boost to all allies' ATK for 3 turns)
SBB Level: 1
Anyways, that's the gist of the new map so far! I'll be trying to complete it really quickly, the plot has interested me. See you soon!
The full map looks really nice. I've been having bad vibes from it, though...
I've been getting started on this map, and let me tell you this, I'm adopting my play style in JP to Global. I'll be running rainbow teams for each and every map. It's a good thing my rainbow squad is pretty solid. I have three 6* units and two 5* units, so that's pretty good.
It seems like Head Thief Leon and Cerberus will be making appearances as normal enemies in this new map, Glomore Hollow. It also seems like we have new 3* units of what I would like to call as the 'fusion crap' batch. I assume Hobgoblins are evolved forms of Redcaps, since whenever I capture one, it just shows up as a Redcap.
The Hobgoblins seem to drop Fujin Eyes as well. Just take a look at the picture below.
The first boss of this area is...annoying, to say the least. They are Mountaineer Talos, Warlock Liza, and Great Thief Leon. Perhaps I should have reshuffled my summoner helpers until a Tiara showed up...
And just who is this mysterious woman?! I honestly believe she is one of those capturable bosses, much like Demon Zebra (who won't drop for me...).
I'll be posting my main team's stats in Global now.
I run a full assault team in Global. Most of my units are rather tanky in nature, so I don't really use healers. I have a lot of Tiara friends anyways.
As per usual, my leader is Cyborg Lilith II. She's a Guardian...I think I'll just post their stats. I will be explaining them in-depth soon.
Cyborg Lilith II
Type: Guardian
Level: 70
Element: Light
Leader Skill: Five Light's Force (50% ATK boost to teams with at least 5 elements in it, including leader)
Sphere: Burny's Soul Stone (10% boost to all stats)
HP: 5253
ATK: 1482
DEF: 1761
REC: 1475
Brave Burst: Divine Blaster (12 combo massive Light attack on single enemy)
BB Level: 1
Drake Queen Aisha
Type: Lord
Level: 74
Element: Fire
Leader Skill: Pulsating Retribution (Great boost to BB gauge every turn)
Sphere: Cordelicite (10% ATK and DEF boost)
HP: 5177
ATK: 1676
DEF: 1601
REC: 1498
Brave Burst: Dragon Rage (10 combo powerful Fire attack on all enemies)
BB Level: 1
Sea King Mega
Type: Anima
Level: 54
Element: Water
Leader Skill: Water Lord's Power (50% ATK boost to water types, fills BB gauge each turn)
Sphere: Mech Sword (5% boost to all stats)
HP: 5042
ATK: 1782
DEF: 1179
REC: 1775
Brave Burst: Delta Flood (8 combo powerful Water attack on all enemies)
BB Level: 4
Holy Earth Lance
Type: Anima
Level: 81
Element: Earth
Leader Skill: Earth Creator's Power (50% ATK boost and 10% HP boost to earth units)
Sphere: Flesh Armor (10% DEF and HP boost)
HP: 6013
ATK: 1575
DEF: 1687
REC: 785
Brave Burst: Eternal Symphony (8 combo powerful Earth attack on all enemies)
BB Level: 10
Super Brave Burst: Mistral Barrage (10 combo Earth elemental attack on all enemies & great boost to all allies' DEF for 3 turns)
SBB Level: 7
Holy Thunder Eze
Type: Lord
Level: 69
Element: Thunder
Leader Skill: Thunder Creator's Power (50% ATK boost and 10% HP boost to thunder units)
Sphere: Sacred Jewel (15% boost to all stats)
HP: 5593
ATK: 1900
DEF: 1298
REC: 1016
Brave Burst: Thunder Crush (8 combo powerful Thunder attack on all enemies)
BB Level: 10
Super Brave Burst: Super Thunder Crush (10 combo Thunder elemental attack on all enemies & great boost to all allies' ATK for 3 turns)
SBB Level: 1
Anyways, that's the gist of the new map so far! I'll be trying to complete it really quickly, the plot has interested me. See you soon!
Units: Main squad (JP)
As promised, I will be talking about my team builds in JP and in Global! And due to the fact that Global is experiencing server maintenance as I write this, I'll be doing JP first.
In my JP squad, there are three main units in the squad. The others rotate around as the quest sees fit. The three main units are Genius Elimo (5*, Anima), Lodin (6*, Lord), and Ruza (5*, Guardian). The units that swap around are Nature God Lance (5*, Guardian), Zephyr (4*, Breaker), Elk (4*, Breaker), and Aryuto (5*).
My main team is usually built on endurance and respectable attack power.
My leader is Lodin 6*. His leader skill increases the attack power of a team that consists of five elements or more (including leader) by 50%, and increases the BB gauge fill rate of a team like that every turn. His BB increases the BB gauge of all units and gives thunder element to the teams attacks. His SBB is a 14-hit combo on all enemies that fills the BB gauge of the team by a pretty large amount each turn for three turns.
See Lodin's SBB in action here (sorry for my crappy playing and video skills, or if the video quality is crappy, I was half asleep and taking a video with a phone I don't even use anymore -__-"):
Conclusion: 6* Lodin is pretty broken.
Next of my mainstays is Genius Elimo. She's the main healer and the provider of the DEF buff in the video above.
The last of my mainstays is Ruza 5*. Even as a Guardian, he has explosive attacks, great DEF, and great HP. He's in the newest batch of units that BF JP released. And I really love his character design!
Now for the rotating units! First is my starter: Nature God Lance. His DEF is good, but I swap him out in fire dungeons because let's face it...he only deals average damage at best in fire dungeons.
Next is Elk 4*. If the boss is insanely hard and is of the dark element, he's the one I bring, because of his BB.
After that is Zephyr 4*. He was on my 'need to have' list as soon as I saw his picture on the App Invasion forums. Why? He looks cool, and he has good stats. If the main element in the dungeon is dark, but the boss isn't THAT hard, I bring him instead of Elk, since he has better DEF compared to Elk.
Finally, my last rotating member is Aryuto 5*. He is a very solid unit, and I am extremely fortunate to have him as an Anima. BUT WHY MUST HE LOOK LIKE A GIRL?!
Here are the stats of each of my units, along with spheres and any stat boosts from imps.
Lodin 6*
Type: Lord
Level: 56
Element: Thunder
Leader Skill: 50% boost to ATK power and increase to BB gauge fill rate of a team with at least five elements (including leader)
Spheres (used a Sphere Frog on him): Champion Axe (boost to Crit rate), Mech Sword (boosts all stats by 5%)
HP: 4933 (with 100 HP boost from imps)
ATK: 2024 (with 20 ATK boost from imps)
DEF: 1405 (with 20 DEF boost from imps)
REC: 1732 (with 40 REC boost from imps)
Brave Burst: Gives Thunder element to all attacks for 3 turns and increases the BB gauge
BB level: 10
Super Brave Burst: 14-hit Thunder elemental attack on all enemies that gives thunder element to all allies' attacks and provides great increase to BB gauge for 3 turns
SBB level: 1
Genius Elimo
Level: 70
Type: Anima
Element: Water
Leader Skill: Loving Devotion (large boost in effectiveness of Heart Crystals)
Sphere: Flesh Armor (boosts DEF and HP by 10%)
HP: 5492
ATK: 968
DEF: 1504 (with 40 DEF boost from imps)
REC: 1677
Brave Burst: Guardian Force (Greatly restores all allies' HP and gives a DEF boost for 3 turns)
BB Level: 2
Ruza 5*
Level: 73
Type: Guardian
Element: Fire
Leader Skill: Large increase to spark damage, apparently. (Possibly Intense Strobe like Ryujin Mifune and Alpha Behemoth)
Spheres (used a Sphere Frog on him): Holy Blade (boosts ATK by 10%), Champion Axe (boost to Crit rate)
HP: 4978 (with 50 HP boost from imps)
ATK: 1873 (with 20 ATK boost from imps)
DEF: 1574 (with 20 DEF boost from imps)
REC: 1476 (with 60 REC boost from imps)
Brave Burst: 10 combo single-target, heavy fire damage on single enemy, with chance of inflicting Weakness and Paralysis
BB Level: 2
Nature God Lance
Level: 80
Type: Guardian
Element: Earth
Leader Skill: Earth God's Power (50% ATK boost to all Earth types)
Sphere (used a Sphere Frog on him): Holy Blade (10% boost to ATK), Poison Shiv (adds possible Poison effect to attacks)
HP: 3944 (with 50 HP boost from imps)
ATK: 1347
DEF: 1540
REC: 805
Brave Burst: Eternal Zephyr (6-combo Earth elemental power attack to all enemies)
BB Level: 1
Eric 4*
Level: 60
Type: Breaker
Element: Dark
Leader Skill: Five Light's Power (25% ATK boost to a squad with 5 elements or more, including leader)
Sphere: Holy Blade (boosts ATK by 10%)
HP: 4289 (with 50 HP boost from imps)
ATK: 1494
DEF: 1171 (with 20 DEF boost from imps)
REC: 1249 (with 20 REC boost from imps)
Brave Burst: 7-combo random Light and Dark elemental damage on all enemies and gives Light element to all allies' attacks for 3 turns
BB Level: 2
Zephyr 4*
Level: 49
Type: Breaker
Element: Dark
Leader Skill: Light's Protection (reduce Light damage from enemies by 10%)
Sphere: Dragon Seal (boosts DEF by 10%)
HP: 4294
ATK: 1371
DEF: 1250
REC: 1061
Brave Burst: 8-combo Dark elemental attack on all enemies and ignores enemies DEF when attacking for 2 turns
BB Level: 1
Alyut 5*
Level: 61
Type: Anima
Element: Light
Leader Skill: Light God's Power (50% ATK boost to Light types)
Sphere: Holy Blade (boosts ATK by 10%)
HP: 5498
ATK: 1562
DEF: 1561
REC: 1352
Brave Burst: 9-combo Light elemental damage with chance of inflicting injury
BB Level: 1
All spheres are craftable in the town, except for the Mech Sword, which is given to you as a reward for reaching the rank 'Amateur' in the Arena. Oh, and Flesh Armors, which I covered in my earlier post on my mono-earth team.
So...if anyone has a suggestion for better teams, I'd appreciate that. All my other units:
- Head Thief Leon, Breaker (Zel farming)
- Dia 4*, Anima
- Malnaplis, Anima
- Ice Keep Copra, Breaker
- Ice Keep Copra, Guardian
- Vine Pike Lance, Guardian
- Archer Lario, Lord (recent HS)
- High Dancer May, Breaker (will swap her with a Guardian one when I have space, for Karl)
- Bolt Mallet Elulu, Lord
- Samurai Mifune, Breaker (AAARRRGGGHHHHH... WHY.)
- Soul Keeper Lemia, Breaker
Bye guys!
In my JP squad, there are three main units in the squad. The others rotate around as the quest sees fit. The three main units are Genius Elimo (5*, Anima), Lodin (6*, Lord), and Ruza (5*, Guardian). The units that swap around are Nature God Lance (5*, Guardian), Zephyr (4*, Breaker), Elk (4*, Breaker), and Aryuto (5*).
My main team is usually built on endurance and respectable attack power.
My leader is Lodin 6*. His leader skill increases the attack power of a team that consists of five elements or more (including leader) by 50%, and increases the BB gauge fill rate of a team like that every turn. His BB increases the BB gauge of all units and gives thunder element to the teams attacks. His SBB is a 14-hit combo on all enemies that fills the BB gauge of the team by a pretty large amount each turn for three turns.
See Lodin's SBB in action here (sorry for my crappy playing and video skills, or if the video quality is crappy, I was half asleep and taking a video with a phone I don't even use anymore -__-"):
Conclusion: 6* Lodin is pretty broken.
Next of my mainstays is Genius Elimo. She's the main healer and the provider of the DEF buff in the video above.
The last of my mainstays is Ruza 5*. Even as a Guardian, he has explosive attacks, great DEF, and great HP. He's in the newest batch of units that BF JP released. And I really love his character design!
Now for the rotating units! First is my starter: Nature God Lance. His DEF is good, but I swap him out in fire dungeons because let's face it...he only deals average damage at best in fire dungeons.
Next is Elk 4*. If the boss is insanely hard and is of the dark element, he's the one I bring, because of his BB.
After that is Zephyr 4*. He was on my 'need to have' list as soon as I saw his picture on the App Invasion forums. Why? He looks cool, and he has good stats. If the main element in the dungeon is dark, but the boss isn't THAT hard, I bring him instead of Elk, since he has better DEF compared to Elk.
Finally, my last rotating member is Aryuto 5*. He is a very solid unit, and I am extremely fortunate to have him as an Anima. BUT WHY MUST HE LOOK LIKE A GIRL?!
Here are the stats of each of my units, along with spheres and any stat boosts from imps.
Lodin 6*
Type: Lord
Level: 56
Element: Thunder
Leader Skill: 50% boost to ATK power and increase to BB gauge fill rate of a team with at least five elements (including leader)
Spheres (used a Sphere Frog on him): Champion Axe (boost to Crit rate), Mech Sword (boosts all stats by 5%)
HP: 4933 (with 100 HP boost from imps)
ATK: 2024 (with 20 ATK boost from imps)
DEF: 1405 (with 20 DEF boost from imps)
REC: 1732 (with 40 REC boost from imps)
Brave Burst: Gives Thunder element to all attacks for 3 turns and increases the BB gauge
BB level: 10
Super Brave Burst: 14-hit Thunder elemental attack on all enemies that gives thunder element to all allies' attacks and provides great increase to BB gauge for 3 turns
SBB level: 1
Genius Elimo
Level: 70
Type: Anima
Element: Water
Leader Skill: Loving Devotion (large boost in effectiveness of Heart Crystals)
Sphere: Flesh Armor (boosts DEF and HP by 10%)
HP: 5492
ATK: 968
DEF: 1504 (with 40 DEF boost from imps)
REC: 1677
Brave Burst: Guardian Force (Greatly restores all allies' HP and gives a DEF boost for 3 turns)
BB Level: 2
Ruza 5*
Level: 73
Type: Guardian
Element: Fire
Leader Skill: Large increase to spark damage, apparently. (Possibly Intense Strobe like Ryujin Mifune and Alpha Behemoth)
Spheres (used a Sphere Frog on him): Holy Blade (boosts ATK by 10%), Champion Axe (boost to Crit rate)
HP: 4978 (with 50 HP boost from imps)
ATK: 1873 (with 20 ATK boost from imps)
DEF: 1574 (with 20 DEF boost from imps)
REC: 1476 (with 60 REC boost from imps)
Brave Burst: 10 combo single-target, heavy fire damage on single enemy, with chance of inflicting Weakness and Paralysis
BB Level: 2
Nature God Lance
Level: 80
Type: Guardian
Element: Earth
Leader Skill: Earth God's Power (50% ATK boost to all Earth types)
Sphere (used a Sphere Frog on him): Holy Blade (10% boost to ATK), Poison Shiv (adds possible Poison effect to attacks)
HP: 3944 (with 50 HP boost from imps)
ATK: 1347
DEF: 1540
REC: 805
Brave Burst: Eternal Zephyr (6-combo Earth elemental power attack to all enemies)
BB Level: 1
Eric 4*
Level: 60
Type: Breaker
Element: Dark
Leader Skill: Five Light's Power (25% ATK boost to a squad with 5 elements or more, including leader)
Sphere: Holy Blade (boosts ATK by 10%)
HP: 4289 (with 50 HP boost from imps)
ATK: 1494
DEF: 1171 (with 20 DEF boost from imps)
REC: 1249 (with 20 REC boost from imps)
Brave Burst: 7-combo random Light and Dark elemental damage on all enemies and gives Light element to all allies' attacks for 3 turns
BB Level: 2
Zephyr 4*
Level: 49
Type: Breaker
Element: Dark
Leader Skill: Light's Protection (reduce Light damage from enemies by 10%)
Sphere: Dragon Seal (boosts DEF by 10%)
HP: 4294
ATK: 1371
DEF: 1250
REC: 1061
Brave Burst: 8-combo Dark elemental attack on all enemies and ignores enemies DEF when attacking for 2 turns
BB Level: 1
Alyut 5*
Level: 61
Type: Anima
Element: Light
Leader Skill: Light God's Power (50% ATK boost to Light types)
Sphere: Holy Blade (boosts ATK by 10%)
HP: 5498
ATK: 1562
DEF: 1561
REC: 1352
Brave Burst: 9-combo Light elemental damage with chance of inflicting injury
BB Level: 1
All spheres are craftable in the town, except for the Mech Sword, which is given to you as a reward for reaching the rank 'Amateur' in the Arena. Oh, and Flesh Armors, which I covered in my earlier post on my mono-earth team.
So...if anyone has a suggestion for better teams, I'd appreciate that. All my other units:
- Head Thief Leon, Breaker (Zel farming)
- Dia 4*, Anima
- Malnaplis, Anima
- Ice Keep Copra, Breaker
- Ice Keep Copra, Guardian
- Vine Pike Lance, Guardian
- Archer Lario, Lord (recent HS)
- High Dancer May, Breaker (will swap her with a Guardian one when I have space, for Karl)
- Bolt Mallet Elulu, Lord
- Samurai Mifune, Breaker (AAARRRGGGHHHHH... WHY.)
- Soul Keeper Lemia, Breaker
Bye guys!
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