Sunday, August 24, 2014

Beating Grahdens in JP and Global!

Hey guys! Sorry for the absence, school work is piling up. German (which I picked as an elective) is freaking hard. I dare say that Japanese is easier compared to German...

Good news, however! You may notice that I mentioned Grah last post. YES, I beat Grah with ONE squad in JP. And guess what? I beat Karl (Global) on Thursday, 21 August 2014, and then Grah three days later!

Yes, I have beaten Grahdens in Global too! Now, I will be telling you how I was able to do this in both files. Karl in Global will come soon, so stay tuned!

Let's start with the JP file...the one-squad clear.

My team consists of:

Hail Mech Reeze (Breaker, level 77, SJ, leader)
Empyreal Drake Lodin (Lord, level 82, Medulla)
Ice Tower Tesla (Guardian, level 54, Goddess Seal)
Genius Elimo (Anima, MAX, Goddess Seal)
Divine Light Alyut (Anima, level 78, Beast Blade)
Friend: Selha 6* (Guardian, MAX, forgot the sphere as friend changes leader quite often)

With this team, it all comes down to a few things:

1. How often you can apply Elimo's DEF buff (every 3 turns if possible)
2. Timing Tesla's BB on the 70%, 40%, and <1% HP marks
3. GUARD ON TURN 1 FOR THE LOVE OF ALL THINGS HOLY.
4. Getting Lodin/Alyut/Selha to SBB at least once for more BC/BB gauge fill for more BB...FOR MASSIVE DAMAGE.
5. Use potions sparingly. Units with high REC helps a bit.

Now, in the Global file...the three-squad clear.

Team 1

Hail Mech Reeze (Lord, level 55, Flesh Armor, leader)
Drake Angel Aisha (Lord, level 71, Soul Spear)
Bolt Goddess Amy (Breaker, level 47, Burny Soul Stone)
Unflinching Themis (Breaker, level 36, Holy Crown)
Xenon & Estia (Guardian, level 56, Cordelicite)
Friend: Grahdens (Lord, level 49, SJ)

This team lasted until the 40% HP AOE.

Team 2

Empyreal Drake Lodin (Oracle, level 43, Medulla, leader)
War Rocket Cayena (Guardian, level 54, Flesh Armor)
Gun Goddess Serin (Breaker, MAX, SJ)
Cyborg Lilith II (Guardian, MAX, SJ)
Alpha Tree Altri (Oracle, level 13, Refined Gem)
Friend: Grahdens (Lord, MAX, SJ)

This team is sacrificed for the final AOE at <1% HP.

Team 3

Blade God Seria (Lord, level 57, SJ, leader)
Head Chef Lancia (Guardian, level 65, Royal Shield)
Magistra Lira (Lord, MAX, Soul Spear)
Legatus Melchio (Oracle, level 13, SJ)
Holy Earth Lance (Anima, level 91, Brave Crest)
Friend: Felneus (Anima, MAX, SJ)

This team is the cleanup squad, used to finish off Grah in case the second team couldn't make it past the final AOE. Was used in the end.

It all comes down to these:

1. Making sure my first team plows through until the 40% HP mark (in the middle of the 's' in Grahdens/in the middle of the 'ra' in 'Guradensu' in the JP version, which is the fourth character from the right)
2. Sparking. The only reason my second team was successful in reducing Grah's HP to <1% without much difficulty was because of loads of sparking, producing more BC and ensuring Altri can BB, even when my units are all underleveled.
3. Making sure my units don't die off very quickly. All healers guard. I didn't use a Revive for this battle, mind you.
4. GUARD ON TURN 1. I cannot stress this enough.
5. Grah friends can turn the tables to your favor, as Grah's LS works AGAINST him!

Pattern of attacks

Turn 1: Dialogue box. All units guard.

'How about an attack to start things off?'

Why? Grahdens will use Soul Rejection...

Soul Rejection: AOE that is an insta-kill if you don't guard/have Tesla or Darvanshell's BB activated, but deals 55% of your HP's worth of damage when guarding/with Tesla or Darvanshell's BB activated. This is reduced to approx. 50% with a Grahdens helper.

You'll notice the 'Angel Idol' buff. No, that doesn't resurrect him like Cursed Estia or Holy Flame Vargas in Frontier Hunter. Think of it as 'Endure' from Pokemon, where he stays alive when he's supposed to be dead.

'A normal attack should suffice!'

He then starts using normal attacks and some BBs:

Ignite Heaven: Fire AOE
Cursed Blue Slash: Water AOE
Ground Rock: Earth AOE
Lightning Volcano: Thunder AOE

At 85% HP (?)

'I'm tired. Time for a break.'

Grahdens will swap to Light element, ATK down while DEF up (I believe). Casts Life Shower, (not so sure about Steel Fortification) and can still use the BBs from above.

Life Shower: Health regen for 3 turns (approx. 8000 HP per turn), only once...until a few phases later.

At 70% HP

'Break's over!'

Soul Rejection again. Guard/activate Tesla or Darvanshell's BB. Reeze died here (Global), didn't bother reviving her.

Uses more moves:

Vanishing Wave: Nullifies all buffs
Holy Light: Light AOE that can inflict weakness and injury

At 40% HP

A dialogue box will open, and he uses another strong AOE.

Apocalypse: AOE that is an insta-kill if you don't guard/have Tesla or Darvanshell's BB activated, but deals 55% of your HP's worth of damage when guarding/with Tesla or Darvanshell's BB activated. This is reduced to approx. 50% with a Grahdens helper.

Please note: Apocalypse was the Japanese literal translation. I didn't pay attention to the name in Global for this attack.

Team 1 died here. Barely pulled through the final stretch for that phase. (Global)

'Time for some fun!' (I think.)

He gains an ATK buff here. Normal attacks can inflict weakness and injury.

Can use all attacks and BBs from previous phases, along with a few new ones. Can use Life Shower at any moment.

More attacks:

Sacred Change: AOE that changes his element from Dark to Light, or vice versa
Sharp Gaze: Strong STBB, can inflict paralysis, weakness, and injury
Steel Fortification: Damage mitigation buff for one turn

At <1% HP

Final dialogue box. If you're still in squad 2, you're home free.

Apocalypse Zero: 9999 damage AOE on all your units. 4999 damage while guarding/with Tesla or Darvanshell's BB activated.

Team 2 got annihilated here. (Global)

Then, you're free to attack him all you want, since he supposedly stops attacking for two turns. I'm not sure if this is a glitch, but when I fought Grahdens in Global, he still attacks me after the team swap AND after Apocalypse Zero (causing Altri to die, since he was the only survivor after Apocalypse Zero).

You get 1000000 Zel, 50000 EXP, and a Gem for completion. You also get a unit: Grahdens!

Base stats

HP: 3660
ATK: 1390
DEF: 1220
REC: 1050

LS: Ancient Authority (20% boost to all stats, 15% damage reduction from Light and Dark damage)
BB: Leader's Barrage (15 combo AOE Light and Dark damage, gives Light and Dark element to all allies' attacks for 2 turns)

So...I hope this helps for beating Grahdens!

Bye guys!

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