Hey guys!
It just occurred to me that there may be people reading this blog that haven't played Brave Frontier for long. So, here is a list of common terms that I use, along with other terms that can be commonly found in the Brave Frontier community (from my experience), with my best possible definition. Here we go!
The basics (aka You Should Probably Know This By Now)
BB: Brave Burst, a unit's special skill
BC: Battle Crystals, required to be able to activate BB
HP: Hit Points. If it reaches 0 the unit dies. If your entire party dies it's game over.
HC: Heart Crystals, for healing after battle.
SBB: Super Brave Burst, 6* units and above.
STBB: Single-target Brave Burst
RTBB: Random-target Brave Burst
MTBB: Multi-target Brave Burst
AOE: Area of Effect, has the same connotation as MTBB, where it targets the entire party.
Spark: This shows up when two units attack an enemy at the same time. It gives increased damage and more BC, HC, and item drops.
FH: Frontier Hunter, a monthly event where you can get goodies!
HR: Hunter Rank, which determines what rewards you're going to get from Frontier Hunter.
RC: Raid Class, which determines the difficulty of Raid quests you can do.
HS: Honor Summon. Keep those points for the next Super Honor Summon for easy frogs, crystals, gods, jewels, and imps.
RS: Rare Summon, where all the good units are. Except Eric. Only contains units up to Rigness's batch in JP. 3 gems a pop in JP, while its 5 gems in Global.
Super RS: Super Rare Summon. Guaranteed 5* and above (as of now) and is an event in Global. A separate gate that gives units from Feeva's batch onwards in JP. 5 gems a pop for both servers.
Debuffs: These are NOT status ailments. They can't be dispelled most of the time, and lowers a stat of the affected unit.
Overdrive: Think of it as Limit Break in Final Fantasy terms. When a 7* unit gets his UBB (SBB level 10), he needs to get into Overdrive mode and fill the Overdrive BB gauge in two turns tops to be able to unleash his UBB, which usually does insane damage and provides insanely good buffs. Magress, for example, provides a 100% damage mitigation. However, you also need to fill the Overdrive gauge to MAX before being able to enter Overdrive.
UBB: Ultimate Brave Burst, 7* exclusive insanely strong attack.
Trials: Can be considered end-game stuff starting from Trial 003: Maxwell (and X1, to an extent). Will give either an OP unit or an OP sphere reward upon completion. They're 50 energy a pop.
MP: Metal Parade, for level-up materials and Metal Mimics.
JP: Jewel Parade, for Zel
Zel: In-game currency, required to evolve.
Karma: In-game currency, required to upgrade facilities and to craft spheres.
Gems: In-game purchase, required to summon, refill energy, increase unit capacity/item space, and for RS.
GGC: Grand Gaia Chronicles, a series of hard quests that reward you with an OP sphere at the end.
Crit: Shorthand for Critical.
Team setups
BB Spam Team: A team that is designed to be able to use their BB really quickly. Commonly has an Ares Excelsior, Lilly Matah, Deemo, Rosetta, or Five Light's Spirit (for rainbow teams) lead, at least one unit with a high hit count, and other units will generally have a relatively fast BB fill rate. Commonly seen in Arena, where Brave Bursts are the key to victory.
Spark Team: A team designed for sparking. Almost always consists of units with high hit counts (a BB spam team leader is optional, but commonly used in Arena). Commonly used for item farming, often coupled with the Thief Bracer sphere, as well as in Raid Battles/Frontier Hunter where more damage/more spark damage = better item drops/more Esteem points.
Mono Team: A team with only one element in it. Commonly consists of an element ATK boost leader (eg: 50% boost to ATK and 10% boost to HP of one element, 65% boost to attack of one element, 50% boost to ATK and 10% boost to DEF and REC of Fire/Thunder/Water/Earth units). Not recommended in Lizeria or in later quests. Still viable in arena due to the advent of 7* units, with the starters providing a 100% ATK boost and 30% HP boost to units of the same element.
Trick Leaders: An extremely annoying occurrence in Arena, where a team is made to look like a mono team, but trolls the challenger since the team has that one element that can counter the mono leader's weakness. Becoming less common as people are mainly using BB Spam teams now. Moreover, rainbow teams are becoming extremely favorable nowadays, especially with the 7* leaders not providing an ATK boost to other elements, and the advent of the Dungeon Clearer batch, which gives all allies their element and their foil element buff for 3 turns. Oh, and QUAID/SHIDA.
Rainbow Team: A team that fulfills the conditions of the Five Light leaders for their LS. The team has 5 elements, basically.
Crit Team: A team that utilizes units such as Zebra and Maxwell to maximize damage output through Criticals (Maxwell is the more popular choice at this point in time though, due to superior stats and superior LS if utilized correctly). It works by raising critical hit rates through the roof using Duel-SGX or Colt's SBB (best buff at 60%), before unleashing all manner of holy hell onto the enemy.
Units
That F****** Bird: Any unit from the Thunderbird line. Enough said. No longer significant due to 6* Ziz providing a multi-target BB AND SBB, with SBB providing a 70% Spark damage boost buff (that's the same as Elza). It's not bad, but if you have Elza, why not use her?
That F****** Unit: ERIC. Random-target BB AND SBB, are you kidding me?!
BB Fodder: Units that are only good for raising the Brave Burst level of other, stronger units.
Broken: A character that is unfair in a sense that he is way too strong. This was Hadaron before a nerf was implemented on his Stealth skill.
OP: Shorthand for Overpowered, it has almost the same meaning as Broken.
Spark Machine: A character that has a high hit count, and, therefore, is easy to spark with. Examples include Serin, Kikuri, Cayena, and Douglas.
Arena Units/BB Spammers: Units with fast BB recharge. Examples include Farlon, Lira, and Lilith.
Chargeup: The time a unit takes before unleashing its attack. It is the Copra line's main issue: Its attack literally takes 3 seconds after initiating to hit the opponent.
Evo Mats: Evolution Materials. Units used for evolution (i.e. Nymphs, Spirits, Idols, Totems, Mimics, Bulbs)
Burst Healer: Units that heal upon using Brave Burst. Examples include Altri, Ulkina, Lancia, and Elimo.
HoT: Heal over Time, otherwise known as HP Regen. Remember Phoenix? Yeah...he's notorious in the olden days for this.
DoT: Damage over Time. This isn't Poison, since it's a DEBUFF, not a status ailment. Reduces the afflicted unit's HP by a certain percentage at the end of each turn.
Questing
That F****** Level: Master of Lomass in Cordelica, solely for the fact that there is an extremely huge difficulty spike there, and we get a taste of cheap AI too (Zafonic Bullet hits everyone For Massive Damage instead of a random-hitting attack). Insignificant now due to the advent of mitigation units and the sharp increase in average strength of units.
Item-farming Quest: People often bring their spark teams to these quests so that they are able to farm materials for items such as Cures, Stimulants, etc.
EXP Farming Quest: A quest that has a high energy/EXP ratio, so that the player can increase his player level faster. Monday Karma dungeon is the most common quest for this type.
Rage Quit: Force-quitting the app when situations seem bleak. In regular Quests, you won't lose any items you used before rage-quitting. In Arena, it counts as a loss (at least in JP).
Cheap: Self-explanatory. The enemy is just annoying/overpowered and can kick your @$$ in a few turns if you're unlucky.
That One Damn Trial: Trial 003 Maxwell. Enough said. If Grah and Karl are easily beatable with units in the current metagame, Maxwell can still prove to be quite a challenge!
Raid Battles
Medals: Required to access slots, which can allow you to get goodies such as Sphere Frogs and Burst Frogs.
Others
Random Number God: The god every player has to pray to before Rare Summoning, doing an event dungeon, or hoping the AI doesn't get cheap with the player.
View ABP: An Easter egg in Arena where one taps the area below the 'Refresh' button repeatedly, and after refreshing, the opponent's ABP will show up. May require several trials before it shows, however. Is now unavailable. Bring it back, Gumi!
Blobs are the cause of server downtime! : A running joke in the Facebook page of Brave Frontier is that they blame Burny and friends (mostly Burny though) for any problems in the servers. It then changed to Squirty once (Squirty splashed water on our servers), and now uses Squirty for the 'Advisory' banner. Whenever there is server downtime for an extended period of time, or when there is something wrong in the game (eg the Thunder Vortex Arena being unplayable), expect at least one post about another blob unit messing up the server. TURNED INTO A DUNGEON FOR APRIL FOOLS.
SJ/Sacred: Sacred Jewel sphere (15% boost to all stats)
Medulla: Medulla Gem sphere (20% boost to all stats)
I'll add more as time comes.
Bye guys!
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