Literally, this guy is a pain. I have been trying to formulate a strategy to defeat him with no gems for at least A MONTH now, and it is only now that I found a way to beat him. With papers, exams, the Christmas play, IB being a headache, and my cousins who WILL NOT STOP SHIPPING ME WITH MY CLASSMATE. More on that in the second post, which I will put up shortly as a compensation. Also, a third for Grand Jelly will come shortly!
Alright! Back to Lagzal! Now, Dark Demigod Ardin is said to have fought this guy, according to the unit guide entry for him. He is a Light element unit, and the reward for clearing his dungeon is a gem and a Sphere Frog.
Now, my team stats.
Grahdens (Leader)
Level: MAX
Type: Lord
HP: 6134
ATK: 2158
DEF: 2040
REC: 1800
LS: Ancient Authority (20% boost to all stats, 15% damage reduction from light and dark units)
BB: Leader's Barrage (13 combo light and dark AOE, gives light and dark elements to all allies' attacks for 2 turns)
BB level: 2
Sphere: Medulla Gem (20% boost to all stats)
Lightning Gun Rowgen
Level: 28
Type: Lord
HP: 5748
ATK: 2221
DEF: 1878
REC: 1579
BB: Single Kill (Powerful STBB, chance to inflict weakness)
BB level: 7
Sphere: Medulla Gem (20% boost to all stats)
Ice God Arius
Level: 77
Type: Guardian
HP: 7004
ATK: 2067
DEF: 2332
REC: 2193
BB: Sacred Sting (13 combo powerful AOE, chance to inflict weakness)
BB level: 10
SBB: Bracing Slash (16 combo powerful AOE, chance to inflict weakness, heals party)
SBB level: 3
Sphere: Medulla Gem (20% boost to all stats)
Mad God Narza
Level: 23
Type: Breaker
HP: 5674
ATK: 1934
DEF: 1845
REC: 1878
BB: Idolizer (Halves damage taken for 1 turn, negates status ailments for 3 turns)
BB level: 10
SBB: Mad God's Wings (Halves damage for 1 turn, negates status ailments & increases BB gauge when damage is taken for 3 turns)
SBB level: 1
Sphere: Medulla Gem (20% boost to all stats)
Alpha Tree Altri
Level: MAX
Type: Oracle
HP: 6661
ATK: 1498
DEF: 1960
REC: 1874
BB: Spectral Purge (Greatly recovers HP, clears status ailments)
BB level: 10
SBB: Cosmic Radius (Greatly recovers HP, clears status ailments, nullifies status ailments for 3 turns)
SBB level: 3
Spheres: Sacred Jewel (15% boost to all stats), Refined Gem (nullifies all status ailments)
Literally, I plugged 6 froggies into Narza just for his SBB. And, if it weren't for the SBB, I would've lost halfway into the battle.
Also, I brought an Ultor friend. Pretty good choice, if I do say so myself.
Alright, so a bit of info about Lagzal. I literally had no plan facing him. All I remembered was trying to use Narza's BB/SBB as often as possible, and just spamming Rowgen's BB. Tree on guard mode unless used to heal. Grahdens only for his LS. Arius as a backup healer as well as a damage dealer.
One thing to make sure of: When the text 'I can hear someone singing...' comes up, GUARD. Lagzal unleashes a strong STBB, and your Ultor is damned when he Taunts Lagzal. I learned that the HARD way.
Not only that, he heals 20k HP (I think) when he reaches a certain point (around 20%), so make sure your team can still bring him down to 0.
That's really all I can say about this guy. Mitigator + Ultor is a great combo to work with for this fight, and have a healer or two is handy. Not only that, just bring a status nullifier to be extra safe.
Grand Jelly coming soon! But really, that guy is easy due to a certain OP trial unit...
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