I'm finally back in JP servers.
WOO!
But my team right now is so outdated are you kidding me. This is how I left my team:
Lucca, level 34 (Anima) leader
Ragshelm, level 28 (Breaker)
Darvanshell, level MAX (Lord)
Ulkina, level MAX (Breaker)
Luther, level MAX (Guardian)
But, with the rates up just today, I've summoned quite a few good units, not to mention I got Feeva, Kanon, and Tora before I went on a hiatus in my JP file. The units I just summoned today? They were Ivris (Anima), Fadar (Breaker), and Kurt (Oracle).
That being said, I'm reworking my main team because let's face it...cost problems are just so limiting on your team's potential. So, after I get everyone up to speed, I'll rework my main team...
I have a few setups in mind, so I'll put them up here.
Setup 1 (Main team):
Feeva (B) leader
Darvanshell (L)
Ivris (A)/Ulkina (B)
Fadar (B)/Kurt (O)/Ragshelm (B)
Lucca (A)/Luther (G)
Setup 2 (Arena team?/Speed-clear team?):
Kurt (O) leader
Maxwell (L)
Fadar (B)/Tora (G)
Feeva (B)
Kanon (L)
Those are the 2 main setups I was thinking about but these are subject to change.
Well, right now I'm raising my Tora, Yujeh, and Ivris for Trial 004. Fadar, Kanon, Kurt, and Feeva are more or less works in progress as of writing, since I'm just getting everyone to 6* right now.
Friend slots are open, by the way. I use either Lucca or Feeva as leaders, both 6*. Cost problems...
ID: 23603487
IGN: Raiko
Used to be my GP blog, but not now. I post mostly video game stuff (mainly JRPGs, especially Brave Frontier) and other random stuff like memes here. Also contains some dark stuff from my mind, so yeah.
Thursday, April 16, 2015
Wednesday, March 25, 2015
7* units are out! Tips to get them!
I'm back!
After a refreshing CAS trip with friends to Batam, a movie marathon with the same friends at Ciwalk where we watched Cinderella and Insurgent, and a new update from Brave Frontier, I'm back!
So, new update, 7* units are out. We have the 7* forms of the Six Heroes now, and their LS boosts are insane. 100% ATK and 30% HP boost to those of the same type? Are you kidding me?!
The moment I found out about the update, I grabbed my phone, updated Brave Frontier, went in the Earth Mecha Totem dungeon, and evolved my Lance. So my leader now is Earth Legend Lance, SBB 1, Anima.
Coming from someone who got a 7* unit already, here are some tips for obtaining them.
1. The Legend Stone
You can get a Legend Stone by trading for one in Daily Quests. Right now, it's on a sale at 100 BP per stone, one per week. It is an evolution material required for a unit to hit 7*.
It's the icon on the far right on the evolution screen. Sometimes it does not appear; it's a visual glitch. I was still able to evolve my Lance despite the icon being invisible.
The requirements to evolve a unit from the Six Heroes batch to 7* include:
1 Mecha Totem
1 Miracle Totem
1 Totem
1 Idol
1 Legend Stone
2. Energy requirements
It's 70 energy per run. You SHOULD be prepared for a marathon battle. And you probably should be really sure if you're gonna run this dungeon, since 70 energy is no small amount. The Trials are 50 energy, for crying out loud!
3. Team
I recommend using elements that are strong to the dungeon you aim to clear. For example, if you want to go to the Earth Mecha Totem dungeon, use a mainly-fire team. The totem's AOEs hit pretty hard, especially if they decide to use it 3 times in a row.
That's where the Light and Dark totems become a problem. My solution? Cardes lead. That 20% damage reduction can work wonders.
You need a damage mitigator and a healer too, for failsafe.
Like most (if not all) enemies in the game, they can be inflicted with ATK and DEF down debuffs, so if you have Ardin, Fiora, Ragshelm, or the like, feel free to use them.
4. Dungeon layout
The dungeon consists of three battles.
First battle is from a round of mooks that you SHOULD be able to curbstomp easily. I would suggest gaining BC for the BB gauges here because...
Battle 2 is against a group of elite mooks from the Thunderbird line. SBB spam if necessary, but try to keep the gauge filled out for the third battle.
Battle 3 is against the totem and IT HITS HARD. Ultor or mitigators will work wonders here. It only knows an AOE other than regular attacking, so don't worry about Chaos Trilogy-like attacks!
Well...I guess that's all I need to say right now. Good luck with your first 7* unit!
After a refreshing CAS trip with friends to Batam, a movie marathon with the same friends at Ciwalk where we watched Cinderella and Insurgent, and a new update from Brave Frontier, I'm back!
So, new update, 7* units are out. We have the 7* forms of the Six Heroes now, and their LS boosts are insane. 100% ATK and 30% HP boost to those of the same type? Are you kidding me?!
The moment I found out about the update, I grabbed my phone, updated Brave Frontier, went in the Earth Mecha Totem dungeon, and evolved my Lance. So my leader now is Earth Legend Lance, SBB 1, Anima.
Coming from someone who got a 7* unit already, here are some tips for obtaining them.
1. The Legend Stone
You can get a Legend Stone by trading for one in Daily Quests. Right now, it's on a sale at 100 BP per stone, one per week. It is an evolution material required for a unit to hit 7*.
It's the icon on the far right on the evolution screen. Sometimes it does not appear; it's a visual glitch. I was still able to evolve my Lance despite the icon being invisible.
The requirements to evolve a unit from the Six Heroes batch to 7* include:
1 Mecha Totem
1 Miracle Totem
1 Totem
1 Idol
1 Legend Stone
2. Energy requirements
It's 70 energy per run. You SHOULD be prepared for a marathon battle. And you probably should be really sure if you're gonna run this dungeon, since 70 energy is no small amount. The Trials are 50 energy, for crying out loud!
3. Team
I recommend using elements that are strong to the dungeon you aim to clear. For example, if you want to go to the Earth Mecha Totem dungeon, use a mainly-fire team. The totem's AOEs hit pretty hard, especially if they decide to use it 3 times in a row.
That's where the Light and Dark totems become a problem. My solution? Cardes lead. That 20% damage reduction can work wonders.
You need a damage mitigator and a healer too, for failsafe.
Like most (if not all) enemies in the game, they can be inflicted with ATK and DEF down debuffs, so if you have Ardin, Fiora, Ragshelm, or the like, feel free to use them.
4. Dungeon layout
The dungeon consists of three battles.
First battle is from a round of mooks that you SHOULD be able to curbstomp easily. I would suggest gaining BC for the BB gauges here because...
Battle 2 is against a group of elite mooks from the Thunderbird line. SBB spam if necessary, but try to keep the gauge filled out for the third battle.
Battle 3 is against the totem and IT HITS HARD. Ultor or mitigators will work wonders here. It only knows an AOE other than regular attacking, so don't worry about Chaos Trilogy-like attacks!
Well...I guess that's all I need to say right now. Good luck with your first 7* unit!
Sunday, March 15, 2015
Status update
Hey guys,
So, tomorrow, I'm going to Batam for my CAS Trip. I'm not excited for it, though, I just want to stay in Bandung.
It's not that I'm being bullied; no, not at all. It's not the fact that I'll be spending five days with my classmates, one of them being my crush; I enjoy spending time with them. It's not the fact that I'll be unable to play any video games, or listen to any of my music.
No, it's the fact that my pet cat is terminally ill and can die at any given moment.
That sounds silly, but let me explain.
I had him from when he was a kitten, back when I was still is K1. That makes him more than 12 years old by now.
I haven't been able to spend time with him ever since Sec 4, since I was so busy with IGCSEs that time (and IB now), and due to paranoia after our house had very nearly been robbed. We don't hire workers anymore, and we kept our cat in my cousins' house.
And now I got the soul-crushing news that he's gonna die very soon.
I just...can't.
I might not update for quite a while, so...yeah. The five days of the trip, and later on too.
So, tomorrow, I'm going to Batam for my CAS Trip. I'm not excited for it, though, I just want to stay in Bandung.
It's not that I'm being bullied; no, not at all. It's not the fact that I'll be spending five days with my classmates, one of them being my crush; I enjoy spending time with them. It's not the fact that I'll be unable to play any video games, or listen to any of my music.
No, it's the fact that my pet cat is terminally ill and can die at any given moment.
That sounds silly, but let me explain.
I had him from when he was a kitten, back when I was still is K1. That makes him more than 12 years old by now.
I haven't been able to spend time with him ever since Sec 4, since I was so busy with IGCSEs that time (and IB now), and due to paranoia after our house had very nearly been robbed. We don't hire workers anymore, and we kept our cat in my cousins' house.
And now I got the soul-crushing news that he's gonna die very soon.
I just...can't.
I might not update for quite a while, so...yeah. The five days of the trip, and later on too.
Wednesday, March 11, 2015
Cheesing TWEWY's bonus boss on Ultimate! (SPOILER ALERT)
Argh, finally sat down to update this blog again. We have to start our Extended Essay, and I'm doing it on Psychology. Loads of work. Not only that, my classmate's birthday just came up and I was preparing a little surprise for him. He's actually the guy who was my Secret Angel from back in December, and is also one of KirinMax's old friends. Oh, and he's also my crush, and the guy KirinMax loves to ship me with.
I drew an SAO-inspired piece, sorta like what he'd look like in the game, because he got into anime again because I introduced him to SAO. I drew him dual-wielding swords and wearing a coat that sort-of resembled Kirito's coat..
But you're not here to hear me ramble about him, right? Of course not.
I recently picked up The World Ends With You again, and once I did, I immediately headed over to "Another Day" to attempt to beat Panthera Cantus...AGAIN. I only managed to beat him twice, on Easy and Normal, just to get the King Arthur pin. One to evolve to Excalibur (BPP), the other for pin mastery.
The reason I want to fight him? That Black Jupiter pin. Initial drop rate is 13%, I believe, so eating 8 Curious Mushrooms should be enough to max up its drop rate at level 100.
It goes without saying that my level is set back to 100, and I already buffed some of my stats with food (mostly HP and BRV though).
My team specs are as below:
Neku:
-My Phones
-Lollipop's Parka
-Iron Maiden's One-piece
-Aun
Joshua:
-Angel Feather
-Pi-Face's Cap
-Pi-Faces Jeans
-School Uniform w/Sweater
This setup is mainly focused on Defense. On Joshua's side, it's also focused on offense, and being able to score Fusion Stars throughout the fight, as well as being able to execute his ultimate aerial finisher. The Angel Feather helps tremendously, mainly due to the 2000(!!) HP boost.
I used the Eden Set, and Splish Splash Barrier, for pins. This, of course, requires all pin slots.
The basic strategy for this fight is hit-and-run for Joshua's side. Panthera Cantus has insane attack (1000, are you kidding me?), so if you see him on the ground, levitate, get some hits in, try to get a finisher in if possible. See him in the air, teleport back down. Get rid of the shadows as much as possible, because he might then waste turns trying to bring up more of them before attacking.
On Neku's side, the Eden Set grants him immunity when he holds the Light Puck. Get a combo in with Josh, then move around as much as possible. If ever Josh gets hit and you enter SOS, pull up the barrier and heal. It takes 33 seconds to recharge, so you can just play the evasion game with Josh until the pin reboots if ever you need healing.
Take note that the Light Puck WILL wear off after a certain amount of time (depending on sync rate), so you need to keep Neku moving too. This is also why maxing up sync with your partner is detrimental for this fight.
Save your Fusion for the end of the fight, so that you'll have no need to fight long when the yellow HP bar of Panthera is depleted, because at that point, he just becomes aggressive. Not only that, since Neku and Joshua's level 3 Fusion is just too OP, just use it shortly after the yellow HP bar is depleted.
And whaddya know!
I CAN LIVE WITH THE D RANK AS LONG AS I GET MY BLACK JUPITER PIN.
All that's left for me is to find those damn Fifenfrogs for the last Darklit Planet pin. Argh...
Well, I guess that's it, and good luck fighting this boss!
I drew an SAO-inspired piece, sorta like what he'd look like in the game, because he got into anime again because I introduced him to SAO. I drew him dual-wielding swords and wearing a coat that sort-of resembled Kirito's coat..
But you're not here to hear me ramble about him, right? Of course not.
I recently picked up The World Ends With You again, and once I did, I immediately headed over to "Another Day" to attempt to beat Panthera Cantus...AGAIN. I only managed to beat him twice, on Easy and Normal, just to get the King Arthur pin. One to evolve to Excalibur (BPP), the other for pin mastery.
The reason I want to fight him? That Black Jupiter pin. Initial drop rate is 13%, I believe, so eating 8 Curious Mushrooms should be enough to max up its drop rate at level 100.
It goes without saying that my level is set back to 100, and I already buffed some of my stats with food (mostly HP and BRV though).
My team specs are as below:
Neku:
-My Phones
-Lollipop's Parka
-Iron Maiden's One-piece
-Aun
Joshua:
-Angel Feather
-Pi-Face's Cap
-Pi-Faces Jeans
-School Uniform w/Sweater
This setup is mainly focused on Defense. On Joshua's side, it's also focused on offense, and being able to score Fusion Stars throughout the fight, as well as being able to execute his ultimate aerial finisher. The Angel Feather helps tremendously, mainly due to the 2000(!!) HP boost.
I used the Eden Set, and Splish Splash Barrier, for pins. This, of course, requires all pin slots.
The basic strategy for this fight is hit-and-run for Joshua's side. Panthera Cantus has insane attack (1000, are you kidding me?), so if you see him on the ground, levitate, get some hits in, try to get a finisher in if possible. See him in the air, teleport back down. Get rid of the shadows as much as possible, because he might then waste turns trying to bring up more of them before attacking.
On Neku's side, the Eden Set grants him immunity when he holds the Light Puck. Get a combo in with Josh, then move around as much as possible. If ever Josh gets hit and you enter SOS, pull up the barrier and heal. It takes 33 seconds to recharge, so you can just play the evasion game with Josh until the pin reboots if ever you need healing.
Take note that the Light Puck WILL wear off after a certain amount of time (depending on sync rate), so you need to keep Neku moving too. This is also why maxing up sync with your partner is detrimental for this fight.
Save your Fusion for the end of the fight, so that you'll have no need to fight long when the yellow HP bar of Panthera is depleted, because at that point, he just becomes aggressive. Not only that, since Neku and Joshua's level 3 Fusion is just too OP, just use it shortly after the yellow HP bar is depleted.
And whaddya know!
I CAN LIVE WITH THE D RANK AS LONG AS I GET MY BLACK JUPITER PIN.
All that's left for me is to find those damn Fifenfrogs for the last Darklit Planet pin. Argh...
Well, I guess that's it, and good luck fighting this boss!
Wednesday, February 25, 2015
Enmei Chiryou (Translyrics)
This might be horrible, so...yeah.
Enmei Chiryou is one of my favorite songs by Neru, actually, because of it's pacing and, well, the fact that it's rock and that it's NERU.
Neru's known for his dark works, so...yeah.
Please credit me if you wish to use these lyrics!
Disclaimer: I do not own the original song. I only created the translyrics. The song's composer is Neru, and the Vocaloid he used for this song is IA.
~
This anesthesia; it’s piercing through my veins.
They say with only this, I can feel happiness…
And looking to the west, you see dolls being played,
While looking to the east, it seems like operations’ been
stopped...
Hey, ain’t it strange?
It almost seems like my head’s bugging out…
Don’t get this life of late asphyxiation…
That binary knife; it’s driving me insane -
That cast, it can’t be removed.
Patient’s state: being stuck between machinery and pride,
As both sides, hurting each other with these two limbs;
limbs full of tubes and wires.
This treatment, it’s bleak and really uncertain!
Hey now, I beg of you, take me away!
“But wait, you’re getting sleepy.”
That wooden bridge, trembling irregularly,
It crumbles after raising a dull voice.
And kicked away to the side, just like trash,
It raised its voice, and laughed towards the sky.
Its left behind on that operation table,
Along with the me of yesterday, who’s weeping.
The next day, it relies too much on miracles…
So really, what are we supposed to wish for?
Symptoms bud, even if I get my freedom from visions.
And us two, we expected that we'd meet again, embracing once
again…
But a ward where we have lost our utopia;
It splits us, and I have known why, from the very start…
By admitting it, my life will go on without a hitch, now
ain’t that right?
“Hey, I know that it’s all my fault,
Yeah, I know that I am to blame.”
That adult I’ve always dreamt of being; well, I can’t
exactly be him now!
Well that’s that, so what should I become now?
Long life, grant me a long life,
And proof, give a question of proof…
Regret, that’s my diagnosis.
How’s that?
Sunday, February 15, 2015
Trial X1 is ridiculous.
...it has been around 2 weeks after the arrival of Cardes.
AND NOW WE HAVE THIS NEW TRIAL.
If you checked out Ushi's new video on Trial X1, you can just cheese it with Hadaron, but I don't have him, so...
Imma do it MY WAY.
So, I was talking to the guys as per usual, and it seems as if I'm the second person in the group to beat Trial X1. The other person in the group, Tails, finished this Trial before I even got wind of it, but I beat it in my first try.
I used this team:
Grahdens (Lord, leader), with Legwand Gem
Mad God Narza (Breaker), with Dandelga and Evil Shard
Empyreal Drake Lodin (Oracle), heavily imped, with Legwand Gem and Evil Shard
Fire Goddess Ulkina (Anima), with Drevas and Evil Shard
Creator Maxwell (Lord), fully maxed, with Lexida and Advent Solace
Cardes the Malevolent (Lord, friend), with Dandelga and Glass Crown
There are three phases in this Trial. First is against Cursed Estia, then its against Princess Estia, and third is against Xenon & Estia. As you can see, all of these units are light...
Cursed Estia is pretty much like her encounter in the Cursed Tower. She's powered down a bit, I guess, but maybe that's because I used a Grah and Cardes combo. Not only that, she doesn't revive. THANK GOODNESS.
You want to mitigate as much as possible in this portion.
Phase 2 is against Princess Estia, who will regularly drain your BB gauges and who will also inflict a plethora of status ailments on your team. Okay, maybe just poison and curse.
You'll want to avoid BB-spamming here, and she's pretty weak, so yeah.
Phase 3 is against Xenon & Estia, and is easily the most frustrating phase of the fight. Every three turns, for the first 50% of their HP bar, they will drain some of your units' BB gauges, so having Narza's SBB up really helps matters. It's not much of a problem if you bring a Lilly Matah and her SBB is up, though.
At 50% HP, they'll start to use Elysian Glory, and at other points, they'll spam one of their AOEs multiple times that it'll best be classified as a pseudo-Endless. Because of this, you'll want to mitigate as much as possible. Every turn, if possible.
My Lodin plays the role of BB booster in this fight, but Zelnite might be a better choice for this.
So yeah. Good luck beating this Trial!
AND NOW WE HAVE THIS NEW TRIAL.
If you checked out Ushi's new video on Trial X1, you can just cheese it with Hadaron, but I don't have him, so...
Imma do it MY WAY.
So, I was talking to the guys as per usual, and it seems as if I'm the second person in the group to beat Trial X1. The other person in the group, Tails, finished this Trial before I even got wind of it, but I beat it in my first try.
I used this team:
Grahdens (Lord, leader), with Legwand Gem
Mad God Narza (Breaker), with Dandelga and Evil Shard
Empyreal Drake Lodin (Oracle), heavily imped, with Legwand Gem and Evil Shard
Fire Goddess Ulkina (Anima), with Drevas and Evil Shard
Creator Maxwell (Lord), fully maxed, with Lexida and Advent Solace
Cardes the Malevolent (Lord, friend), with Dandelga and Glass Crown
There are three phases in this Trial. First is against Cursed Estia, then its against Princess Estia, and third is against Xenon & Estia. As you can see, all of these units are light...
Cursed Estia is pretty much like her encounter in the Cursed Tower. She's powered down a bit, I guess, but maybe that's because I used a Grah and Cardes combo. Not only that, she doesn't revive. THANK GOODNESS.
You want to mitigate as much as possible in this portion.
Phase 2 is against Princess Estia, who will regularly drain your BB gauges and who will also inflict a plethora of status ailments on your team. Okay, maybe just poison and curse.
You'll want to avoid BB-spamming here, and she's pretty weak, so yeah.
Phase 3 is against Xenon & Estia, and is easily the most frustrating phase of the fight. Every three turns, for the first 50% of their HP bar, they will drain some of your units' BB gauges, so having Narza's SBB up really helps matters. It's not much of a problem if you bring a Lilly Matah and her SBB is up, though.
At 50% HP, they'll start to use Elysian Glory, and at other points, they'll spam one of their AOEs multiple times that it'll best be classified as a pseudo-Endless. Because of this, you'll want to mitigate as much as possible. Every turn, if possible.
My Lodin plays the role of BB booster in this fight, but Zelnite might be a better choice for this.
So yeah. Good luck beating this Trial!
Thursday, February 5, 2015
CARDES IS WAY EASIER WITH ZABOETH (+ Trial 004 Tips)
NOT GONNA LIE.
So, we all know that Cardes was released just a few days ago. In those three days that I was despairing after wasting God knows how much energy. And whaddaya know, I finally beat Cardes just earlier!
My first strategy was just using two teams. All units are at MAX evolution AND MAX level, with SBB unlocked, unless otherwise notified.
My two teams consisted of...
Team 1:
Lilly Matah (B) lead
Altri (O)
Oulu (L)
Rowgen (L)
Lucca (A)
Grah (L) friend
Team 2:
Grah (L) lead
Nalmika (B), level 82
Shera (A), level 78
Narza (B)
Ulkina (A)
Lario (A) friend
Worked out pretty well, until I started failing horribly at the 50% mark. Then I swapped the Lario with a Tridon after leveling up my units and fiddling around with my team.
Team:
Grah (L) lead
Narza (B)
Nalmika (B)
Ulkina (A)
Maxwell (L)
Tridon (L) friend
Same thing. 50% mark dead.
FINALLY I got Zaboeth and plugged 7 frogs to get his SBB.
I then also used the split strategy, so my teams then became...
Team 1:
Lilly Matah (B) lead
Shera (A)
Altri (O)
Rowgen (L)
Ultor (B), BB 4
Grah (L) friend
Team 2:
Grah (L)
Narza (B)
Zaboeth (A)
Ulkina (A)
Maxwell (L)
Cardes (L) friend
Zaboeth is really a better choice compared to Nalmika in this fight. Let's compare the two, shall we?
Zaboeth
+More survivability (Dark)
+BB is AOE
+Cost is lower than Nalmika, so you can add more higher-cost units to your teams
-Worse stats
-SBB does not inflict status effects
Nalmika
+Better stats
+STBB has high proc rate of status ailments
+SBB inflicts status ailments
-Need SBB for AOE status-effect inflicting
-SBB ailment proc rate is around the same as Zaboeth's BB (need confirmation, but it seems like this for me)
-Higher cost
-Less survivability (Earth, Luther can kill her easily if you're not careful)
The fact that Zaboeth's BB can inflict status ailments AND the fact that he's a dark unit and won't suffer from any weak element attacks in this fight is his main selling point. However, if you have Semira, I would suggest using her. So far, in Global, my choice of order for status ailment-inflicting units in this fight would be:
Semira > Zaboeth > Falma (Paralysis) > Nalmika = Luther or any other paralysis-inflicting units
As long as Luther is out of commission this fight would be easier compared to Maxwell. I was playing with no turn count (is there even one?) and won. There is really no use to try and curse Phee, but an injured Cardes is pretty much a godsend. His ATK and DEF buffs are RIDICULOUS.
Status ailments that can be inflicted include...
Zebra: Injury
Cardes: Weakness and Injury
Phee: Curse and Poison
Luther: Paralysis
Percentages to watch out for...
Zebra:
50%: Deadly End, 51000 damage on one unit. Guaranteed kill unless Tridon's shield and mitigator is up.
25%: Deadly End twice, 42000 damage on each unit. Guaranteed kill unless Tridon's shield and mitigator is up.
Sacrifice squad 1 here unless you're using Grah + Tridon combo lead.
Cardes (might need help for this):
70%: Foreign Light, heals 200000 HP. Deadly End twice, strong STBB
50%: Foreign Light, heals 200000 HP. Deadly End twice, strong STBB
20%: Endless, strong AOE BB
You need to kill Cardes, Luther, and Phee to officially finish this Trial.
And there you have it! Good luck fighting Cardes!
...I can't be the only one who has a weird anime crush on Cardes right? His unit design is AMAZING!
So, we all know that Cardes was released just a few days ago. In those three days that I was despairing after wasting God knows how much energy. And whaddaya know, I finally beat Cardes just earlier!
My first strategy was just using two teams. All units are at MAX evolution AND MAX level, with SBB unlocked, unless otherwise notified.
My two teams consisted of...
Team 1:
Lilly Matah (B) lead
Altri (O)
Oulu (L)
Rowgen (L)
Lucca (A)
Grah (L) friend
Team 2:
Grah (L) lead
Nalmika (B), level 82
Shera (A), level 78
Narza (B)
Ulkina (A)
Lario (A) friend
Worked out pretty well, until I started failing horribly at the 50% mark. Then I swapped the Lario with a Tridon after leveling up my units and fiddling around with my team.
Team:
Grah (L) lead
Narza (B)
Nalmika (B)
Ulkina (A)
Maxwell (L)
Tridon (L) friend
Same thing. 50% mark dead.
FINALLY I got Zaboeth and plugged 7 frogs to get his SBB.
I then also used the split strategy, so my teams then became...
Team 1:
Lilly Matah (B) lead
Shera (A)
Altri (O)
Rowgen (L)
Ultor (B), BB 4
Grah (L) friend
Team 2:
Grah (L)
Narza (B)
Zaboeth (A)
Ulkina (A)
Maxwell (L)
Cardes (L) friend
Zaboeth is really a better choice compared to Nalmika in this fight. Let's compare the two, shall we?
Zaboeth
+More survivability (Dark)
+BB is AOE
+Cost is lower than Nalmika, so you can add more higher-cost units to your teams
-Worse stats
-SBB does not inflict status effects
Nalmika
+Better stats
+STBB has high proc rate of status ailments
+SBB inflicts status ailments
-Need SBB for AOE status-effect inflicting
-SBB ailment proc rate is around the same as Zaboeth's BB (need confirmation, but it seems like this for me)
-Higher cost
-Less survivability (Earth, Luther can kill her easily if you're not careful)
The fact that Zaboeth's BB can inflict status ailments AND the fact that he's a dark unit and won't suffer from any weak element attacks in this fight is his main selling point. However, if you have Semira, I would suggest using her. So far, in Global, my choice of order for status ailment-inflicting units in this fight would be:
Semira > Zaboeth > Falma (Paralysis) > Nalmika = Luther or any other paralysis-inflicting units
As long as Luther is out of commission this fight would be easier compared to Maxwell. I was playing with no turn count (is there even one?) and won. There is really no use to try and curse Phee, but an injured Cardes is pretty much a godsend. His ATK and DEF buffs are RIDICULOUS.
Status ailments that can be inflicted include...
Zebra: Injury
Cardes: Weakness and Injury
Phee: Curse and Poison
Luther: Paralysis
Percentages to watch out for...
Zebra:
50%: Deadly End, 51000 damage on one unit. Guaranteed kill unless Tridon's shield and mitigator is up.
25%: Deadly End twice, 42000 damage on each unit. Guaranteed kill unless Tridon's shield and mitigator is up.
Sacrifice squad 1 here unless you're using Grah + Tridon combo lead.
Cardes (might need help for this):
70%: Foreign Light, heals 200000 HP. Deadly End twice, strong STBB
50%: Foreign Light, heals 200000 HP. Deadly End twice, strong STBB
20%: Endless, strong AOE BB
You need to kill Cardes, Luther, and Phee to officially finish this Trial.
And there you have it! Good luck fighting Cardes!
...I can't be the only one who has a weird anime crush on Cardes right? His unit design is AMAZING!
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