I'm back!
After a refreshing CAS trip with friends to Batam, a movie marathon with the same friends at Ciwalk where we watched Cinderella and Insurgent, and a new update from Brave Frontier, I'm back!
So, new update, 7* units are out. We have the 7* forms of the Six Heroes now, and their LS boosts are insane. 100% ATK and 30% HP boost to those of the same type? Are you kidding me?!
The moment I found out about the update, I grabbed my phone, updated Brave Frontier, went in the Earth Mecha Totem dungeon, and evolved my Lance. So my leader now is Earth Legend Lance, SBB 1, Anima.
Coming from someone who got a 7* unit already, here are some tips for obtaining them.
1. The Legend Stone
You can get a Legend Stone by trading for one in Daily Quests. Right now, it's on a sale at 100 BP per stone, one per week. It is an evolution material required for a unit to hit 7*.
It's the icon on the far right on the evolution screen. Sometimes it does not appear; it's a visual glitch. I was still able to evolve my Lance despite the icon being invisible.
The requirements to evolve a unit from the Six Heroes batch to 7* include:
1 Mecha Totem
1 Miracle Totem
1 Totem
1 Idol
1 Legend Stone
2. Energy requirements
It's 70 energy per run. You SHOULD be prepared for a marathon battle. And you probably should be really sure if you're gonna run this dungeon, since 70 energy is no small amount. The Trials are 50 energy, for crying out loud!
3. Team
I recommend using elements that are strong to the dungeon you aim to clear. For example, if you want to go to the Earth Mecha Totem dungeon, use a mainly-fire team. The totem's AOEs hit pretty hard, especially if they decide to use it 3 times in a row.
That's where the Light and Dark totems become a problem. My solution? Cardes lead. That 20% damage reduction can work wonders.
You need a damage mitigator and a healer too, for failsafe.
Like most (if not all) enemies in the game, they can be inflicted with ATK and DEF down debuffs, so if you have Ardin, Fiora, Ragshelm, or the like, feel free to use them.
4. Dungeon layout
The dungeon consists of three battles.
First battle is from a round of mooks that you SHOULD be able to curbstomp easily. I would suggest gaining BC for the BB gauges here because...
Battle 2 is against a group of elite mooks from the Thunderbird line. SBB spam if necessary, but try to keep the gauge filled out for the third battle.
Battle 3 is against the totem and IT HITS HARD. Ultor or mitigators will work wonders here. It only knows an AOE other than regular attacking, so don't worry about Chaos Trilogy-like attacks!
Well...I guess that's all I need to say right now. Good luck with your first 7* unit!
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