Thursday, July 31, 2014

Team help on JP...

I am literally traumatized by Karl ever since my entire team is dropping like flies at Blue Execution. Same old, need help with him in regards with team builds. But I want your opinions on my other squads too...

I should say my teams for JP now, all in their current levels...

Main squad:

- Empyreal Drake Lodin (L, SBB 4), lvl 75 (leader)
- Genius Elimo (A), lvl MAX
- Ruza 5* (G), lvl MAX
- Dark Warrior Zephyr (B), lvl 57
- Divine Light Alyut (A, SBB 7), lvl 50

Sub units for main squad:

- Blade Hero Zelban (L), lvl 47
- Ice Tower Tesla (G), lvl 45
- Hail Mech Reeze (B), lvl 21

Dream arena squad

- Empyreal Drake Lodin (L, SBB 4), lvl 75 (leader)
- Red Slash Farlon (B), lvl 1
- War Girl Ophelia (B), lvl 48
- Duel GX II (L), lvl 32/Dark Warrior Zephyr (B), lvl 57
- Hail Mech Reeze (B), lvl 21/Divine Light Alyut (A, SBB 7), lvl 50

Karl squads:

Meat shield 1

- Hail Mech Reeze (B), lvl 21 (leader)
- Blade Hero Zelban (L), lvl 47
- Duel GX II (L), lvl 32
- Champion Aem (A), lvl 56
- Kaja 4* (A), lvl 27

Meat shield 2

- Ice Tower Tesla (G), lvl 45
- War Girl Ophelia (B), lvl 48
- Genius Elimo (A), lvl MAX
- Dark Warrior Zephyr (B), lvl 57
- Divine Light Alyut (A, SBB 7), lvl 50

Mono thunder

- Goddess Emilia (L), lvl 10 (leader)
- Empyreal Drake Lodin (L, SBB 4), lvl 75
- Bolt Mallet Elulu (L), lvl 49
- Royal Dancer May (B), lvl 29
- Sky Legend Falma (A), lvl 21

Other noteworthy (some are debatable) units:

Fire

-Knight Agni (B)
-Lava (L)
-Dark Princess Dia (A)

Water

-Malnaplis (A)
-Ice Keep Copra (B)

Earth

-Nature God Lance (G)
-Earth Pike Lance (G)
-Archer Lario (L)

Light

-Squire Atro (B)
-Sky Hero Athena (B)

Dark

-Samurai Mifune (B)
-Soul Keeper Lemia (B)
-Dark Tunes Eric (B)
-Dark Blade Lico (L)
-Vampire (G)

The Vampire was one of my worst pulls...along with Sky Hero Athena. It seems that with every bad pull the game bounces back with an AMAZING pull, as I pulled Hail Bot Reeze after Athena and I pulled Red Slash Farlon after the disappointing Vampire. I mean, if you're gonna give me a yellow door, at least make it Edea's batch, Aisha's batch, or Will's batch! Yeesh!

So...comments on what I should do with my squads, or if they're fine, is appreciated. Thanks!

Tuesday, July 29, 2014

Ryvern bosses are frustrating/cheap.

I've recently completed Ryvern in Agni. And guess what? We haven't saved Karl yet. Freaking Mare. In other news, Lugina's gonna be adventuring with us! Wait, WHAT?!

Ryvern follows the pattern back in Mistral and Palmyna, so no more of that 'each map has more than one element' nonsense. In exchange, though, some of the bosses in Ryvern are just plain CHEAP. I'm talking about the end-of-area bosses.

So, for those bosses, we have the 4* forms of Aisha's batch as enemies. The boss of the final area is Gramvaln, a light-elemental dragon that can inflict paralysis. But, in order of annoyance, this is how I'd rank them...

Note: All of these bosses (except Gramvaln) gain an ATK buff at approx. 75% HP.

7. Drake Lord Aisha (Glomore Hollow)

She only has a regular attack, an AOE attack, and an AOE BB. Nothing too severe here. Double ATK boost build is recommended, and Tiara is especially useful if you're running a rainbow team.

6. Bolt Pike Amy (Azura Ruins)

She has a regular attack, an AOE attack that nullifies all buffs (that includes seals/ores, ATK/DEF/REC/CRIT boost, Spark damage boost, gradual recovery, increased BC/HC drops, and gradual BB gauge fill, among others, or maybe I listed them all), and an STBB that can inflict injury and weakness. It's only frustrating if she nullifies the buffs, but other than that, she's not very intimidating. Mono-earth teams with Gaia Armor/Holy Arms/Holy Earth leads can easily blaze through her.

5. Gramvaln (White Tower)

I placed him here since he only has a regular attack an AOE BB. Granted, the BB can hurt a lot AND can inflict paralysis, but he doesn't gain an ATK buff in the middle of the battle. Also, it may be just me, but it's less likely to run into a totem in the Tower compared to anywhere else. Some more info from you guys regarding totem appearance rate and Gramvaln's BB(s?) is heavily appreciated...

Also, while he might be able to dish out the damage, he's pretty squishy. So give him all you got with a double ATK boost build and bring Stimulants.

4. Blade Storm Sefia (Ryvern Mountains)

Just the fact that she inflicts paralysis AND gains an ATK buff in the battle is annoying. She has a single-target attack, another single-target attack that deals roughly twice the damage her single-target attack deals (either that or an ignore DEF attack, since Elimo and Lance are both capable of giving DEF buffs), and an AOE BB that can inflict paralysis. Dark units beware: she hits very hard. My Magistra Lira (Lord, lvl 76 w/ SJ at the time) died pretty early on, leaving Aisha and Serin as the only units that can dish out strong attacks. Lance's attack (without SJ) just pales in comparison to Aisha and Serin.

3. Twin Flash Rickel (Snow Area Khelne)

She has a regular attack, a random-target attack that deals slightly more damage per hit, and a strong STBB that can inflict poison AND paralysis. Twins, Reeze, and Elsel leads are highly recommended, or you could bring a Melchio. Lodin is also recommended for rainbow teams. Also, her single-target BB is more deadly compared to Amy's one, so be careful.

2. Earthly Il and Mina (Stokhelna Forest)

Though they arguably deal less damage compared to the other bosses, it's their attacks that are annoying. They have a single target attack, an AOE BB, and an AOE attack. Now, the AOE attack is the annoying one. It can inflict injury, weakness, and sickness, sometimes a combination of two of those, or ALL THREE AT ONCE. Twins or Reeze leader/helper is highly recommended, or you could bring a Melchio, as the one time I did the dungeon with a Grah helper, I lost after running out of Tonics.

1. Goth Kikuri (Abyss Cave)

...come on. You were expecting it.

Kikuri is the definition of OP back then, maybe even now due to the advent of Death Idol Kikuri. Just need to wait until November/December for full Selha teams with Uda lead to screw Arena players over. Or rainbow BB spam teams with Empyreal Drake Lodin leads, which will come next month, after the 6* forms of the 12 Guardians are released.

But I digress.

Kikuri can use a regular attack, an AOE attack, and an AOE BB. She inflicts curse, poison, AND paralysis. If you treasure your items, you'd be wise to bring a healer and a Twins/Reeze/Elsel lead. Also have Grah with you if you don't want to use a Divine Gale leader, but be warned, you'll be wasting a whole lot of items.

I used my main squad (cut a few levels) with a Grah helper (brought Antidotes and Stimulants), and lost Lira, Lilith, and Aisha to the boss, in Global. In JP, I used my main squad (swap Elimo with Blade Hero Zelban (L, 39)) with a Twins helper. I STILL lost Alyut, the twins, and Zephyr.

So yeah. The bosses after this area are pretty tame so far (in the Earth area, the map isn't released yet in Global) tame though, I wonder why...

...I also pretty much spoiled the end-of-area bosses in Ryvern. Forgive me.

Thursday, July 17, 2014

Ten Seconds... (A short story)

This is actually a little something I came up with while doing a 100 Themes Challenge. The theme is 'Ten Seconds', I started writing...and came up with this.

Link to original challenge: http://british-prophetess.deviantart.com/art/100-Themes-Challenge-Various-Prompts-285828405

----

Ten seconds.

That's generally how long our conversations last.

You were the slightly awkward boy who felt out-of-place in a crowd where there were few who knew you. And I was the loud, seemingly cheerful and upbeat girl that decided to approach you.

"I feel so out of place. I don't know anyone here." You say.

"Hey, we're talking." I reply.

I swore I saw you smile slightly.

~

Ten seconds.

The swapping of my outer personae...

The upbeat, cheerful person you see is just a mask. Deep inside, my mind is a very dark place, of inner demons and monsters, of trust issues and abandonment issues.

Perhaps you noticed. How I carry myself in social media and in real life. It's almost perfectly identical. I am almost always happy, and I make my frustrations seem funny and entertaining, as if those things mean nothing to me.

Because that's how the world wants to see me.

~

Ten seconds.

It can take a mere ten seconds to lose a friend.

Because the moment I take off my mask and show my inner self, people will leave me. They don't like me for who I am inside. My friends who accept me no matter what, I can no longer meet often. It hurts.

And so I put on my mask. The mask of a happy, cheerful, and upbeat person. In hopes that someone will be my friend...

So now I ask you...

If I take off my mask, will you stay?

Just for ten seconds after I take off my mask.

Ten seconds...it means a lot to me.

Ten seconds.

----

This is sorta based on my real life experiences. I act cheerful and upbeat because that's how people want to see me as. My old classmates would only converse with me if I was happy. It's heartbreaking...

I wrote this mainly because, frankly, I've been feeling like sh!t after the last few days of school and the IG exams, where my presence was practically not acknowledged. I practically LIVED for the messages that came through the Brave Frontier group my math tutor made. It got better, especially after the camp, but still...some days, I can't help it.

It's really funny how many people still say that I have that childish innocence in me, acting like I'm younger than my age. It's just my mask. Deep inside, I'm not like that. Get me in late nights to get a glimpse of the real me: a dark, brooding person who thinks of the weirdest sh!t, who has trust and abandonment issues.

In the Angel's Notes from the camp, the note with the (seemingly) male handwriting mentioned about how I am an 'energetic and happy' person.

Whoever sent that, if you are reading this, I ask you...

Will you still be my friend after reading about my inner self?

Wednesday, July 16, 2014

Need advice on Karl (Updated, Global)...

I really want to get Karl as a unit...but my team is far too squishy. I'm planning to use my main squad (albeit modified), a mono-thunder squad, and another fodder squad. But, since I have a CRAPTON of units, I don't know who to focus my time on.

Let's get over to the gist of my main squad, shall we?

- Cyborg Lilith II (G), lvl MAX (Leader)
- Magistra Lira (L), lvl MAX
- Drake Angel Aisha (L), lvl 69
- Gun Goddess Serin (B), lvl 71
- Holy Earth Lance (A), lvl 91 (w/ SBB lvl 7)

(Wow...Lance is the only guy in a team full of girls...)

My planned teams (and their current levels):

Modified main squad:

- Cyborg Lilith II (G), lvl MAX
- Princess Emilia (O), lvl 59
- Battle Girl Ophelia (L), lvl 49
- Snow Cub Signas (B), lvl MAX
- Drake Angel Aisha (L), lvl 69

Other squad

- Drake God Lodin (O), lvl 66 (Leader)
- Gun Goddess Serin (B), lvl 71
- God Tree Eltri (O), lvl 66
- Xenon & Estia (G), lvl 48
- Magistra Lira (L), lvl MAX

Mono Thunder

- Holy Thunder Eze (L), lvl 69 (w/SBB lvl 1, leader)
- Raid Bomb Fennia (O), lvl 21
- Gold Warrior Rina (L), lvl 46
- Bolt Goddess Amy (B), lvl 47
- Will get a Royal Dancer May (G) later on

Other noteworthy units:

Fire

- Holy Flame Vargas (L)
- Blade God Seria (L)
- Head Chef Lancia (G)
- Freya (A)
- Hot Rocket Cayena (G)
- God Arm Galant (G)
- Blacksmith Galant (A)
- Fire God Lava (G)
- Lava (L)
- Fire Beast Zegar (L)
- Fire Knight Agni (B)

Water

- Ice Goddess Selena (A)
- Ice Selena (G)
- Dragon Hero Zephu (O)
- Knight Zephu (G)
- Malnaplis (G)
- Leviathan (G)
- Sea King Mega (A)
- War Captain Mega (A)
- Ice Mage Dean (A)
- Frost Queen Stya (L)
- Stya (A)

Earth

- Bow God Lario (L)
- Archer Lario (G)
- Wild Slash Bayley (O)
- Empress Lidith (L)
- Gaia Fist Nemia (L)
- Brawler Nemia (G)
- Earth Knight Edea (L)

Thunder

- Commander Weiss (B)
- Strategist Weiss (A)
- Zele (B)
- Thunder Kick Zeln (L)
- Zeln (G)
- King Behemoth (L)

Light

- Holy Light Atro (B, w/ SBB lvl 1)
- Knight Atro (A)
- Holy Queen Luna (A)
- Maiden Vanila (A)
- Cyborg Lilith (G)
- Legionary Melchio (O)
- Hero Alma (O)
- Sola (B)
- Knight Aem (L, O)
- Estia (B)

Dark

- Unholy Magress (B)
- Heavy Magress (G)
- Hell King Hades (A)
- Madia (G)
- Shadow Oboro (G)
- Lich (A)
- Xenon (B, G)
- God Blade Mifune (B)
- Mifune (G)

I will try to max everyone up...but any help on my squads is appreciated. Thank you in advance!

Tuesday, July 15, 2014

All my rage...

...it's directed at Mare. This will get a bit 'ranty' in nature, so be warned! Also, SPOILER ALERT!

For those who haven't reached the Agni Region yet, the mysterious woman who appears in Ryvern is called Mare. And why is all my rage directed at her?

There's a list we can go through, and I'm sure there are more reasons, but here's what I can come up with right now. I'm still at Ryvern Mountains, the light area of Ryvern, and I'm waiting for energy to recharge...as well as finding ways to make sure my Magistra Lira won't die quickly.

The first thing that comes to mind is the second time we get to see her on-screen, in the water area of Ryvern. She just comes up, introduces herself, and STARTS PISSING OFF KARL. Like, how...

Now, I see Karl as one of the calmer people in the storyline, bested only by Paris, Elder Grahdens, and the player character (who doesn't show emotions anyways, unless verbally noted by another character). So, how does Mare piss Karl off?

Let's start with the basic things. She talked sh!t about Elder Grahdens, who took care of Karl when he was a baby. YES, Karl was an orphan. Then, she proceeded to talk about how the Elder BRAINWASHED him into thinking all that he knows is not the truth, and says that he must 'follow her to see the truth'. Karl was freakishly pissed off and CHASED AFTER HER. Oh wow.

I felt like punching her in the face right then and there. I also heard that she could be FARMED like Zebra in a future map. Great...

Second thing: she kidnapped Karl. Not gonna lie, she kidnapped Karl. She kidnapped one of the strongest extra bosses in the freaking game. Okay, that might be an exaggeration, but STILL. This is KARL we're talking about. She's holding him hostage in the final area of Ryvern.

Third thing, she injured Seria pretty badly just to give a message to us. Mare's probably like 'Hey, it's nice to see you protecting your friend, but I'm gonna be a total @$$ and send a group of minions after you while I take blue-haired guy here! Oh, and I'm keeping you alive, but you better tell his friend that I took him hostage! Toodle-loo!'

And now Seria's back in Elgaia, recovering from her wounds, and we're venturing into the mountains. ALONE, since Tillith went with Seria. At least we meet Elder Grahdens near the mountains. And he seems pissed too, but doesn't show it much.

And final, rather odd thing. Why in the name of Gaia is she called MARE?! (facepalms)

And...I guess that ends my rant. I don't know why I got a bit worked up over her (understatement of the century), but maybe it's because Karl IS my favorite NPC in Brave Frontier. I really, really want him in my squad.

Bye guys!

Wednesday, July 9, 2014

Global New Map: Agni Region!

Global servers are back up, and there's a new area to explore after Lizeria! It's the Agni Region, home of Vargas! The first map is called Ryvern, and let me tell you, the plot is getting interesting! Just what is Eriole planning? What on earth is Graham up to now? And why exactly would Paris look for the 'energy source' back in Lizeria?!


The full map looks really nice. I've been having bad vibes from it, though...

I've been getting started on this map, and let me tell you this, I'm adopting my play style in JP to Global. I'll be running rainbow teams for each and every map. It's a good thing my rainbow squad is pretty solid. I have three 6* units and two 5* units, so that's pretty good.

It seems like Head Thief Leon and Cerberus will be making appearances as normal enemies in this new map, Glomore Hollow. It also seems like we have new 3* units of what I would like to call as the 'fusion crap' batch. I assume Hobgoblins are evolved forms of Redcaps, since whenever I capture one, it just shows up as a Redcap.


 
The Hobgoblins seem to drop Fujin Eyes as well. Just take a look at the picture below.



The first boss of this area is...annoying, to say the least. They are Mountaineer Talos, Warlock Liza, and Great Thief Leon. Perhaps I should have reshuffled my summoner helpers until a Tiara showed up...





And just who is this mysterious woman?! I honestly believe she is one of those capturable bosses, much like Demon Zebra (who won't drop for me...).




I'll be posting my main team's stats in Global now.

I run a full assault team in Global. Most of my units are rather tanky in nature, so I don't really use healers. I have a lot of Tiara friends anyways.

As per usual, my leader is Cyborg Lilith II. She's a Guardian...I think I'll just post their stats. I will be explaining them in-depth soon.

Cyborg Lilith II
Type: Guardian
Level: 70
Element: Light
Leader Skill: Five Light's Force (50% ATK boost to teams with at least 5 elements in it, including leader)
Sphere: Burny's Soul Stone (10% boost to all stats)
HP: 5253
ATK: 1482
DEF: 1761
REC: 1475
Brave Burst: Divine Blaster (12 combo massive Light attack on single enemy)
BB Level: 1

Drake Queen Aisha
Type: Lord
Level: 74
Element: Fire
Leader Skill: Pulsating Retribution (Great boost to BB gauge every turn)
Sphere: Cordelicite (10% ATK and DEF boost)
HP: 5177
ATK: 1676
DEF: 1601
REC: 1498
Brave Burst: Dragon Rage (10 combo powerful Fire attack on all enemies)
BB Level: 1

Sea King Mega
Type: Anima
Level: 54
Element: Water
Leader Skill: Water Lord's Power (50% ATK boost to water types, fills BB gauge each turn)
Sphere: Mech Sword (5% boost to all stats)
HP: 5042
ATK: 1782
DEF: 1179
REC: 1775
Brave Burst: Delta Flood (8 combo powerful Water attack on all enemies)
BB Level: 4

Holy Earth Lance
Type: Anima
Level: 81
Element: Earth
Leader Skill: Earth Creator's Power (50% ATK boost and 10% HP boost to earth units)
Sphere: Flesh Armor (10% DEF and HP boost)
HP: 6013
ATK: 1575
DEF: 1687
REC: 785
Brave Burst: Eternal Symphony (8 combo powerful Earth attack on all enemies)
BB Level: 10
Super Brave Burst: Mistral Barrage (10 combo Earth elemental attack on all enemies & great boost to all allies' DEF for 3 turns)
SBB Level: 7

Holy Thunder Eze
Type: Lord
Level: 69
Element: Thunder
Leader Skill: Thunder Creator's Power (50% ATK boost and 10% HP boost to thunder units)
Sphere: Sacred Jewel (15% boost to all stats)
HP: 5593
ATK: 1900
DEF: 1298
REC: 1016
Brave Burst: Thunder Crush (8 combo powerful Thunder attack on all enemies)
BB Level: 10
Super Brave Burst: Super Thunder Crush (10 combo Thunder elemental attack on all enemies & great boost to all allies' ATK for 3 turns)
SBB Level: 1

Anyways, that's the gist of the new map so far! I'll be trying to complete it really quickly, the plot has interested me. See you soon!

Units: Main squad (JP)

As promised, I will be talking about my team builds in JP and in Global! And due to the fact that Global is experiencing server maintenance as I write this, I'll be doing JP first.

In my JP squad, there are three main units in the squad. The others rotate around as the quest sees fit. The three main units are Genius Elimo (5*, Anima), Lodin (6*, Lord), and Ruza (5*, Guardian). The units that swap around are Nature God Lance (5*, Guardian), Zephyr (4*, Breaker), Elk (4*, Breaker), and Aryuto (5*).

My main team is usually built on endurance and respectable attack power.

My leader is Lodin 6*. His leader skill increases the attack power of a team that consists of five elements or more (including leader) by 50%, and increases the BB gauge fill rate of a team like that every turn. His BB increases the BB gauge of all units and gives thunder element to the teams attacks. His SBB is a 14-hit combo on all enemies that fills the BB gauge of the team by a pretty large amount each turn for three turns.

See Lodin's SBB in action here (sorry for my crappy playing and video skills, or if the video quality is crappy, I was half asleep and taking a video with a phone I don't even use anymore -__-"):


Conclusion: 6* Lodin is pretty broken.

Next of my mainstays is Genius Elimo. She's the main healer and the provider of the DEF buff in the video above.

The last of my mainstays is Ruza 5*. Even as a Guardian, he has explosive attacks, great DEF, and great HP. He's in the newest batch of units that BF JP released. And I really love his character design!

Now for the rotating units! First is my starter: Nature God Lance. His DEF is good, but I swap him out in fire dungeons because let's face it...he only deals average damage at best in fire dungeons.

Next is Elk 4*. If the boss is insanely hard and is of the dark element, he's the one I bring, because of his BB.

After that is Zephyr 4*. He was on my 'need to have' list as soon as I saw his picture on the App Invasion forums. Why? He looks cool, and he has good stats. If the main element in the dungeon is dark, but the boss isn't THAT hard, I bring him instead of Elk, since he has better DEF compared to Elk.

Finally, my last rotating member is Aryuto 5*. He is a very solid unit, and I am extremely fortunate to have him as an Anima. BUT WHY MUST HE LOOK LIKE A GIRL?!

Here are the stats of each of my units, along with spheres and any stat boosts from imps.

Lodin 6*
Type: Lord
Level: 56
Element: Thunder
Leader Skill: 50% boost to ATK power and increase to BB gauge fill rate of a team with at least five elements (including leader)
Spheres (used a Sphere Frog on him): Champion Axe (boost to Crit rate), Mech Sword (boosts all stats by 5%)
HP: 4933 (with 100 HP boost from imps)
ATK: 2024 (with 20 ATK boost from imps)
DEF: 1405 (with 20 DEF boost from imps)
REC: 1732 (with 40 REC boost from imps)
Brave Burst: Gives Thunder element to all attacks for 3 turns and increases the BB gauge
BB level: 10
Super Brave Burst: 14-hit Thunder elemental attack on all enemies that gives thunder element to all allies' attacks and provides great increase to BB gauge for 3 turns
SBB level: 1

Genius Elimo
Level: 70
Type: Anima
Element: Water
Leader Skill: Loving Devotion (large boost in effectiveness of Heart Crystals)
Sphere: Flesh Armor (boosts DEF and HP by 10%)
HP: 5492
ATK: 968
DEF: 1504 (with 40 DEF boost from imps)
REC: 1677
Brave Burst: Guardian Force (Greatly restores all allies' HP and gives a DEF boost for 3 turns)
BB Level: 2


Ruza 5*
Level: 73
Type: Guardian

Element: Fire
Leader Skill: Large increase to spark damage, apparently. (Possibly Intense Strobe like Ryujin Mifune and Alpha Behemoth)
Spheres (used a Sphere Frog on him): Holy Blade (boosts ATK by 10%), Champion Axe (boost to Crit rate)
HP: 4978 (with 50 HP boost from imps)
ATK: 1873 (with 20 ATK boost from imps)
DEF: 1574 (with 20 DEF boost from imps)
REC: 1476 (with 60 REC boost from imps)
Brave Burst: 10 combo single-target, heavy fire damage on single enemy, with chance of inflicting Weakness and Paralysis
BB Level: 2


Nature God Lance
Level: 80
Type: Guardian
Element: Earth
Leader Skill: Earth God's Power (50% ATK boost to all Earth types)
Sphere (used a Sphere Frog on him): Holy Blade (10% boost to ATK), Poison Shiv (adds possible Poison effect to attacks)
HP: 3944 (with 50 HP boost from imps)
ATK: 1347
DEF: 1540
REC: 805
Brave Burst: Eternal Zephyr (6-combo Earth elemental power attack to all enemies)
BB Level: 1


Eric 4* 
Level: 60
Type: Breaker
Element: Dark
Leader Skill: Five Light's Power (25% ATK boost to a squad with 5 elements or more, including leader)
Sphere: Holy Blade (boosts ATK by 10%)
HP: 4289 (with 50 HP boost from imps)
ATK: 1494
DEF: 1171 (with 20 DEF boost from imps)
REC: 1249 (with 20 REC boost from imps)
Brave Burst: 7-combo random Light and Dark elemental damage on all enemies and gives Light element to all allies' attacks for 3 turns
BB Level: 2


Zephyr 4*  
Level: 49
Type: Breaker
Element: Dark
Leader Skill: Light's Protection (reduce Light damage from enemies by 10%)
Sphere: Dragon Seal (boosts DEF by 10%)
HP: 4294
ATK: 1371
DEF: 1250
REC: 1061
Brave Burst: 8-combo Dark elemental attack on all enemies and ignores enemies DEF when attacking for 2 turns
BB Level: 1


Alyut 5* 
Level: 61
Type: Anima
Element: Light
Leader Skill: Light God's Power (50% ATK boost to Light types)
Sphere: Holy Blade (boosts ATK by 10%)
HP: 5498
ATK: 1562
DEF: 1561
REC: 1352
Brave Burst: 9-combo Light elemental damage with chance of inflicting injury
BB Level: 1


All spheres are craftable in the town, except for the Mech Sword, which is given to you as a reward for reaching the rank 'Amateur' in the Arena. Oh, and Flesh Armors, which I covered in my earlier post on my mono-earth team.

So...if anyone has a suggestion for better teams, I'd appreciate that. All my other units:

- Head Thief Leon, Breaker (Zel farming) 
- Dia 4*, Anima
- Malnaplis, Anima
- Ice Keep Copra, Breaker
- Ice Keep Copra, Guardian
- Vine Pike Lance, Guardian
- Archer Lario, Lord (recent HS)
- High Dancer May, Breaker (will swap her with a Guardian one when I have space, for Karl)
- Bolt Mallet Elulu, Lord
- Samurai Mifune, Breaker (AAARRRGGGHHHHH... WHY.)
- Soul Keeper Lemia, Breaker

Bye guys! 

Monday, July 7, 2014

Brave Frontier JP is AWESOME.

I seem to have started playing the JP version of Brave Frontier at the perfect time... The people at BF Japan seriously know how to party for Brave Frontier's first anniversary! That's right, Brave Frontier JP has been around for 1 year, people!

There's a lot of giveaways and events. They're giving away one gem everyday for 60 days. When HS rates up happens, there will be 1000 Honor Points in the presents box. Right now, HS rates up, half energy for ALL Quests and Trials, and evolution material dungeons are available.

Link to all BF JP giveaways and events here: http://appinvasion.com/threads/events-frontier-hunter-100-ele-rs-honor-fusion-rates-1-2-en-evo-vortex-super-ele-mp-daily-gem.54490/

Thanks to the 'half energy for all quests' event, I have reached Encervis in a little over one week of play time. I've also gotten a few good Rare Summons, and evolved quite a few of my units. I'm also done in Cordelica, too.

The JP version is extremely different compared to the Global version of BF. It's extremely apparent to me, as a free player. For example, Idols and Pots in JP drop like Nymphs in Global. With every Idol or Pot run, you are pretty much guaranteed to get five Idols/Pots. Rare Summons also seem to be better, but maybe I just summoned during the event where most units summoned will be 4* or above. Also, Burst Frogs can be obtained from Honor Summon. I haven't found a Burst Frog in Global through Honor Summons, even though the wiki says they can be obtained from HS in Global...

Here's the list of my first 10 Rare Summons in JP:

1. Soul Keeper Lemia, Breaker (5*)
2. Elk, Breaker (4*)
3. Ice Keep Copra, Breaker (4*)
4. Ruza, Guardian (4*)
5. Drake God Lodin, Lord (5*) (SO FREAKIN HAPPY...my Global Lodin was Oracle and had horrible HP)
6. Leviathan, Anima (3*)
7. Ice Keep Copra, Guardian (4*)
8. Elimo, Anima (3*)
9. Tinkerer Elulu, Lord (3*)
10. Zephyr, Breaker (4*) (He looks cool. End of story.)

While in Global, these are my first 10 Rare Summons:

1. Holy Queen Luna, Anima (4*)
2. Princess Lidith, Lord (3*)
3. Great Tree Alneu, Oracle (3*)
4. Lava, Guardian (3*)
5. War Captain Mega, Anima (4*) (He's actually my favorite water unit...Mega for life. Favorite unit is still Lance though.)
6. Leviathan, Guardian (3*)
7. Lich, Anima (4*)
8. Thunderbird, Lord (3*)
9. Malnaplis, Guardian (5*)
10. Samurai Mifune, Breaker (3*)

The JP version has more units for the RNG to choose from, so that may be a factor. Also, I got a 5* Anima Aryuto earlier from JP Rare Summons as well. FINALLY I can use my Light Crystal.

I'll be talking about the units in my squad in both the Global and JP servers soon, particularly Ruza in the JP servers. He was only recently released in JP, and at 6*, has a whopping 27 cost.

These are my two main configurations for my main squad. It's a rainbow squad, much like my main squad in Global. I'll have to stick with the bottom squad until I reach level 52 before I can use the upper squad, if I decide to evolve Lodin tomorrow. I already have a Miracle Totem (didn't use a gem too, unlike Global...the experience from Global that I bring into JP surely helped), and I just need the Thunder Pot and the Dragon Mimic. I already have two Thunder Totems as well.



My summoner helper is Ramise, another Five Light leader whose BB heals the entire team and gives dark element to the team's attacks for 3 turns. And yes, that's a Genius Elimo and a Nature God Lance, as well as 5* Ruza. I've been on an evolving frenzy these past few days.


To think that I reached there in a matter of around one week, give or take, from this...





Told you my holidays are spent playing video games!

Welp, I'll see you guys soon. Feel free to add me in JP/Global servers, but I rarely play in Global now... I'm just waiting for the new map after Lizeria, or Frontier Hunter, whichever comes first, before playing again.

JP Servers

Player name: Raiko
Player ID: 23603487
Leader: Drake God Lodin (Lord, MAX level), might change to them later on...
- Lodin 6* when I evolve him (Lord)
- Elk 6* when I evolve him (Breaker)
- Aryuto 6* when I evolve her (Anima)

Global Servers

Player name: Raiko
Player ID: 87290497
Leader: Cyborg Lilith II (Guardian, level 70), might change to them later on...
- Holy Flame Vargas (Lord)
- Holy Thunder Eze (Lord)
- Sea King Mega (Anima)
- Holy Earth Lance (Anima)
- Holy Light Atro (Breaker/Anima)
- Death Magress (Breaker)
- Frost Queen Stya (Lord, when item farming)
- Legionary Melchio (Oracle, when doing Metal Parades)
- Anyone from the Leon evolutionary line (Lord, when farming Zel)
- 6* Lodin when he is released (Oracle)
- 6* Lilith when she is released (Guardian)
- Unholy Magress when I evolve him (Breaker/Guardian)
- Mother Snow Stya when I evolve her (Lord/Anima, when item farming)
- 6* Melchio when he is released (Oracle)

Tuesday, July 1, 2014

My biggest fails: Brave Frontier

Alright, let's face it. When we first started playing games, we must have made some pretty stupid mistakes in the past. It's not just you. When we were all just newbies, stupid mistakes are inevitable.

Same with me here. When I first started playing Brave Frontier, GOD I was so lame. I got the game back then when I though Ayakashi Ghost Guild was the best game on the iOS, and first saw Brave Frontier as a rip-off from Final Fantasy and Pokemon.

...I was a huge Final Fantasy fangirl back then. Now, Megami Tensei is the best RPG series for me.

But now...I see that Brave Frontier is a unique RPG on its own right that deserves more attention than it currently gets. I mean, I see the old-school FF games getting recommended for the iOS, some more Square Enix games, the occasional Pokemon-style game, but Brave Frontier? Nope.

But I'll rant about this another time. Now, here are my worst fails I've done when playing Brave Frontier. Here we go...

1. Starting with Selena.

I started with Selena originally because...well, she has the best character design for me back then (curls up in shame). She seemed pretty good at the start too. I was blazing through the Cave of Flames.

And then I reached the thunder stage in Mistral. Magutagal Wetlands, if I am not mistaken.

For any new players who came here to see what are the classic fails that I did to prevent them from happening when you start the game, thunder units deal more damage to water units. Water units, however, deal less damage to thunder units. Think of it like the Pokemon type matchups, except water moves actually does normal damage to electric types in Pokemon. Selena is the water starter. You can see where this is going.

The fact that Selena is a rather squishy unit (she has low HP and DEF) does NOT make things easier. It's a good thing my Selena is an Anima, otherwise she would've been nigh useless in my team back then (Animas give an HP boost in exchange for a reduced REC stat, a stat that is very high for Selena in the first place).

I ended up switching her out for War Captain Mega (Anima). And now my team consists of Lilith 5*, Lance 6*, Eze 6*, Mega 6*, and Aisha 5*.

2. Not doing a reroll when my first Rare Summon was a Holy Queen Luna.

Back then, I didn't know that Luna can be obtained from Honor Summon or farmed from Secluded Sanctuary - Conqueror of the Heavens. So I kept her. It's a good thing she was an Anima, or I would've fused her away or something...and even then, I swear, my Oracle Hell King Hades probably had better HP! I mean yeah, her ATK and DEF are BOTH good, but 3005 HP at level 47, with Anima boost, as a 4*? My Knight Agni has 3720 HP at MAX level as a Breaker.

I'm a player who probably focuses more on balanced stats. I got Lance for his SBB DEF boost (and the fact that he can tank damage pretty effectively), and Eze for his SBB that can raise attack to kill of bosses quickly (he has better DEF than my Lodin too), Lilith solely for Five Light's Force (and she's a Guardian), Mega for his high attack (and he's an Anima to boot), and Aisha as the most balanced unit in my team. Most of these units can break through 5000 HP (Lance in particular broke through 6000, he's an Anima).

So Luna? Meh...

3. Not using Great Tree Alneu at the start because I thought he looked stupid.

Rule of thumb: premium healers (healers you get from Rare Summons) are the best healers. And the tree is one of the best premium healers that ever existed. It is probably the only unit (apart from Fairy) that can heal AND remove status problems.

The fact that I never used Alneu probably contributed to the fact that I had to use a gem on Demon Abaddon. That, and the fact that I brought Luna and Atro. (epic facepalm)

4. Fusing away my Royal Dancer May.

I need her for Karl. Why the hell did I fuse her away?!

5. Thinking that Thunderbird was actually a very good unit.

That was a far cry from the truth. The bird has pretty awful stats for a 3*, and his BB hits random targets and only hits 5 times, I think. Vanila's BB was way better! Random, but hits 12 times and can inflict a random status ailment!

6. Thinking that Shida would drop in Destroyed Cathedral - The Land Devoured by Monsters.

Fact: he won't drop. I feel so stupid, what a waste of energy...

7. Using TWO gems for Alma's dungeon level 2...and not getting her.

This is pretty self-explanatory. I was desperate for Alma back then because I thought she won't appear again...

And she did appear again. I got her on level 2. As an Oracle. (curls up in a corner, blasting VGM, Vocaloid, and J-Pop)

8. Playing rainbow on the 2X Legnaura + Bow God Lario boss in Lizeria.

Lodin died too quickly and damage output is seriously lowered. The battle dragged on for too long and I wasted a crapton of healing items, and the bosses love to spam their Brave Bursts. Beat them with my mono earth team.

9. First turn Brave Bursts from my entire team during bosses.

For some odd reason, if you spam your BB in turn 1 (i.e. Everyone uses their BB), chances are, the enemy AI is gonna be a huge d*** to you and spam their OWN BB in the first turn, and will use their BB every other turn, unless it is specified by the AI for the enemy to use their BB every set number of turns (Phoenix every 3 turns, Endless every 5 turns, and so on).

Or, they would target that member in your team who's a glass cannon or has an elemental weakness. (glares at Bow God Lario, who is whistling 'innocently')

So, unless you're in the early stages of the game or are VERY CONFIDENT you will survive the assault from the enemy afterwards, do NOT BB spam in one turn.

I'm sure I can think of more fails later on, but this is all I have for now. Bye guys!