Wednesday, September 3, 2014

The Red Room will make you fear the Internet.

'Anata wa ~ suki desu ka?'

Hey guys!

Recently, I've been reading a LOT of Japanese urban legends. The Kisaragi station, the fatal fare, Aka Manto, Teke-Teke, and Toire no Hanako are some of them. One urban legend in particular really interested me, however.

It's the Red Room. And it's creepy as hell.

Why is it creepy, however?

The original urban legend goes like this: You browse the internet, you encounter a pop-up that says 'Do you like ___?', you try to exit the pop-up, the pop-up turns to 'Do you like the Red Room?', and after that, it's all a blur. The next day, you're found in your own room, claimed to have committed suicide, and painting your entire room red. Hence the name 'Red Room'.

Someone made a flash animation that walks through the encounter with this pop-up. This is how the flash goes...

It starts off with two teenagers talking about the Red Room urban legend. The more skeptical of the two decided to do some research about the Red Room and finds nothing. He goes on his usual web activities when the pop-up shows up. Things play out like the urban legend, however, after the screen goes red, names start appearing. These names are the names of those who have fallen victim to the Red Room curse. The main protagonist notices two names in the end: his friend's name, and his name. He then notices an ominous presence behind him...

The next day, he is found dead, having 'committed suicide' and painting the room red with his own blood. When the flash finishes, if pop-ups aren't disabled, a pop-up similar to the one in the story appears.

Scary? Probably. Unnerving? Highly possible. But then again, it's all fiction. NOTHING WRONG can happen because of this flash...right?

But then the Sasebo Slashing happened.

The Sasebo Slashing is...really, really disturbing. Imagine a 12-year-old girl murdering her classmate because said classmate insulted the girl.  The classmate was murdered with a utility knife, and her body was slashed to pieces...

The 12-year-old girl, known as Nevada-tan, admitted to murdering her classmate.

Investigations happened, and we find out that the number-one bookmark in Nevada-tan's computer browser is the Red Room flash animation.

...yeah...creepy as hell...

So...

Anata wa akai heya ga suki desu ka?

Iie. Watashi wa akai heya ga kirai desu!

...don't sue me, I'm self-teaching myself Japanese with anime and Vocaloid.

Monday, September 1, 2014

Useful notes: Brave Frontier

Hey guys!

It just occurred to me that there may be people reading this blog that haven't played Brave Frontier for long. So, here is a list of common terms that I use, along with other terms that can be commonly found in the Brave Frontier community (from my experience), with my best possible definition. Here we go!

The basics (aka You Should Probably Know This By Now)

BB: Brave Burst, a unit's special skill

BC: Battle Crystals, required to be able to activate BB

HP: Hit Points. If it reaches 0 the unit dies. If your entire party dies it's game over.

HC: Heart Crystals, for healing after battle.

SBB: Super Brave Burst, 6* units and above.

STBB: Single-target Brave Burst

RTBB: Random-target Brave Burst

MTBB: Multi-target Brave Burst

AOE: Area of Effect, has the same connotation as MTBB, where it targets the entire party.

Spark: This shows up when two units attack an enemy at the same time. It gives increased damage and more BC, HC, and item drops.

FH: Frontier Hunter, a monthly event where you can get goodies!

HR: Hunter Rank, which determines what rewards you're going to get from Frontier Hunter.

RC: Raid Class, which determines the difficulty of Raid quests you can do.

HS: Honor Summon. Keep those points for the next Super Honor Summon for easy frogs, crystals, gods, jewels, and imps.

RS: Rare Summon, where all the good units are. Except Eric. Only contains units up to Rigness's batch in JP. 3 gems a pop in JP, while its 5 gems in Global.

Super RS: Super Rare Summon. Guaranteed 5* and above (as of now) and is an event in Global. A separate gate that gives units from Feeva's batch onwards in JP. 5 gems a pop for both servers.

Debuffs: These are NOT status ailments. They can't be dispelled most of the time, and lowers a stat of the affected unit.

Overdrive: Think of it as Limit Break in Final Fantasy terms. When a 7* unit gets his UBB (SBB level 10), he needs to get into Overdrive mode and fill the Overdrive BB gauge in two turns tops to be able to unleash his UBB, which usually does insane damage and provides insanely good buffs. Magress, for example, provides a 100% damage mitigation. However, you also need to fill the Overdrive gauge to MAX before being able to enter Overdrive.

UBB: Ultimate Brave Burst, 7* exclusive insanely strong attack.

Trials: Can be considered end-game stuff starting from Trial 003: Maxwell (and X1, to an extent). Will give either an OP unit or an OP sphere reward upon completion. They're 50 energy a pop.

MP: Metal Parade, for level-up materials and Metal Mimics.

JP: Jewel Parade, for Zel

Zel: In-game currency, required to evolve.

Karma: In-game currency, required to upgrade facilities and to craft spheres.

Gems: In-game purchase, required to summon, refill energy, increase unit capacity/item space, and for RS.

GGC: Grand Gaia Chronicles, a series of hard quests that reward you with an OP sphere at the end.

Crit: Shorthand for Critical.

Team setups

BB Spam Team: A team that is designed to be able to use their BB really quickly. Commonly has an Ares Excelsior, Lilly Matah, Deemo, Rosetta, or Five Light's Spirit (for rainbow teams) lead, at least one unit with a high hit count, and other units will generally have a relatively fast BB fill rate. Commonly seen in Arena, where Brave Bursts are the key to victory.

Spark Team: A team designed for sparking. Almost always consists of units with high hit counts (a BB spam team leader is optional, but commonly used in Arena). Commonly used for item farming, often coupled with the Thief Bracer sphere, as well as in Raid Battles/Frontier Hunter where more damage/more spark damage = better item drops/more Esteem points.

Mono Team: A team with only one element in it. Commonly consists of an element ATK boost leader (eg: 50% boost to ATK and 10% boost to HP of one element, 65% boost to attack of one element, 50% boost to ATK and 10% boost to DEF and REC of Fire/Thunder/Water/Earth units). Not recommended in Lizeria or in later quests. Still viable in arena due to the advent of 7* units, with the starters providing a 100% ATK boost and 30% HP boost to units of the same element.

Trick Leaders: An extremely annoying occurrence in Arena, where a team is made to look like a mono team, but trolls the challenger since the team has that one element that can counter the mono leader's weakness. Becoming less common as people are mainly using BB Spam teams now. Moreover, rainbow teams are becoming extremely favorable nowadays, especially with the 7* leaders not providing an ATK boost to other elements, and the advent of the Dungeon Clearer batch, which gives all allies their element and their foil element buff for 3 turns. Oh, and QUAID/SHIDA.

Rainbow Team: A team that fulfills the conditions of the Five Light leaders for their LS. The team has 5 elements, basically.

Crit Team: A team that utilizes units such as Zebra and Maxwell to maximize damage output through Criticals (Maxwell is the more popular choice at this point in time though, due to superior stats and superior LS if utilized correctly). It works by raising critical hit rates through the roof using Duel-SGX or Colt's SBB (best buff at 60%), before unleashing all manner of holy hell onto the enemy.

Units

That F****** Bird: Any unit from the Thunderbird line. Enough said. No longer significant due to 6* Ziz providing a multi-target BB AND SBB, with SBB providing a 70% Spark damage boost buff (that's the same as Elza). It's not bad, but if you have Elza, why not use her?

That F****** Unit: ERIC. Random-target BB AND SBB, are you kidding me?!

BB Fodder: Units that are only good for raising the Brave Burst level of other, stronger units.

Broken: A character that is unfair in a sense that he is way too strong. This was Hadaron before a nerf was implemented on his Stealth skill.

OP: Shorthand for Overpowered, it has almost the same meaning as Broken.

Spark Machine: A character that has a high hit count, and, therefore, is easy to spark with. Examples include Serin, Kikuri, Cayena, and Douglas.

Arena Units/BB Spammers: Units with fast BB recharge. Examples include Farlon, Lira, and Lilith.

Chargeup: The time a unit takes before unleashing its attack. It is the Copra line's main issue: Its attack literally takes 3 seconds after initiating to hit the opponent.

Evo Mats: Evolution Materials. Units used for evolution (i.e. Nymphs, Spirits, Idols, Totems, Mimics, Bulbs)

Burst Healer: Units that heal upon using Brave Burst. Examples include Altri, Ulkina, Lancia, and Elimo.

HoT: Heal over Time, otherwise known as HP Regen. Remember Phoenix? Yeah...he's notorious in the olden days for this.

DoT: Damage over Time. This isn't Poison, since it's a DEBUFF, not a status ailment. Reduces the afflicted unit's HP by a certain percentage at the end of each turn.

Questing

That F****** Level: Master of Lomass in Cordelica, solely for the fact that there is an extremely huge difficulty spike there, and we get a taste of cheap AI too (Zafonic Bullet hits everyone For Massive Damage instead of a random-hitting attack). Insignificant now due to the advent of mitigation units and the sharp increase in average strength of units.

Item-farming Quest: People often bring their spark teams to these quests so that they are able to farm materials for items such as Cures, Stimulants, etc.

EXP Farming Quest: A quest that has a high energy/EXP ratio, so that the player can increase his player level faster. Monday Karma dungeon is the most common quest for this type.

Rage Quit: Force-quitting the app when situations seem bleak. In regular Quests, you won't lose any items you used before rage-quitting. In Arena, it counts as a loss (at least in JP).

Cheap: Self-explanatory. The enemy is just annoying/overpowered and can kick your @$$ in a few turns if you're unlucky.

That One Damn Trial: Trial 003 Maxwell. Enough said. If Grah and Karl are easily beatable with units in the current metagame, Maxwell can still prove to be quite a challenge!

Raid Battles

Medals: Required to access slots, which can allow you to get goodies such as Sphere Frogs and Burst Frogs.

Others

Random Number God: The god every player has to pray to before Rare Summoning, doing an event dungeon, or hoping the AI doesn't get cheap with the player.

View ABP: An Easter egg in Arena where one taps the area below the 'Refresh' button repeatedly, and after refreshing, the opponent's ABP will show up. May require several trials before it shows, however. Is now unavailable. Bring it back, Gumi!

Blobs are the cause of server downtime! : A running joke in the Facebook page of Brave Frontier is that they blame Burny and friends (mostly Burny though) for any problems in the servers. It then changed to Squirty once (Squirty splashed water on our servers), and now uses Squirty for the 'Advisory' banner. Whenever there is server downtime for an extended period of time, or when there is something wrong in the game (eg the Thunder Vortex Arena being unplayable), expect at least one post about another blob unit messing up the server. TURNED INTO A DUNGEON FOR APRIL FOOLS.

SJ/Sacred: Sacred Jewel sphere (15% boost to all stats)

Medulla: Medulla Gem sphere (20% boost to all stats)

I'll add more as time comes.

Bye guys!

Sunday, August 24, 2014

Beating Grahdens in JP and Global!

Hey guys! Sorry for the absence, school work is piling up. German (which I picked as an elective) is freaking hard. I dare say that Japanese is easier compared to German...

Good news, however! You may notice that I mentioned Grah last post. YES, I beat Grah with ONE squad in JP. And guess what? I beat Karl (Global) on Thursday, 21 August 2014, and then Grah three days later!

Yes, I have beaten Grahdens in Global too! Now, I will be telling you how I was able to do this in both files. Karl in Global will come soon, so stay tuned!

Let's start with the JP file...the one-squad clear.

My team consists of:

Hail Mech Reeze (Breaker, level 77, SJ, leader)
Empyreal Drake Lodin (Lord, level 82, Medulla)
Ice Tower Tesla (Guardian, level 54, Goddess Seal)
Genius Elimo (Anima, MAX, Goddess Seal)
Divine Light Alyut (Anima, level 78, Beast Blade)
Friend: Selha 6* (Guardian, MAX, forgot the sphere as friend changes leader quite often)

With this team, it all comes down to a few things:

1. How often you can apply Elimo's DEF buff (every 3 turns if possible)
2. Timing Tesla's BB on the 70%, 40%, and <1% HP marks
3. GUARD ON TURN 1 FOR THE LOVE OF ALL THINGS HOLY.
4. Getting Lodin/Alyut/Selha to SBB at least once for more BC/BB gauge fill for more BB...FOR MASSIVE DAMAGE.
5. Use potions sparingly. Units with high REC helps a bit.

Now, in the Global file...the three-squad clear.

Team 1

Hail Mech Reeze (Lord, level 55, Flesh Armor, leader)
Drake Angel Aisha (Lord, level 71, Soul Spear)
Bolt Goddess Amy (Breaker, level 47, Burny Soul Stone)
Unflinching Themis (Breaker, level 36, Holy Crown)
Xenon & Estia (Guardian, level 56, Cordelicite)
Friend: Grahdens (Lord, level 49, SJ)

This team lasted until the 40% HP AOE.

Team 2

Empyreal Drake Lodin (Oracle, level 43, Medulla, leader)
War Rocket Cayena (Guardian, level 54, Flesh Armor)
Gun Goddess Serin (Breaker, MAX, SJ)
Cyborg Lilith II (Guardian, MAX, SJ)
Alpha Tree Altri (Oracle, level 13, Refined Gem)
Friend: Grahdens (Lord, MAX, SJ)

This team is sacrificed for the final AOE at <1% HP.

Team 3

Blade God Seria (Lord, level 57, SJ, leader)
Head Chef Lancia (Guardian, level 65, Royal Shield)
Magistra Lira (Lord, MAX, Soul Spear)
Legatus Melchio (Oracle, level 13, SJ)
Holy Earth Lance (Anima, level 91, Brave Crest)
Friend: Felneus (Anima, MAX, SJ)

This team is the cleanup squad, used to finish off Grah in case the second team couldn't make it past the final AOE. Was used in the end.

It all comes down to these:

1. Making sure my first team plows through until the 40% HP mark (in the middle of the 's' in Grahdens/in the middle of the 'ra' in 'Guradensu' in the JP version, which is the fourth character from the right)
2. Sparking. The only reason my second team was successful in reducing Grah's HP to <1% without much difficulty was because of loads of sparking, producing more BC and ensuring Altri can BB, even when my units are all underleveled.
3. Making sure my units don't die off very quickly. All healers guard. I didn't use a Revive for this battle, mind you.
4. GUARD ON TURN 1. I cannot stress this enough.
5. Grah friends can turn the tables to your favor, as Grah's LS works AGAINST him!

Pattern of attacks

Turn 1: Dialogue box. All units guard.

'How about an attack to start things off?'

Why? Grahdens will use Soul Rejection...

Soul Rejection: AOE that is an insta-kill if you don't guard/have Tesla or Darvanshell's BB activated, but deals 55% of your HP's worth of damage when guarding/with Tesla or Darvanshell's BB activated. This is reduced to approx. 50% with a Grahdens helper.

You'll notice the 'Angel Idol' buff. No, that doesn't resurrect him like Cursed Estia or Holy Flame Vargas in Frontier Hunter. Think of it as 'Endure' from Pokemon, where he stays alive when he's supposed to be dead.

'A normal attack should suffice!'

He then starts using normal attacks and some BBs:

Ignite Heaven: Fire AOE
Cursed Blue Slash: Water AOE
Ground Rock: Earth AOE
Lightning Volcano: Thunder AOE

At 85% HP (?)

'I'm tired. Time for a break.'

Grahdens will swap to Light element, ATK down while DEF up (I believe). Casts Life Shower, (not so sure about Steel Fortification) and can still use the BBs from above.

Life Shower: Health regen for 3 turns (approx. 8000 HP per turn), only once...until a few phases later.

At 70% HP

'Break's over!'

Soul Rejection again. Guard/activate Tesla or Darvanshell's BB. Reeze died here (Global), didn't bother reviving her.

Uses more moves:

Vanishing Wave: Nullifies all buffs
Holy Light: Light AOE that can inflict weakness and injury

At 40% HP

A dialogue box will open, and he uses another strong AOE.

Apocalypse: AOE that is an insta-kill if you don't guard/have Tesla or Darvanshell's BB activated, but deals 55% of your HP's worth of damage when guarding/with Tesla or Darvanshell's BB activated. This is reduced to approx. 50% with a Grahdens helper.

Please note: Apocalypse was the Japanese literal translation. I didn't pay attention to the name in Global for this attack.

Team 1 died here. Barely pulled through the final stretch for that phase. (Global)

'Time for some fun!' (I think.)

He gains an ATK buff here. Normal attacks can inflict weakness and injury.

Can use all attacks and BBs from previous phases, along with a few new ones. Can use Life Shower at any moment.

More attacks:

Sacred Change: AOE that changes his element from Dark to Light, or vice versa
Sharp Gaze: Strong STBB, can inflict paralysis, weakness, and injury
Steel Fortification: Damage mitigation buff for one turn

At <1% HP

Final dialogue box. If you're still in squad 2, you're home free.

Apocalypse Zero: 9999 damage AOE on all your units. 4999 damage while guarding/with Tesla or Darvanshell's BB activated.

Team 2 got annihilated here. (Global)

Then, you're free to attack him all you want, since he supposedly stops attacking for two turns. I'm not sure if this is a glitch, but when I fought Grahdens in Global, he still attacks me after the team swap AND after Apocalypse Zero (causing Altri to die, since he was the only survivor after Apocalypse Zero).

You get 1000000 Zel, 50000 EXP, and a Gem for completion. You also get a unit: Grahdens!

Base stats

HP: 3660
ATK: 1390
DEF: 1220
REC: 1050

LS: Ancient Authority (20% boost to all stats, 15% damage reduction from Light and Dark damage)
BB: Leader's Barrage (15 combo AOE Light and Dark damage, gives Light and Dark element to all allies' attacks for 2 turns)

So...I hope this helps for beating Grahdens!

Bye guys!

Sunday, August 10, 2014

Friend spots open! (JP)

I have 18 slots for friends in my JP file, and if you want to add me...go ahead.

First, I should probably list all my leaders and potential leaders...and their stats too. Here they are:

Current leader

Grahdens (Dark, Lord)
Level: 43/80
LS: 20% boost to all stats, 15% damage reduction from dark and light types
HP: 5317
ATK: 1928
DEF: 1770
REC: 1548
Sphere: Medulla Gem
BB: 13 combo light and dark damage AOE, gives light and dark element to all allies' attacks for 2 turns (lv 5)

Other potential leaders

Hail Mech Reeze (Water, Breaker)
Level: 78/80
LS: Nullifies all status ailments
HP: 6218
ATK: 2068
DEF: 1320
REC: 1419
Sphere: Sacred Jewel, Thunder Bow
BB: 10 combo water AOE, chance to inflict paralysis (lv 2)

Empyreal Drake Lodin (Thunder, Lord)
Level: 82/100
LS: 50% ATK boost & large boost to BB gauge fill rate for team with at least 5 elements
HP: 6705
ATK: 2635
DEF: 1972
REC: 2155
Sphere: Medulla Gem, Skill Bracer
BB: Fills BB gauge of allies, gives thunder element to all allies' attacks for 3 turns (lv 10)
SBB: 14 combo thunder AOE, BB regen & gives thunder element to all allies' attacks for 3 turns (lv 4)

Possible future leaders (Bold most likely to be used)

>Dark Warlord Zephyr (Dark, Breaker)
>Havoc Angel Ronel (Thunder, Lord)
>Ice Warrior Karl (Water, Lord)
>Inferno Princess Dia (Fire, Anima)
>Felneus (Water, Anima)
>Ruza 6* (Fire, Guardian)
>Hail Gigantron Reeze (Water, Breaker)
>Wise Mage Elimo (Water, Anima)
>Ice Fortress Oulu (Water, Guardian)
>Deemo and Little Girl (5* form, Light, Lord)
>6* Karl and Grahdens, if they are/will be released. (Lord for both, Karl is water, Grahdens is dark)

But even with all of these, I have some...requirements, see. Here they are:

1. THE most important: Gift accordingly, please!
2. Grahdens, Divine Gale, Ares Excelsior, and Five Light leaders are prioritized. For Five Light and Divine Gale leaders, I accept 5* and 6* forms. You don't need to max out stats, but make sure they SURVIVE in the Agni Region.
3. Your leader must be at least 5*. 4* can be accepted at times, but Grahdens/6* leaders are the most prioritized.

And...I guess that's it. Go ahead and pop me a friend request if you'd like to!

My ID: 23603487
IGN: Raiko

Thursday, August 7, 2014

I BEAT KARL WITH ONE SQUAD! Well, in JP.

...YES, it warranted an update.

Karl was insane, let me tell you that. I keep on dying at Blue Execution in my Global file, but in my JP file...

I beat him the first time. With one squad.

I came into the battle with 3 squads, the first one being the squad THE Ushi-sensei suggested (he suggested using a Grah helper, but I didn't have a Grah helper, so...yeah). The three squads are...

Team 1: Reeze 5* (leader, B), Tesla (G), Elimo 5* (A), Alyut 6* (A), Lodin 6* (L), Lira 6* (helper, B)
Team 2: Kushra (leader, L), Elulu 5* (L), May 3* (B), Emilia 5* (L), Falma 5* (A), Eze 6* (helper, G)
Team 3: Aem 5* (Leader, A), Lemia 5* (B), Zephyr 5* (B), Duel GX II (L), Lance 5* (G), Il and Mina 5* (helper, A)

I only used team 1. I brought Fujin Elixir, Divine Light, High Cure, Revive, and Thunder Seal (it was insurance in case my first team died). Tesla and Reeze died at Blue Execution. Lira died near the end, and I revived her to make sure Karl dies quickly.

In hindsight I could've won even without reviving Lira.

So, the stats of my first squad...

Hail Mech Reeze (Leader, B)
Level: 77/80
LS: Nullifies all status ailments
Sphere: Sacred Jewel
Stats (HP/ATK/DEF/REC): 6189/2058/1315/1413
BB: 10 combo water AOE, chance of paralysis (level 2)

Ice Tower Tesla (G)
Level: 54/80
Sphere: Goddess Seal
Stats: 5066/1157/1922/883
BB: Halves damage taken for 1 turn (level 2)

Genius Elimo (A)
Level: 80/80
Sphere: Flesh Armor, Poison Shiv (w/Sphere Frog)
Stats: 5263/1003/1674/1721 (light stat imp buff)
BB: Greatly recovers HP, gives DEF buff for 3 turns (level 2)

Divine Light Alyut (A)
Level: 71/100
Sphere: Beast Blade
Stats: 6273/1906/1795/1644 (light stat imp buff)
BB: 11 combo light AOE, chance of injury (level 10)
SBB: 14 combo light AOE, BB gauge refill & HP regen for 3 turns (level 7)

Empyreal Drake Lodin (L)
Level: 76/100
Sphere: Medulla Gem, Skill Bracer (w/Sphere Frog)
Stats: 6942/2552/1938/2120 (heavy buffing with stat imps)
BB: Fills BB gauge of allies, gives thunder element to all allies' attacks for 3 turns (level 10)
SBB: 14 combo thunder AOE, BB gauge refill & gives thunder element to all allies' attacks for 3 turns (level 4)

God Eater Lira (helper, B)
Level: 100/100
LS: 25% boost to ATK of all units, all allies' attacks has chance to inflict random status ailment
Sphere: Steeple Rose, Beast Armor (w/Sphere Frog)
Stats: 6710/2379/1879/1935 (heavy buffing with stat imps)
BB: 11 combo dark AOE (level 10)
SBB: Strong 13 combo dark STBB (level 1)

How the battle goes:

- Karl uses a water AOE every 5 turns (Frozen Axe), until 75% HP @ first form. Don't use items yet; you'll need it for his second form.
- Karl starts using these attacks @ 75% HP of his first form:
   > Verdant Axe (Earth), inflicts Weakness
   > Lightning Axe (Thunder), inflicts Paralysis
   > Flood Offensive (3 turn DEF debuff, ATK buff)
- 50% HP @ first form, he evolves into his 5* form, regains all HP, starts using Verdant Axe and Lightning Axe. Start using items now.
- 75% HP @ second form, can use a light STBB (Flashing Axe Combo)
- 50% HP @ second form, uses an extremely strong water AOE capable of one-shotting teams that are not mono thunder. Def buff from Elimo and Tesla's BB needed to survive without guarding. Even then, Reeze and Tesla died, Lira was in the red zone, everyone else very close to red, except for Lodin.
- After Blue Execution, Karl can use a strong water AOE at random (Cursed Blue Slash). Two or more in a row is not unheard of.
- 15% HP @ second form, uses an attack that gives him DEF buff and regens health (approx. 7000-7500 HP per turn) for 3 turns. Reapplies this buff 5 turns after the last turn he regens HP.

How I beat him:

- Elimo always heals and reapplies DEF buff as soon as she can use her BB. ALL Fujins go to her.
- Don't mind SBB! As soon as a unit can use their BB, I used it, except Elimo and Tesla. SBB takes too long to charge up.
- Tesla's BB is saved for Blue Execution/Frozen Axe.
- Lodin's BB is needed to deal more damage.
- Save all items for Karl's second form. YOU'LL NEED THEM.
- Activate Tesla's BB @ Blue Execution and make sure Elimo's DEF buff is still present, and you won't suffer a total wipeout, even without guarding.
- When he hits 15% HP, you're pretty much home free, so slug all you have at him.

So there! Hopefully this helps in finishing off Karl.

See you!

Tuesday, August 5, 2014

Brave Frontier and Deemo's collaboration: New event unit!

Alim does a collaboration yet again, people! This time, they're collaborating with Rayark, the guys that created Cytus and Deemo!

This collaboration has brought the characters of Deemo: the titular character and the little girl that he tries to help. They are a collective unit, and is of light element.

THEY ARE FREAKING OP. Well, for a free unit.

I mean, their Brave Burst AT FOUR STARS is already 18 combo Light AND Dark damage, and increases Spark damage for 3 turns! And in five stars, their Brave Burst is the same, but has 20 combos!

Their LS fills the BB gauge when sparking. Kinda OP when their regular attack hits for at least 8 times in a short time frame between hits.

What I like is the adjustments Brave Frontier JP made because of this event. The Vortex dungeon list had its song changed from 'Hazama' to the menu screen of Deemo (the music in the piano room, attic, and the library). The dungeon itself plays the song 'Friction' in the battles leading to the boss, and the boss, Deemo and Little Girl, has the AWESOME song 'Magnolia' playing!

'Magnolia' is also sung by Guriri, a well-known utaite, so...yeah.

And their Brave Bursts?

At four stars, it's read 'Furikushion'.

At five stars, it's read 'Magunoria'.

'Friction' and 'Magnolia'.

*faints*

Monday, August 4, 2014

Status Update!

I'm starting school tomorrow...

I'm taking the IB course this year in my new school. I have a feeling that the learning will get intense within one or two weeks, so...

I won't be able to update both my blogs often now, but I'll try to update at least once a week.

Thanks for understanding!