Wednesday, March 25, 2015

7* units are out! Tips to get them!

I'm back!

After a refreshing CAS trip with friends to Batam, a movie marathon with the same friends at Ciwalk where we watched Cinderella and Insurgent, and a new update from Brave Frontier, I'm back!

So, new update, 7* units are out. We have the 7* forms of the Six Heroes now, and their LS boosts are insane. 100% ATK and 30% HP boost to those of the same type? Are you kidding me?!

The moment I found out about the update, I grabbed my phone, updated Brave Frontier, went in the Earth Mecha Totem dungeon, and evolved my Lance. So my leader now is Earth Legend Lance, SBB 1, Anima.

Coming from someone who got a 7* unit already, here are some tips for obtaining them.

1. The Legend Stone

You can get a Legend Stone by trading for one in Daily Quests. Right now, it's on a sale at 100 BP per stone, one per week. It is an evolution material required for a unit to hit 7*.

It's the icon on the far right on the evolution screen. Sometimes it does not appear; it's a visual glitch. I was still able to evolve my Lance despite the icon being invisible.

The requirements to evolve a unit from the Six Heroes batch to 7* include:

1 Mecha Totem
1 Miracle Totem
1 Totem
1 Idol
1 Legend Stone

2. Energy requirements

It's 70 energy per run. You SHOULD be prepared for a marathon battle. And you probably should be really sure if you're gonna run this dungeon, since 70 energy is no small amount. The Trials are 50 energy, for crying out loud!

3. Team

I recommend using elements that are strong to the dungeon you aim to clear. For example, if you want to go to the Earth Mecha Totem dungeon, use a mainly-fire team. The totem's AOEs hit pretty hard, especially if they decide to use it 3 times in a row.

That's where the Light and Dark totems become a problem. My solution? Cardes lead. That 20% damage reduction can work wonders.

You need a damage mitigator and a healer too, for failsafe.

Like most (if not all) enemies in the game, they can be inflicted with ATK and DEF down debuffs, so if you have Ardin, Fiora, Ragshelm, or the like, feel free to use them.

4. Dungeon layout

The dungeon consists of three battles.

First battle is from a round of mooks that you SHOULD be able to curbstomp easily. I would suggest gaining BC for the BB gauges here because...

Battle 2 is against a group of elite mooks from the Thunderbird line. SBB spam if necessary, but try to keep the gauge filled out for the third battle.

Battle 3 is against the totem and IT HITS HARD. Ultor or mitigators will work wonders here. It only knows an AOE other than regular attacking, so don't worry about Chaos Trilogy-like attacks!

Well...I guess that's all I need to say right now. Good luck with your first 7* unit!

Sunday, March 15, 2015

Status update

Hey guys,

So, tomorrow, I'm going to Batam for my CAS Trip. I'm not excited for it, though, I just want to stay in Bandung.

It's not that I'm being bullied; no, not at all. It's not the fact that I'll be spending five days with my classmates, one of them being my crush; I enjoy spending time with them. It's not the fact that I'll be unable to play any video games, or listen to any of my music.

No, it's the fact that my pet cat is terminally ill and can die at any given moment.

That sounds silly, but let me explain.

I had him from when he was a kitten, back when I was still is K1. That makes him more than 12 years old by now.

I haven't been able to spend time with him ever since Sec 4, since I was so busy with IGCSEs that time (and IB now), and due to paranoia after our house had very nearly been robbed. We don't hire workers anymore, and we kept our cat in my cousins' house.

And now I got the soul-crushing news that he's gonna die very soon.

I just...can't.

I might not update for quite a while, so...yeah. The five days of the trip, and later on too.

Wednesday, March 11, 2015

Cheesing TWEWY's bonus boss on Ultimate! (SPOILER ALERT)

Argh, finally sat down to update this blog again. We have to start our Extended Essay, and I'm doing it on Psychology. Loads of work. Not only that, my classmate's birthday just came up and I was preparing a little surprise for him. He's actually the guy who was my Secret Angel from back in December, and is also one of KirinMax's old friends. Oh, and he's also my crush, and the guy KirinMax loves to ship me with.

I drew an SAO-inspired piece, sorta like what he'd look like in the game, because he got into anime again because I introduced him to SAO. I drew him dual-wielding swords and wearing a coat that sort-of resembled Kirito's coat..

But you're not here to hear me ramble about him, right? Of course not.



I recently picked up The World Ends With You again, and once I did, I immediately headed over to "Another Day" to attempt to beat Panthera Cantus...AGAIN. I only managed to beat him twice, on Easy and Normal, just to get the King Arthur pin. One to evolve to Excalibur (BPP), the other for pin mastery.

The reason I want to fight him? That Black Jupiter pin. Initial drop rate is 13%, I believe, so eating 8 Curious Mushrooms should be enough to max up its drop rate at level 100.

It goes without saying that my level is set back to 100, and I already buffed some of my stats with food (mostly HP and BRV though).

My team specs are as below:

Neku:
-My Phones
-Lollipop's Parka
-Iron Maiden's One-piece
-Aun

Joshua:
-Angel Feather
-Pi-Face's Cap
-Pi-Faces Jeans
-School Uniform w/Sweater

This setup is mainly focused on Defense. On Joshua's side, it's also focused on offense, and being able to score Fusion Stars throughout the fight, as well as being able to execute his ultimate aerial finisher. The Angel Feather helps tremendously, mainly due to the 2000(!!) HP boost.

I used the Eden Set, and Splish Splash Barrier, for pins. This, of course, requires all pin slots.

The basic strategy for this fight is hit-and-run for Joshua's side. Panthera Cantus has insane attack (1000, are you kidding me?), so if you see him on the ground, levitate, get some hits in, try to get a finisher in if possible. See him in the air, teleport back down. Get rid of the shadows as much as possible, because he might then waste turns trying to bring up more of them before attacking.

On Neku's side, the Eden Set grants him immunity when he holds the Light Puck. Get a combo in with Josh, then move around as much as possible. If ever Josh gets hit and you enter SOS, pull up the barrier and heal. It takes 33 seconds to recharge, so you can just play the evasion game with Josh until the pin reboots if ever you need healing.

Take note that the Light Puck WILL wear off after a certain amount of time (depending on sync rate), so you need to keep Neku moving too. This is also why maxing up sync with your partner is detrimental for this fight.

Save your Fusion for the end of the fight, so that you'll have no need to fight long when the yellow HP bar of Panthera is depleted, because at that point, he just becomes aggressive. Not only that, since Neku and Joshua's level 3 Fusion is just too OP, just use it shortly after the yellow HP bar is depleted.

And whaddya know!


I CAN LIVE WITH THE D RANK AS LONG AS I GET MY BLACK JUPITER PIN.

All that's left for me is to find those damn Fifenfrogs for the last Darklit Planet pin. Argh...

Well, I guess that's it, and good luck fighting this boss!