Yep, the Krantz update in JP servers included a major overhaul to the Raid Battle system. And I kid you not, Raid just got far more manageable there. At least, in my opinion.
You know Draegar? That @$$ from Raid X1 in Global that managed to gain the ire of Raiders for a very long time, especially those who need those evolution materials for Elaina and Grandt but RNG just hates them? This new Raid system would make him slightly more manageable...if Global would just stop bugging out so often.
So, what's the overhaul? Well, you know how you gotta move from one location to the next? In the old Raid battle format, every time you move, you'll have to face mooks. It gets annoying if you need to get back to the camp ASAP because your health is low.
However, in JP, you're able to move from one location to the next WITHOUT facing mooks. You get to choose where you want to fight mooks to gain BB gauges. Bosses are automatically fought upon arriving at their location.
So...what you want to do for the majority of the Raid bosses in JP is to pop a Detector, go to a tile near the boss, and battle there. Fill BB gauges, then attack the boss. For Granomos and Medronomus, you'll want to be careful on where you're going to battle because if you're unlucky, you're gonna fight them with empty BB gauges.
Welp, that's all I wanted to say for now. School's starting in a week so...yeah...
Bye guys!
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